WTC ROUND 5 - AUSTRALIA BIN CHICKEN VS HUNGARY
Gorten1 vs Sorscha1 - Epic Pit
HA! SEE! I DIDN'T DO A ROUND TRIP OF 34000 KM TO ONLY PLAY ONE LIST!
Every match of mine was a playable rating, with two actual Gorten drops. I end up going into mighty Wolfie, one of the two Khadorans on their team.
Loud Chris functionally beat the desire to play Thexus against Sorscha1 out of me at Wintercon and it was quite playable with Gorten, so here we go.
Gorten is a Crawler, Earthbreaker, tiny units and solos.
The Sorscha has the Loud Chris Carriage, Winter Guard weapon crews and the Rocketeer boat, a Spriggan and a Destroyer.
This matchup leans toward me in my opinion, with the sole difficulty that any middling mistake is hard to recover from, just one of those "I have very few models" dynamics very normal for battlegroup heavy lists. You know, the opposite of the Drudge Spam.
I specifically pick the table with a building in the centre of the zone, the intent being to combine it with a huge base and the walls to make it impossible to assassinate Gorten, get a Heavy to my Huge Bases combined with Rock Wall and let me feat on the centre with impunity.
The plan is essentially to trade Battle Engines, using the Crawler to absorb the shooting for two rounds while Gorten gets up to the building.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsmz_sevgrnvU6xL2SdwXtmF6f3sbeytizKFfhVHpYrADX0QvBPKyVa_rMuExj0EW6MYrJPAJAIChwtfFHJiPapqqi7QM7rWyHhlbeboKYHYCpCaii2SznxbdQ-2oGllJy6ZUMoQfob2ZU/s1600/340+%2528800x450%2529.jpg[/img]
Round 1: Khador run forward, various Weapon Crews in the back field. Dicklings Love Vehicle goes up on the left, battlegroup up on the right. ROFL corp and Widowmaking factory up the centre.
Pigs go up on the left, Brine goes up to to be in charge range of the opposing objective.
Crawler goes up across from the Gun Carriage, a wall and Eliminators in front to deny a placement position for the opposing Battle Engine.
Eiryss moves up, Disrupts the Spriggan at max range, then repos back out of Stealth removal range.
Earthbreaker moves up on the right.
Gorten goes to be behind the Crawler with Solid Ground up.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTVG1G333UKE3il59y3RkL-6CiFV4Kb3C-g13BCpdaS9hYEdR9Q6baoo6h0QJ_T4eRGxAg_jZDbPUUGff7nDa8rbatv3msAKNIG0Urdcq2zwy-VoBLxBIOXKLjGfI1p04e1VuePA9LdaxV/s1600/342+%2528800x450%2529.jpg[/img]
Khador 2: A Field Gun knocks down Brine, then the Carriage gets Boundless charge, goes into Big Pig, kills him with all his attacks and repos back a bit. Acceptable, puts him in Harm range as hoped.
So....then it all goes wrong. I eyeballed this as the Crawler will live with about 15-25 health after everything that is in range takes their shots.
The dice had other ideas. Such different, horrible ideas. Every damage roll spikes, enough to the point that after the Widowmakers add their contributions the Crawler is left on one box.
Ssssshhhhhiiiiiiiiiiiit.........
Oh, Fog of War is up.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5y4M8qK2NXQeOMjcZUab_2SplM4Hez7FP_dY5YcRps3A0irLmixcTVURODr9WzJ5JIP9zVMDLp1CKlKgQGlOMwa_QgBIDUo8hTQ_Qjo6-CMVIHbAaEGVUDJ8KxxtaUvLGEyw0B7UTHp70/s1600/343+%2528800x450%2529.jpg[/img]
Merc 2: So this is alright. My original plan is now a no go as the Crawler is a dead man walking (A Widowmaker is about to have just the best of days).
New priority list: The Carriage must die this turn no matter what, plus as many of the infantry blob as possible. Eliminators can start Weapon Crew hunting. Anastasia ambush from the right as well, she doesn't have any real targets of opportunity.
First half of the plan: Kill the Batman.
Aiyanna and Holt chill in the backfield, hit the Kiss and do no damage on pot shots.
The Crawler charges the Carriage, does good damage across his charge and big guns. Little gun does nothing, which is not a huge shock. Ninja Pig then says "I got this", does his shots at boosts damage. It turns out that no, he don't got this, he leaves it on......one box.....
Um.....OK....lets leave that for now.....
The Earthbreaker gets Tuned Up, and now we are to the most critical part of the turn. He advances and line up on the middle of the blob, using the right edge of his base to draw line of sight into the mob. Basically, I do a Tuned up Knock down shot to kill half the blob, this gets me line of sight to the left with the other Torpedo that I manually boost to hit a knock down, then finish off models with my little guns. The Rifles and Widows are bunched up enough that this should kill 80ish%.
Need a boosted 9 due to Fog of War, I miss. The scatter kills nothing. By dint of how I had to line up the weapons, the left Torpedo has no viable targets (Line of Sight is blocked to things in its Arc). The little shots miss hard.
This was super funny turn of events to me, sometimes fate just says no. Nonetheless Wolfie presumed I was a sane individual, so stopped the clock to get me a beer. Cause he's a legend. Would play again (My love is cheap in Europe. About the cost of a drink in fact).
Alright, the excellent game plan died. The good plan just burst in cinders.
Gamble on baiting an assassination run time!
My conundrum here is an awkward one. If Gorten just camps, he'll probably survive, but then the Khador Jacks melee the Earthbreaker and with Gun shots probably kill it, ergo I have to Rock Wall both to entice the attempt on my caster and ensure attrition viability. Also I still have to kill the GUn Carriage.
Ergo, Gorten moves as far across as he can while keeping a line on the Carriage. It's in the open and that's unavoidable. A double barrel shot kills the Carriage, a Rock wall goes in front of the Earthbreaker, he camps two with Solid Ground up.
In bit piece activations, Eiryss Disrupts the Spriggan, Harlen goes up behind the wall and shoots ineptly, Eliminators stab some of the Rifle Corp to engage rockets and be annoying. Anastasia runs to engage the right side Mortar.
Khador 3: Sorscha goes for it, advancing and Wind Rushing up to be next to the building, pops feat and shoots Gorten, rolls average.
Gorten gets shot for a bit by various artillery and the Destroyer, loses focus camp but it actually is going OK. Then Wolfinator does a clutch play, shooting his destroyer to kill the Green Eliminator engaging the important guns in the middle, getting the blast damage. This lets the Widowmakers move around. I'm four tough rolls to victory!
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinE7kwPV7LE0sZxKtPh6fAFPdIRexFtOIDet076DoX7b7VAX7oOJv-Cdgz6hsQOyAJKKzSUjMiyxOLJRnyu5onatMASobmH_fwfpMiDI13ibB05Ffav6seIM2YQSmKyI1xuFCJ8oDrbdZX/s1600/gif+1.gif[/img]
I fail the second.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLVlL4Iur-NKkylSuFnWb45MOFBWnqHJI3o6B9dmn_Brsn1kTaHcXqGYwMJ5WOtQlpehWLG-Q3fFmFusvZPma6DQuGfBevn-fHplzbXxqgsxV0K5hZYFupSMep6JiVnsHnKOwxTl_5RaBP/s1600/gif+2.gif[/img]
I super love how this game played out actually, in the same vibe as when I played test games back home and you assume the worst is going to happen, cause....well....it did, and that's something I wish people were better at accepting in general.
Don't worry Gorten, we'll get back together soon. Can't resist that Landslide, Minions will be brief. Or Cygnar. Whatever faction I screw up next.




