This time it's running goldfish bowl wearing naked men at lumps of wood, a test of Thexus vs Wurmwood. Particular version pulled randomly out of the WTC lists, probably a poor selection method. Particular iteration has all the character warbeasts (Loki, Ghetorix, Megalith), some Farrow and a bunch of stones. Played it on Breakdown with a bunch of trees and an obstruction favouring the Circle side. Pretty sure I take massive casualties over the course of the matchup and just have to wait for opportunities.
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Early Game: I take second for first scoring opportunity and to avoid having to try to force my list of huge amounts of dudes through the shitty gap between a forest and that obstruction.
I try a silly long shot play. A Warden gets up the board and arcs a Rampager onto Ghetorix, who is penned in by stones so can't come forward to die. That's all good. However instead of sensibly popping a stone I swing at Cassius and hurt him a bit. Sillyness.
Wurmwood ends up moving toward the left and feating, a pew pew stone unit is on either flank and does quite well to pop the Overlords positioned to threaten the stones with sprays.
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Mid leg up: I wait out the feat, ambushers swamp from the right and pop the stone over on that side.
Circle end up sending Megalith and Ghetorix forward, they clear out the centre zone and score it.
Overlrods move forward and get lucky, popping Cassius.
I feat to move Ghetorix and Megalith forward, then send a Warden into each under the Agitator aura. Ghetto pops, Meghalith manages to hold on.
Megs then kills the Warden that went him, however the right side crumbles as the Farrow get overwhelmed and I start scoring the right zone.
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Close out: Circle clears out the left several times as I run models in to contest, however the right is mine and I keep Thexus safe. My time gets horrifically short and clearing the middle zone proves to be expensive in terms of minutes spent, so the game ends with me just right stuff to the left while I score the right outpacing circle. Concession on the bottom of round 6, as I have 2 and a half minutes which is more than enough time to run stuff into zones and take the Mercy win.


