Thursday, September 28, 2017

Game 241 - WTC ROUND 2 - Thexus vs Siege1 (Sweden)

WTC ROUND 2 - AUSTRALIA BIN CHICKEN VS SWEDEN NORRLAND
Thexus1 vs Siege1 - Standoff

Of all the Swede teams, this one had the worst grids for us. Double Cryx and Rahn isn't something I want to deal with. The tables were also not skewed as badly, no fort von Exulon on this set.

Once again the captain saves me from the worst, I end up into Cygnar which I rated at the time as a 50/50, which is the best situation we could get. Piloted by Robin, he's rocking the double battle engine, Triumph and half a dozen light jacks.

Let's just drop the pretence of trying to remember the die roll, I end up going second. My table side choice comes down to either a far that is a bit to far back to be immediately useful or an obstruction that is off to the side that could be a clutch point for Thexus to run away to if the Swans get aggressive. I select the building side, it is otherwise a mostly foresty table with some outlying hills.


Unpack: The Striders stay central with Jakes Sidekicked Firefly between them and Siege behind. A fellow brave Warcaster takes to the field it would seem. There's then two lights on either flank, with Triumph added to the left.
I in return run my stuff up, doing the weird spacing and clumping forced by Cygnar gun to protect the valuable shit. Thexus chills near all his monstrosities with Decel up.


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Cygnar 2: Time for the innocent hordes to die.
Siege stays behind his various hidey models, throws out a shot and a Rift for some rough terrain in front of his model Bunker. The Striders and various jacks do some shots, I get reasonable amounts of tough and a nice Hyper Aggressive move by the Subduer gets him out of line of sight of the Strider that was trying to murder him.
Placement is conservative, the swans basically forting up their rectangle and otherwise toeing the flank circles. Arcane Shield is on the left Strider, Sidekick remains on the chump jack in front of Siege.


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Merc 2: Time to make like the penultimate villains of Halo1 and flood crap forward, got to gum up the works. Thexus must cower at all costs, though realistically there isn't much that is going to threaten him with the current Swan placement. I'm nervous regardless, keeping Decel and floating him to the right half of the back field.  Swan jacks are to annoyingly placed to make it worth coming up to feat in any event.

Left side, Ambushers get plopped down.
The Subduer and Agitator come forward, Net and Drag in Reliant. Turns out the dude has a buckler, who knew? Damage inflicted is not stellar. Pink Drudges and Risen have a go, they leave him on a handfull of boxes with just movement. One Risen also gets up and toes the opposing rectangle zone.
That stuff now done, the ambushers get two Adrenals, they go in and start attacking the two light jacks still in that sides circle zone.

Right side, my Drudge units do a weird spread due to terrain and lightning leap issues, the Green Slaver actually runs into the middle of the forest ahead of his unit, intent basically being for him to draw line of fire as it doesn't matter that much if he dies (Command 4 is not the lodestone people think, it's more a minor aggravation). Overlords on this side also send in two dudes to spray, from memory they don't do much.

I score on my defensive rectangle, go to 1-0.


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Cygnar 3: One of the Striders wastes a shot on the stealthed green drudge leader. Round plan success!
He then gets Mage sighted. Not so success.

The Yellow Ambush Drudges and all bar one of the Pinks, all situated on the left, get devastated by shots while, with the two light jacks and the Strider contesting the zone.
Reliant stands up at an awkward time, giving the Subduer an almost real defence score.

The Bunker in the swan rectangle breaks up, with Jakes Sidekick jack coming up into my rectangle where he butchers the Dominator, Siege falling back a bit and getting Arcane Shield.

The right zone sees the Charger fall back while the Firefly mans the zone, using a wall to make pushing him out super inconvenient. A few Green Drudges and their unit leader end up dying.

Swans return the scoring favour, now 1 all.


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Merc 3: I think this is the first time the Dominator has died before Alexia. Pretty sure that's a severe sin in Cephalyx society.

Primary plan is to push the scenario play on the the circles, get rid of this annoying side kick jack and try a low odds assassination play for giggles.

On the left, Overlord sprays kill the Charger and mess up the Firefly. Risen Jam around.

In my defensive rectangle, the Agitator Instigates, the Wardens charge the Sidekick jack and with boosted charges and hard rolling 8's manage to kill it without to much issue (straight dice on damage). The jacks def makes Thexus feel ok about moving into said Rectangle on the hill.

Right wise, Green Drudges get Adrenalled, after Overlord sprays soften the contesting Firefly they kill it with ease.

Lastly, my bodgy assassination run.
The last Pink Drudge gets Adrenalled by the Blue Bender unit leader, then charges and kills Reliant.
This frees up the Subduer to walk forward, toe the Swan Rectangle, be in the Instigate Aura and attempt to drag in Siege. I boost and hit, after which the Subduer makes attacks. It's a 36% after the net hits, so I'm not shocked when Siege lives on five boxes. Still, he's knocked down in front of a heavy, so I'm super content with this turn.

I score my rectangle and the right zone, get up 3-1.


Round 4: The Subduer preditably gets shot off by the jacks. Siege then feats, walks back and the Striders move in front of him. Alexia and a horde of Risen get killed by the Battle Engine shots courtesty of the armour halving, while lights go back to contesting the right zone. A Lightning leap also kills the Agitator.

At the end of the Swan turn both sides score their rectangles, so 4-2.

I have to score three to win, so the Drudges on the right get Adrenalled and kill the contesting Firefly, I TK a Warden, who charges and pops the opposing objective and contesting their scoring zone.

Scenario win for me, 7-2.


We were both a little surprised how well that worked out for me, a lot of my models died but no where enough to threaten my back field.

Alas, it was not to be and we went down this round 2-3 after a cliffhanger from our Grymkin verse Denny Ghost Fleet match. Pressure off now, drinking bracket ahoy! (Well....I'd already had a few, I work on a rewards based system).