Wednesday, September 27, 2017

Game 240 - WTC ROUND 1 - Thexus vs Fyanna (Russia)

Alright, we're finally here!

WTC ROUND 1 - AUSTRALIA BIN CHICKEN VS RUSSIA SAINTS
Thexus1 vs Fyanna2

The Ruskies gave us Medium Proxy bases that say "From Russia with Love". I'm a smuck who didn't have a present, so.....don't do that. No one likes smucks.

My grids into all the Russia teams weren't great, in this instance I had a pair of weak games and three coin flips. Captain Badge Vest Guy did pretty good all weekend, opting generally for tables (given the slant on WTC terrain this year made it even better) but stilling getting playable games for majority of us every round.

We screwed the process up a little bit this round, as neither team had done the matchup process before. The end was that we picked tables and they got four of the match choices, oh well.
Realistically I got the matchup I was most comfortable with out of the opposing team, getting Leonid with Fyanna2 and Lylth2.

Scenario was Breakdown, I got to pick a table with basically the most Thexus building ever, being located in my backfield with a safety nook. The only other terrain of relevance was another building in the centre of the board, placed such that it only provided average contesting ability for the FLying Dragon minion winiony oniony drubbz.

Match up ended up being Thexus vs Fyanna2, which was a mild relief. I know how to play that game, whereas I'm unpracticed into Lylth2 and Scather templates like, really suck.
The opposing list is atypical, not being one of the 8 clones on the day (Plus a 9th who essentially had dyed eyebrows), having triple Angelius, the support beasts, the support package and Bayal with Hex Hunters. Speaking in strictly hypotheticals during match ratings, it was posited they were there as a unit for scoring stuff.

I lose the die roll. Disaster is heralded. All is lost.
No, wait. He picked first. Yay! The Legion did have a wall I could have used, but I needed the sense of invulnerability.

The game when I practiced it is basically about me taking Beasts and keeping Thexus safe. Typically I can just drown Legion out in a protracted battle of the dollies.


Unpack Moves: Legion slants heavily to the left, Fyanna hides out behind the wall. One Angel gets Admonition in a stunning turn of events. Hex Hunters are the left most flank, while a Shepherd is basically the centre of the right flank and screams "I'm here to contest".
I have a Warden go on the far left for Arc Nodey goodness, the other Monstrosities hang near Thexus in case Angels get good enough position that he needs boxes around him to prevent a landing zone being formed.
My far right units have to run towards the centre to be impactful to the game, the normal flanking Overlords ready to be the primary scorers for the right circle zone.


Legion 2: Beast placement proves to be no where near as excessive as expected. The Admo Angel, one Sorceress and the Forsaken go behind the central building, the rest of the beasts and Fyanna stay in the vicinity of the back wall, Hex hunters form two lines of dudes on the far left with the other Sorceress on the left table edge.


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Merc 2: I'm in a good position at this point. None of the Angels are in place to even been in distance to Thexus, let alone get through the bodies around him. There's also certain counter plays against Ambush models of facing and board position that haven't been done, so time to roll out.

Left side of the board, a Warden moves up and Arcs a Rampager at the nearest Angelius, moving him into the left circle zone (Still outside of killing Thexus range just in case I fail to kill it). Three Pink Drudges get Adrenalled, charge him in the back and easily kill it, saving the backup pair of Thrall Warriors from having to get in.
The Yellow Ambushers come in, eat the Hellion and a couple of the Hunters. One Thrall runs up and engages some Hexies as well.

Centre wise, the other Monstrosities stay safe, the Green Drudges move up and have a few of them toe the centre zone.

Right wise the Overlords toe the circle.

I go up a control point off the right zone, now 1-0.


Legion 3: Fyanna stays up the back near the wall.
The Bloodseer, Seraph and Naga move to the left and assist the Hex Hunters in killing the Yellow and Pink Slaver unit leaders plus various grunts, though they don't position super aggresively. I lose about 8 Drudges overall.

The Angels move back behind the house, the remaining Sorceress toeing the centre zone.

In a shocking turn of events, the Shepherd runs to contest my right zone.


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Merc 3: Grind out time. The lack of Green Drudge casualties and rubbish Alexia placement meant she got no corpses, otherwise it's going pretty well.

Left side, Overlord Sprays and Drudge attacks reduce the Hex Hunters to a single guy outside the zone. The Warden chills in a trench. A Thrall missiles into the Seraph, I believe he misses.

Centrally, the Green Drudges just run more guys into the zone and don't trigger Admo. The Angels could come in and Overtake them all, that's basically what I want them to do so I can kill them with minimal effort.

The Overlords and Purple Benders spray down the Shepherd, then make an abymmsal show of attacking the Sorcerress contesting the centre zone, non of them landing a hit (Curse you 7's and 8's!).

Unfortunately optimizing Sprays on the left meant that I didn't have a full cohesive unit on the left, so I only score on the right, now 2-0.


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Legion 4: Fyanna stays camping behind the wall, safe but not contributing.

Left wise, Blood Seer, Seraph and Naga cut into the numbers of the Pink Drudges.
Spell Martyr runs up, drags the flank Warden forward to the edge of the zone where a Fury'ed Angelius comes in and kills him while toeing the zone.

Centrally, the Admo Angel hides behind the building as much as possible and toes the central zone.

Right side, the Sorcerress toes the zone and sprays down all the Overlords. Sadness.

No scores by Legion.


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Merc 4:  The dance continues.

The Subduer moves up in front of Thexus' safe haven, allowing a Rampager to be arced on the Fury Angel on the left zone. It is then killed by the remaining Adrenalled Pink Drudges and a Thrall Warrior. The Overlords mvoe in to claim the left zone at last.

The Green Drudges continue their Admonition please-feed-Alexia-dance.

Right side the Purple Benders run up, engages the Sorcerress. A spare Thrall Warrior runs and toes that zone just in case.

I score the left, now up 3-0.


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Legion 5: Fyanna moves up behind the central building, feats. Seraph frees up the Blood Seer.
Blood Seer goes into the left zone, kills off the Pink Drudges.
Naga toes the central zone.
Remaining Angel gets Fury, charges and kills the Subduer. Alexia Revels in her one corpse I guess?
Right side the Sorcerress sprays down the Bender unit leader.


I talk through my next turn with my opponent (Feat clear the left and centre zone, run Warden to score and get up 5-0 and we call it.


I played this super safe and don't think I was ever in a position to lose, something basically dictated by the fact I'd played the matchup and L champ hadn't. The Hex Hunters did more work than expected, otherwise everything came up slinky.

We get through this round 3v2 and that game knocked out my jitters, so onward!