Sunday, February 26, 2017

Game 161: Ashlynn 1 vs Reznik2 (Slam)

Alright, the struggle continues:
Ashlynn1 - Mangler, Rover, Rorsh and Brine, Dahlia and Skarath, Wrongeye and Snapjaw, Eliminators, Acosta, Gorman, Gibbs, Tinker, Ragman
Objective: Bunker

Well, least I get to Sweet Potato Slam. Time to get punched in the face.

Into a Troll expat, having finally tired of Kriel stone nonsense its time for evil Choir Boy singing.

Reznik2 - Four Crusaders, Devout, Scourge of Heresy, Choir (Max), 2x Daughters, 2x Mechaniks, a Wrack, 2x Kicky Monks

Galantis should just give up music and make videos for other artists. Fuze Ice Tea sounds disgusting. DNCE is a terrible name for a band. The Jonas brothers desperately flail in the water of pop trying to escape the ball chain of their Disney legacy.

Anyway, those PSA's out of the way, this looks pretty bad. Got a bunch of upkeeps I really want to be out their and switch around, so Lamentation is bad whilst five heavies and a punchy warcaster is going to be a struggle.

I win the roll, pick the table side which doesn't have a flag smothered by sodding water.
Aside from the hill near my flag, there's also a wall on my left flank, a trench on the bottom edge of the zone and a combi forest/hill on the right which should be nice for blocking Reznik wrecking life as we know it.
The Menites pretty much get an obstruction in a not great spot and the watery flag, though Battle Engine casters don't care to much about that.


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Round 1: A Templar is standing in for Scourge, while Reznik is a proxy base.

The Daughters come up either flank, the right lot get Death March. It's a jack blob coming up the guts, with one Crusader going on the right flank and Reznik heading for the flag.

Ashlynn and friends go to the Merc flag, Admonition on the Mangler per the usual.
The Snake goes a bit to the left, ready to clear contesting Daughters off my flag.

Croc and Pigs go behind the forest, Quicken on Brine.
On the far right, one Kayazy goes to charge range of the Daughters while Acosta hangs back.


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Menoth 2:  The left Daughters go so far left it's amazing. Need to get more Ambush in this meta.

Zone wise, the Kicky Monks move up and Shifting Sands. If you could just self insert a paragraph of bile about them here that'd be nice and labor saving.

The three central Crusaders form a line with Scourge behind them, all Passaged up.

Reznik goes to the flag, the extra Crusader in front of him. The Death Marched Daughters mostly don't advance and spread out, one charges forward guts the suicide Kayazy.


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Merc 2: I screw around a fair bit here trying to work out a means of getting the Mangler and Snapjaw in to kill the three Crusaders. It was a waste of time as it becomes self evidently unfeasible. I fall back on just get the opening score and wait to draw the heavies in. Reznik going to his flag does mean someone needs to be a sacrifice alas.

Around my flag Ashlynn upkeeps and chills out. The Rover runs up and over the wall, essentially goes to distraction position.
The Mangler, Dahlia and Snapjaw all toes the bottom of the zone, outside of Boundless Scourge charge range.
The Snake goes next to Ashlynn and puts up Counterblast, does a super boosted to hit on a Kicky Monk who toughs.
Gibbs walks across, tries to drift a Grenade shot that misses so he repositions backward out of charge range.

On the right, Wrongeye puts up Star Crossed and moves up behind the forest. Shouldn't have been able to due to Lamentation, didn't pick up on it until way to late alas, looking at the pics now he definitely would have been in. Mistakes do happen alas (Cursed weak humanity!).
Acosta, having Vengeanced up to kill the murder Daughter, charges the flanking Crusader and knocks out his Movement and fist arm while getting in contest range of the flag.
The remaining Eliminator runs to the actual board edge. Back strike me now!

The Pigs retreat to the back right, ready to threaten Reznik in future turns though I'd like to deal with these damn Daughters first.

I go to 1 CP.


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Menoth 3: Well, got to use the magic of the mind for this one.
I basically hit the clock, look down and realise I'm dead.
Crusader gets out of the way, Reznik puts Boundless Charge on Scourge, kills Acosta to proc the Bond advance, charge Ashlynn and kills her.
Or at least, that's what my dear-god-how-does-Ashlynn-die-right-now instinct was screaming. It's actually a 20% kill chance and throws away Scourge, so it not happening is the right Menite course I guess?

On the far left the Daughters run in and jam. I get foolishly greedy with the Skarath spray, should have proceed it to kill one, instead I get greedy and get none.

Centre zone wise, the monks moves very little and Shifting Stone stance in front of the Crusaders and Scourge, who move into the zone.

Around the Menite flag, the Daughters kill the Eliminator with Vengeance attacks.
The Crusader decides to not attack Acosta, ends up awkwardly hanging around next to him.
Reznik wonders up, gets Acosta in melee range. Misses the attack, he dodges to safety while still contesting.
It's left to the Daughters who will be under Star Crossed, two charge Acosta while the rest run up toward Ninja Pig.
The Daughter in Acostas back misses, he turn a little and bisects her. The other sadly manages to hit and pop him. So close to having a perfect Acosta gamble.

Points level at 1 apiece.


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Merc 3: That Eliminator being wasted away hits me hard this turn. I have no disposable piece to contest the flag.
After some soul searching which returned no results, I decide I have to give away a control point which is just.....urk...this isn't how this is meant to go, my brain told me so.

Ashlynn moves around to the top of my flag, pops feat. She kepted both upkeeps and fuelled up both Rover and Mangler, so sweet zero camp land it is.
Between her Gun shot, Skarath spraying three, Gibbs, Gorman and Tinker the Daughters all get killed.

Ragman Death Fields and gets up into the zone.
I can't hit as many Menoth Jacks as I'd like at all.
Snapjaw ends up charging a Kicky Monk. His first boosted to hit Roulleted attack misses. By Menoth's Holy armpit....
The Monk doesn't move, so we hit him with the next attack, then ding a Crusader a bit.
Mangler charges in, still has Admonition. He bins the other Kicky Monk and a Crusader.
The fully laoded Rover has nothing to really get into, so runs back to be in front of Ashlynn, just in case.
Wrongeye drops his Fury and runs as back as he can while keeping Snappy in control.

On the right, Brine charges up and eats most of the remaining Daughters on that flank, then gets Souied backward. He's in Boundless Crusader charge range, but oh well.

Scores stay level at 2.


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Menoth 4: In the centre, Reznik curses Snapjaw and sits on the flag as the Devout toes the back of the zone.
The various jacks then all go into Snapjaw and kill him, Admonition lets the Mangler move away from Scourge crunching him.

The flanky Crusader gets his movement and arm healed by a Mechanic, then with Boundless Charge goes into Brine after the Daughters run up to be partial observers.
This Crusader proves to be as bad as CephSheps Wrecker, only landing a couple hits which takes out the body.

Nothing could get to my flag, so we both go to 3.


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Merc 4: I have pieces that can contest (Brine, or Ragman had the Pig died) so the scenario game should be fine, likewise clock. There is an assassination on the table though, might as well give it a swing.

I upkeep Quickened on Brine. Rorsh pops smoke to get the Bacon greased up and forward, he heals the damaged Aspects. Brine charges Reznik with his Animus up, gets it done with his initials.

Sweet sweet Piggies. Kermit knows where things are at he does.
Game four in the faction for the Menite, seems a lot better fit that the Trolls. As a Zoo player Lamentation is just awful, I HAVE ANIMI TO USE DAMMIT.

In any event, one more Slam game before I can put Ashlynn down....