Our quest begins to replace Thexus with something less brain hurty. Candidate 1:
Durgen1 - 3x Gunners, Blasters, 2x Drillers, Reinholdt, Tinker, Aiyanna + Holt, Dahlia w/Skarath, Kayazy Assassins, 2x Kayazy Eliminators, Piper
Objective: Bunker
Filched from better minds, original list has two Kayazy Assassin units but I don't own a second unit and love the Snake, so that happened. Originally Piper was also Saxon for more Stealthness, the Snake change meant I got seduced by the prospect of using Piper to trigger Dahlia's Prowl.
It's into pre-Errata Skorne, so this can only go well right?
Makeda3 w/droobs - Molik, 2x Aradus Soldiers, Archidon, Gladiator, Bone Grinders (Min), Paingivers, Feralgeist
Objective: Bunker
It's Recon, one side gets a poorly placed Trench, a sweet wall at the end of the zone and a slightly impeding forest, then there's a forest and water on the centre line, water and a wall on the other side.
I lose the roll, get given first and to my surprise receive the side with the zone wall, possibly habitual expectation that I'll play without any pathfinder? Forgot to inquire after the game.
My brain white noises a bit when asked how to deploy units, it's been a while. I end up angling for Durgen and Bunnies to go to the left to use the wall, Kayazy a bit to the right though they'll move to the centre anyway, Eliminators outflanking and the Snake to tackle the forest.
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Merc 1: Skorne have deployed essentially symmetrically, so no amazing duke it out manoeuvres on turn one.
Durgen/Bunnies go toward the wall, Kayazy start up the middle, Eliminators go up on either flank. Snake goes into the forest.
Haunting Melody, Force Field and Assassin Primed goes up. I forgo Redline as I didn't place Durgen with appropriate LoS, figure I can just cast it next turn and skip the damage roll for now.
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Skorne 1: The Archidon lazily flies forward and all the other beasts run up. The left Aradus shelters behind the mid line forest, the right stays out of Snakey charge range.
Vortex of Destruction goes up on Makky, whatever the Overtake/Grievous thing is goes on Molik.
The Feralgeist hangs out way on the right for....reasons?
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Merc 2: Pretty simple, jam up and shoot up.
The Assassins get march off Piper and run up, one gets a charge on the left Aradus for some damage.
Eliminators run up each flank to threaten the Paingivers next turn.
Durgen and Bunnies move up around the wall and shoot down the Archidon, using the centre forest to not give the left Aradus a charge angle.
Drillers move up to counter kill the Bugs if they move up, I again activated them at an awkward point so didn't get Redline out.
Dahlia goes into the zone as she is near invulnerable, Skarath hangs out in the forest because as we all, the worst thing for trees is getting chained to hippies, so he made sure that didn't happen.
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Skorne 2: Molik goes into some Kayazy, takes some Primed damage then Repositions backward.
Left Aradus tramples through the woods, kills a Kayazy for a damage roll, ties up the Bunnies.
Right Aradus goes in, maxes fury failing to hit the Assassins sweet Defence 13. No Underboss needed apparently.
Gladiator goes way up on the right side, inspired by the Feralgeist managing to hit and pop an Eliminator. Dangit.
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Merc 3: Seems easy enough. Drillers pop an Aradus each, Snake kills Gladiator, easy cruise to an attrition win.
Both Driller get fully loaded, I drop Force Field and keep Primed going.
Start with the left heavy, walks into the Aradus. It's pre-damaged, so should overkill it by a fair bit. Promptly miss the initial Drill attack and roll low damage, so it gets left with 7 boxes. Hmm. Not good.
Backup plan, send in three Kayazy, I put two into the right Aradi and three into the one that must be killed (Gang with Primed should kill with average rolls).
Kayazy do two points, five left. Oh god.
Alright, new mid turn plan, Gunner walks out of the way, Bug has lost its Mind so misses the Free Strike, shoots Molik for giggles which Maks buddy Shield Guards, goes to 1 point and triggers Battle Driven. Own worst enemy.
Durgen walks back as far as he can, swings his amazingly stupid looking hammer, boosts damage, 50/50 chance to kill. Leaves bug on 2 boxes, this is the worst. Now onto the final plan I have, Durgen does the lamest feat in the world.
Now GunFighter Gunner moves into .5 of the offending Bug, shoots, manages to blast through the Carapace to kill him.
Gunner, Tinker, Reinholdt all try to shield Durgen, but can't fit in the gap between him and the wall.
Moving on from that sodding disaster and my impending death to Molik....
The other Driller charges the right Bug, also pre damaged from Kayazy. Misses the charging Drill attack.
....
Dr Evil, I too would like a bone.
The Driller swings on, fails to finish off.
Aiyanna Harms the Gladiator, which then dies to the Snake charging, so that was nice.
Spray Bunny and left Eliminators run in front of Molik. Right Eliminator kills the Feralgeist.
Now to Brace.
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Skorne 3: The surviving Aradus frenzies, blats an innocent Kayazy.
Makeda and workers splat the important blocking Eliminator and the Spray Bunny. Molik charges up, the Eliminator misses the freestrike. Kills a Kayazy, has to take the Primed blast to get to the Durgen stab spot, I fall a box shot of killing the Spirit. Molik gets just in melee range, blats Durgen. Sadness.
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Me on the right.
Dangit. Definitely felt some burns on this one. Got greedy with the Assassins on the right Aradus, could also have risked the 8 needed by Aiyanna to harm. Biggest issue being the failure to put Redline out, waited until it was too late to fix it. Spray Bunny placement also could have gone further back, outside of Makeda's threat range.
Definitely a lot easier to play Durgen than Thexus. Then again the Caphalyx list wouldn't have had no issue steamrolling the Mak list....






