The joys of 50 point games is a quick re-rack into a 75, as given the state of the warmachine going on nearby a new opponent wasn't going to rear up at an opportune time (as in I saw Trolls on the board).
Back on the horse:
Gorten1 - 2x Driller, 2x Blaster, 2x Gunner, Wrongeye w/Snapjaw, Rorsh w/Brine, Tinker, Ragman, Aiyanna + Holt, 2x Eliminators, Acosta
Objective: Bunker
Into the same list with some more pieces added:
Severius1 - Blessing of Vengeance, Castigator, Reckoner, 2x Kicky
Monks, 2x Wracks, Flame Bringers, Choir, Sunburster, Vassal Mechanik, Avatar of Menoth and Nicia
Objective: Bunker
Scenario is Extraction, one side of the board has a spread of forest/hill/trench/wall, the other has a wall and forest and back trench that doesn't come up.
I won the roll, it's not the fastest list so I choose table side, opting for the side where the obstinate forest is on a flank that I can use. I give away a wall that could be used to ameliorate my feat, but opt that as preferential to the wall that ends up on my side that Sevvy could use well to not get assassinated.
Killbox works for me, as Gorten has to be aggressive anyway, whereas old man Sevvy would rather not. An annoyance for me however will be ashes to ashes, which bypasses the sweet Croc boat defence tech. Alas Acosta.
So, that going second counter deploy stuff. Didn't really succeed at that.
On the right it's all good, courtesy of a forest it's pretty much just a Reckoner versus Wrongeye and Snapjaw, if the Reckoner camps at contesting the right flag I just sit a croc behind the wall and get work in the middle, if the Jack goes in to do work in the centre he'll get mauled by a handbag.
Centre and the Left side are a bit messy, the Eliminators are somewhat boned. Ninja Pig ends up across from the Daughter Cav, though really the Baconers are hoping some Bunny shots will force the cav to jam up rather than butchering them.
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Round 1: Menites run forward, predictably Defenders Ward goes on the Cav. Vision goes on the Castigator. Nicia also hangs out with the Flame Bringers.
I run back at them, I put Acosta behind a Driller, if an Ashes to Ashes comes up to eat him then the Driller will be in charge range of Blessing of Vengeace or if the Elimiantor in front them pops it'll trigger Vengeance. Strength of Granite and Solid Ground go up.
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Menoth 2: The Flame Bringers duke into the middle, Avatar goes up front and pops Gaze, pinging the two Gun Bunnies in front of Gorten. On the right the Reckoner stomps into the forest to get a shot in on a Bunny. Sevvy chills out in the back, feats on Gorten and arcs an Ashes to Ashes to kill the Red Eliminators. Sweet 6 inch control area ahoy.
The Sunburster also does a scatter to set three of the Bunnies, Gorten and the Objective on fire, an
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Merc 2: I'd placed the Kayazy to trigger Acosta's Righteous Vengeance, but the need to keep him in a safe spot meant it wasn't especially meaningful as he crawls around the Driller.
This is just a wait it out turn, fully expected when my solos have higher or equal Fury/Focus stats to my Warcaster (Wrongeye did not seize this clear opportunity to take charge alas).
Centre wise the jacks just hover around, Bunnies kill a Flame Bringer. Drillers hover just shy of the Avatar's threat range.
On the left Acosta charges in and kills Nicia, Green Kayazy move to positions to slow up the cav going into the Pigs as Rorsh misses his shots on a Daughter.
Right side Snapjaw goes over the wall, Submerges in a spot where the Reckoner can't charge in through the forest. Wrongeye hangs out behind the wall.
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Menoth 3: Flame Bringers kill Acosta and an Eliminator. Sadness, I'd really hoped for that first attack to miss to Dodge out and get a pointless Vengeance Trigger this time.
Kicky Monks get up in front of my face, stay in stance of doom. God I hate those guys. I'd almost watch the Green Lantern movie again to get their FA reduced.
Castigator with Vision goes up and kills a Gun Bunny, hurts the other one. Avatar walks up behind him, Reckoner does another Pot Shot. Avatar gets Enlivened.
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Merc 3: Feeling good, the Menites didn't do much work and now my Control area is back. In an ideal world I hold the feat, but the heavies are up in my grill.
Regretting the drop of Strength of Granite last round now, but oh well. Upkeep Strength of Granite, fully load both Drillers.
Begin on the right, as the Reckoner is about to get feat moved so Snapjaw goes in first for some free maulage. Charges, buys a bunch of attacks, leaves him with just the melee arm. I don't Submerge or by a last attack as I spaz out with Wrongeye, who goes to the right flag and Submerges/Star Crosses.
Gorten then walk up onto the hill, feat pushes the Kicky Monks, half the Flame Bringers and all the Heavies to the left side of the board, ordering it such that the Avatar and Castigator can get Drilled.
Bunnies/Tinker shield Gorten.
One Driller goes into the Castigator, pops Vision and does a bunch of damage. Brine then goes in, throws Castigator at the Avatar to stop Enlivening shenanigans.
Remaining Driller goes into both jacks, pops the Castigator and flails at the Avatar, removing only armour boxes to my disappointment.
Kicky Monks die to the last Kayazy and a Spray Bunny.
I go to 1 CP.
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Menoth 4:Flame Bringers smell the Bacon, they roll pretty badly on damage though and Brine lives with all aspects running on half a dozen boxes after a crit Grievous Wounds.
Blessing and Avatar destroy the forward Driller. Ashes to Ashes kills the Tinker and dings Bunnies.
Reckoner took a pot shot rather than moving to contest, so I go to a second control point.
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Merc 4: Brine doesn't frenzy, so things are looking good. the right score up plan is working out, but Brine being functional against the odds means I can really push the attrition advantage.
On the right, Snapjaw tramples to the Reckoner and one shots it, Submerges. Wrongeye sticks it out on the flag.
The Bunnies move around the centre, they are so damaged by pot shots and fire that they don't achieve anything.
Aiyanna Harms Blessing of Vengeance, various Handcannons shoot it and do chip damage.
Ragman walks up and Deathfields, letting the remaining Driller charge up and finish the Avatar and Blessing of Vengeance.
Brine boosts all his initials to hit, kills three of the Flame Bringers.
Gorten hides behind my Objective.
I go to 3 CP.
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Menoth 5: Choir run to contest the right flag, Flamebringers kill Brine and engage bits.
Sunburster does a random shot.
Severius sighs and advances up, does some pew pews and flops over, belly exposed in front of a giant Gator.
I eat a choir, run something to the left and score it out.
Sevvy needs to leverage that feat turn, but is constrained to pop it early in the matchup. I think of him as a good Gorten answer in Menoth, but I'm relatively convinced at this point that it is still hard going if patience is applied and scenario is played around. Ashes to Ashes is the worst, how dare the game have answers for my stuff. Rabble rabble.
Feel like I have the dumb. I've stressed in my post errata Gorten thoughts around the place that the wall is where it's at, but I never hit a point where it felt like the right call, I specifically dropped Strength of Granite anticipating putting it down and just....nada....
It's weird to say, but I'm no longer sure about the Drillers. The Croc/Pig/Damage Buff stuff all feels fine, but do I need two slow albeit cheap beaters? Assassin stock also went up with friendly Slams gone, but I now dislike having models super dependent on being in Gorten's non-thrown control area to not trivially die. Plus it'd make Strength of Granite a dead spell, which is what Eruption and Molten Metal nicely fill as is.







