Monday, September 19, 2016

Game 70 - Thexus1 vs Aiakos2












Day of Moonshine, tripped into some Martkaar doodz.


Having not learned squat, I've failed to click that all the local Cryx is currently running kill-the-leader-dude, so I floated out Captain Coma-bod.
Thexus1 - 3x Wreckers, 3x Wardens, Subduer, 3x Agitator, 2x Dominator + Eliminators

Insert Pirate joke attack! (Go on.....enjoy some insertion....)
Aiakos2 - Nightmare, Bathroom, Reaper, Slayer, Statistics Raiders + Middle Manager, Statistic Captain of marketing, Withershadow Combine, 2x Warwitch Sirens, Bonejack

Incursion, both sides have a hill, there's Rubble and a cloud in the guts, a couple superfluous walls and forests elsewhere on the table.

What's that? Cataract style photo is best photo? Say no more! (In theory this'll be fixed for the Saturday tourney....)

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Cryx Deploy: Cryx win the roll, select first alas.
Satyxis on the right, jacks on the left.
One Proxy, the AD metal blob (Deathjack) is Barathrum.

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Merc Deploy: I picked this side out of laziness. Also because it's cool to be wrong? I didn't take into account that the Reaper has drag, the side with the Cover providing wall would have been vastly superior.
Thexus leans to the left, then it's the Wrestling Posse in a cheesy 80's line up (Picturing the commercial now. Madam, which of these Body-built-by-surgery guys stole your massage oil?).

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Cryx 1: The stuff runs up. Nightmare Preys the Subduer, Barathrum gets Assail, Nightmare gets Scything Touch. Statistics Raiders space out.

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Merc 1: I ready my usual turn of Eliminator stabbing, TK's and Slams.
The left most Warden Slams forward, I then conclude I've stuff this up royally.
Cryx has advanced far enough, and I have such a small threat range advantage (With both feats accounted for I threat 16 to his 15, assuming we both get off our relevant abilities, being TK's for me and a cycling Assail for the Undead chumps).
What I ought to have done, as astutely observed by Robinator, was allocate out with Thexus given the Monstrosities only needed to do walks.
Instead it's the substandard version of that, with stabs then walks. I decide to try baiting the Cryx feat for a few Heavies. I've also clicked that the Reaper has drag at this point, so I'll have to place Wardens such that they can stop the drag in and kill.
The Warden is going to be killed regardless, so I opt to move the Subduer into Assail/Feat range of Bathroom. I'll happily go town two heavies initially, especially if it burns the opposing feat.

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Cryx 2: Assassination I didn't expect time!
The Bonejack runs up, Aiakos feats, does two White Squalls. There are three Monstrosities around Thexus, plan is to thtrow two of them away, use Barathrum to kill the third then drag Thexus in with the Reaper.
Both White Squalls hit, fortunately one of them doesn't get thrown out of Sac Pawn range and the plan is torpedoed. Well, sac Pawned anyway.
Barathrum swings in and kills the Subduer anyway, unfortunate but I didn't die so that's fine by me. Prey moves to Thexus.
Reaper/Nightmare hang around the centre flag, Slayer goes to the right one.
Statistic Raiders run and jam, with a single charge on a Wrecker for some free focus.

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Merc 2: Plan is to kill Barathrum, the Slayer and as many Satyxis as possible.
One unit of Eliminators go, feed up the left most Wrecker with one while another goes up to engage the Arc Node and Bathroom, Countercharges on Thexus being bad news.
Thexus then floats across, feats the Satyxis into a glorious pile, Slayer forward, Nightmare/Reaper back out of Assail charge range. Then arcs a TK to move the Slayer up and spin him around.
Pair of Agitators left (One died to a White Squall flying Monstrosity) go up to the relevant locations and Instigate.
Right most Wrecker goes up and Thresher's, killing about five Satyxis, bought attacks eat the Slayer.
Left most Wrecker charges Barathrum, I need 6's.
Marmite starts saying "Miss" as I make my attack rolls. Don't do that people, it's fine once or twice, on the fourth failed attack it becomes a lot harder to keep a sense of goodwill in the game.
The last attack hits for some damage.
The left most Warden charges up, hope is that he'll save me putting a precious Wrecker into Bathroom and death range from the remaining Cryx jacks.
The Warden lands its attacks, rolls not bad damage, leaves Barathrum on two boxes.
One in Cortex.
One in its right arm.
In easy walk range of Thexus.
I have to put the final Wrecker in now, first I have to clear off two Satyxis as a Crit Knockdown Free Strike would end the game.
The remaining Eliminators go, one fuels the Wrecker, the other walks up into the back arc, hits and kills one Raider, sidesteps to the other.
Misses.
Le sigh.
The last available clearance model is a Warden, who advances up and kills a single Satyxis. Quality activation of a heavy.
The Wrecker then goes in and essentially auto kills Barathrum.

At the time I thought I was destined to lose the attrition war at this point, Nightmare can Assail in and kill a Warden/Wrecker, the Reaper can stay safely back and drag in to murder the other Warden.
Looking at it out now and talking about it afterwards, while Cryx could definitely do such a thing leaving me with support and two Monstrosities, I do pull ahead as I'll then kill Nightmare and the remaining Satyxis and end well in the lead model wise. Ergo...

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Cryx 3:...it's White Squall assassination attempt #2!
Plan is to run the Arcnode around, Reaper drag in a Monstrosity, White Squall Thexus into Assail charge range of Nightmare.
Satyxis unit have a go, two of them go into the Eliminator engaging the Arc Node and fail to hit. The Captain then activates and shows them how it's done by shanking her in the back.
Arc Node runs to the pre-measured point.
Reaper moves up, does the drag shot into the Wrecker. Hits.
I Shield Guard with the Warden and the plan crumbles.
had focus been allocated differently, taking the warwitch Power up into account, Aiakos could have done a double White Squal and put up Assail (Needed to put Assail on and Squal the Wrecker then Thexus). Measured and rolled it out, would have worked.
In any event the Cryxites bowed out, from here I either kill Aiakos or every warjack, once I pop the Arc Node Thexus can hang far enough back to be safe.

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Me on the left.
Note to self: THEXUS SQUISHY. AVOID ASSASSINATION STUFF.