Saturday, September 17, 2016

Game 69 - Bart1 vs Madrak2


The Slamless streak continues alas, got a local tourney coming up though so looking forward to that.

The quest to work out a third list for Iron Gauntlet is begun!

Throwing down Bart, at some point I'd like to try the Talon spam iteration but that would involve having a stack of Talon's that I presently lack, soit's to the good old standby:

Bart1 - Galleon, 3x Nomad, Commodore Cannon, Rockbottom, Devil's Shadow, Taryn, Reinholdt
Objective: Stockpile

It's a point short, which causes my withered heart to spam in irritation.

Into Garriet Jones, wielding one of the boggie men (Though not into my specific list)

Madrak2 - Mauler, Earthborn, Krield Warriors, Fennblades w/hulk and drummer boy, Tuffalo's, Fell Crawler Hero, Stone Scribe, Stones w/UA
Objective: Bunker

Our old favourite Recon once more! Trench and an Obstruction in the guts of the zone,forests, clouds and some rubble (Repped by an old wreck marker) around them.

My phone, in conspiracy with some concrete, decided it had done enough in this electronic lifetime, so enjoy stand in potato pics!

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Merc Deploy: Won the roll, picked first. Want to get up the board and try to deny that central Trench and Obstruction. Also lets me feat better for scenario.
Galleon does the old "I'm the model with pathfinder" deal of deploying in the position behind a forest. Cannon and what infantry I had went right, anticipating they'll need to clear out any models that hide from the Galleon via the pillar terrain.

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Troll Deploy: Intermingled infantry blob with Long Riders on the right. Beasts deploy across from the Galleon.

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Merc 1: I do some shock and awe moves, casting Hotshot and running models forward. Eat your heart out Edison, I'm the inventor here.

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Troll 1: Stuff runs forward, the Earthborn does his Animus and keeps the Mauler behind to stop the Drag shenanigans. Long Riders start moving up the right flank.

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Merc 2: Life really is better without that Kriel Warrior Steady junk.
Bart feats and charges tot eh obstruction, Galleon advances, Harpoons down a Long Rider and pops several infantry. Two Nomads move up in front of Bart, ready to either go deep into the Trolls as sacrificial pieces or clear out stuff that gums them up.
Third Nomad moves through the rubble to end up next to the Galleon inside Barts feat.
The Cannon Crew feel the disappointment of having to move a second turn. It was awful.
Devil's Shadow and Co just hang around behind the pillar.

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Troll 2: Bart's feat laughs at your puny Vengeance! Until later turns when it can do stuff.
The remaining Kriel Warriors jam forward, the Long Riders run around the side.
The Earthborn was an inch shy of being able to charge the nearest Nomad (Definitely as intended....) so just does the anti-Harpoon tech again.

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Merc 3: Clear the zone and score time.
Centre Nomads and various support solos kill the Kriel warriors in the zone plus the Objective.
Galleon jiggles around, lines up on the Kriel stone. Rolls minimal shot. I shoot one at the Kriel stone, one at  group of three Fennblades and boost the Harpoon at a Long Rider.
Every shot misses.
The scattering AoE's cause two Fennblades to tough and one to die. Not an ideal 39 point activation.
I forget to Moneyshot the Cannon, consequently he misses a Long Rider.
Remaining Nomad on the right moves into the Long Riders, kills one and puts two on three boxes.


Mercs go to 3 CP.1



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Troll 3: Madrak throws up Warpath, Blood Furies the Fennblades. Charges a Nomad and rolls poorly.
The last Kriel sasquatch stands up after falling down last round, kills Morland. Somehow that happened because he's RAT 4, I'm sure of it.
Fennblades charge in to the two Nomads, Left one gets reduced to a single Cortex box, right one takes some scratches.
The Galleon saved from the Warpath move I'd totally forgotten about, the Earthborn instead settles for getting Raged, charge the relatively healthy Nomad and easily bins it like a cheap soda can.
Long Riders swing impotently, aside from the unengaged Free Agent who goes into the back of the zone (Photo shows him in the back forest, changed end position after the pic).



[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM_zORxqpHum0T33CaOc7rwq-KIL7I67-xH4MHZTXKEmUL3HLazKEBWdI5Y2MZdfIinANDyjZVNBfl8R_pt5zKrR66DT8tkn3V5Ci83VX5tM6-wBx7plQL8B7Y2kzGh2lYRUNoBLD8nj4/s1600/016+%2528800x450%2529.jpg [/img]
Mercs 4: Got to clear four Fennblades and a Long Rider for the scenario win. We can do that.
Cortex box Nomad has a bunch of focus, moves to a good spot, kills one Fennblade and causes another to tough.
The Galleon then slams the Nomad over the remaining here Fennblades.
Turns our they are a Hard people, living Hard times, with the "Hard" rule, which I didn't even know was a thing. Turns out they are immune to Collateral damage.
Running the Galleon like a pro. He buys a single Melee attack to knock down another Fennblade.
Cannon aims with Moneyshot,Slams the contesting Long Rider away.
Bart Sprays and Zira attacks manage to get the job done.