Monday, August 29, 2016

Game 58 - Gorten1 vs Jakes2 65pt Journey

Game 2: When Journeymans become less Journeylike as they near the destination.

I threw in Aiyanna/Holt and Alexia2, continuing the trend of models I like.

Gorten1 - Basher, Driller, 3x Gunner, Blaster, Sylyss, Dahlia w/Skarath, Eiryss1, Orin1, Taryn1, Aiyanna/Holt, Alexia2

Sudden desire for either Aiyanna or Holt 2, created when half the pairing dies. Because people totally permanently die in this games fluff (Vinter died and he has a model! Totally counts! Technically correct is best correct!).

Anyway, we continue our beleaguered attempt at practicing assassination, seeing how a single Blaster goes, pondering the value of Orin or Alexia in our regular Gorten shenanigans.

This time its Aledon, the sky reminiscent swans changing up a little as Jakes goes from Junior to loads-better-than-Malakov full Warnoun status.

Jakes 2 - Ironclad, Stormclad, Minuteman, Lancer, Junior + Firefly, Arcane Tempest solo tool, Arlan strangefella, min Trenchers, min Stormlancers

Min Stormlancers surprised me. That's some good will save there to not increase those gits.

It's The Pit again, same table, so most important terrain is one side of he zone has a wall and the other has a hill. There's also some rando forests around the edges of the zone, with a trench on the hill side.

I win the roll, recalling my last Gorten games errors I take second to claim the side with a wall, which is the most effective anti-Gorten feat terrain on the board.

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Cygnar 1: The settings protagonists advance, forming a cloud wall in combo with the forest to hide all the Jacks. Ironclad gets Arcane Shield, Jakes puts up Escort. The Storm Lancers go out to the right flank, hiding behind one of the forests for now.

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Merc 1: The plan is standard simplicity, Gorten and battlegroup will go to the flag, though this time stubby walks after that Ossrum assassination attempt shenanigan. The Swans can't really match that, but they advanced slowly turn one to stay behind the cloud wall so I'm in no rush to engage, a longer game is to my advantage.
I've got Dahlia and the Snake in the right forest, they should matchup well against the Stormlancers. Lightning onto Dahlia could be an issue, so she'll have to keep three transfers going forward.
Aiyanna/Holt, Alexia and Eiryss all move to the right. Eiryss to be out of range of the Gun Mage solo capping her face, Alexia for future soul grabbing , Aiyanna and Holt I just want to keep safe until Jakes expends her feat.
Taryn is out of pic, having run to the north side of the obstruction to the left of my flag. I didn't really have a certainty on what she would be doing here.

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Cygnar 2: Lazy sitting down pic. Sitting down in games is a skill I am eternally failing to develop in games.
Desiring to keep behind the cloud wall, the Jack advance is limited by the front rank of Trenchers.
On the left, the Gun Mage Adept walks into the Trench, tries a shot on Taryn and misses. She doesn't dodge, because that would involve taking Rutger Shaw, who is still garbage without being 0 points like Stannis.
Right side, the Neighers move up, the leader touches the Cygnar flag for giggles.

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Merc 2: To my surprise only Trenchers have advanced into the zone, so game plan is pop the damn Trenchers, ride to an easy two points and see what Cygnar do after that.
The Gunners, Alexiaand Blaster, between them, lands hits on every Trencher model.
They all pass their tough rolls.
Thankfully Orin Lightnings like a champ, popping the left trencher, ignoring the Firefly for leaps to zap the two in line. Eiryss and Skarath then polish the two other front line Trenchers off, leaving, just one chump behind the smoke cloud knocked down.
Positioning wise, Taryn pelts up far left, mainly to see if the Gun Mage gets distracted killing her or lets her be a pain in the amoeba.
Gorten puts up a wall in front of the Bunnies, then sits surrounded by his battlegroup with Orin and Eiryss on their right side. The jacks are all based to base, in the event of lightning the solos should live barring some unseen cleverness, which can very well happen.
Alexia is placed so she could nab the Trencher souls (Opposing souls being in short supply). I fully expert her to die to a jack, but that'll hopefully give nearby Skarath some good options.
Dahlia has run far enough up that she just catches the leader of the Storm Lancers in Haunting Melody, glorious.
Aiyanna and Holt run so far right they aren't in the picture. Literally.

Mercs go to 2 CP.

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Cygnar 3: Everything moves forward into the zone.
The Gun Mage chap aims, blats poor sacrificial Taryn.
The Minuteman and Stormclad, both recipients of Jakes focus, spring into action. Minute guy advances, leaps, kills Alexia. Oh well, to be expected.
Stormclad kills the Blaster, Storm Lancers drift gently toward the middle zone. Jakes goes into the zone too, I'm not quite sure why.

Mercs go to 3 CP.

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Merc 3: Cake and eat it time. I was lining up the Basher slam of death, this time without ignoring Side kick rules misplay, when we remembered the Stormclad had Sprint and could move up, which it did. Minor aggravation.
Plan is to move Gorten to the far end of my flag, feat push everything four inches toward the Cygnar deployment. I'll only get the nearest three jacks, but it'll put the Stormclad in perfect slam distance to get the Basher throwing down Jakes. With an Eiryss Disruption shot, even if I can't find the attacks to kill things will be pretty slinky.
I drop the wall (Ingeniously I left Sylyss out of upkeep range. Good thing I needed to get rid of the wall anyway).
First off, the Gunners move up to make room for Gorten. They each have a slim line of sight to Jakes, so they take pot shots, shes camping one.

She dies.

Huh.

So much for that plan. Accidental glory!