Monday, August 29, 2016

Game 57 - Fiona1 vs Skaverous1

Employing some Neck Like A Toilet(© Hungerford Productions) principles, I rejigged my Fiona list to give her another chance.

Fiona1 - 2x Mules, Sylyss, 2x Steelhead Halberdiers, Alexia1 + Risen, 2x Eliminators, Commodore Cannon, Eiryss1, Piper, Orin, Acosta
Objective: Bunker

The issue I've generally had is Fiona gets up, does well, then dies on her feat turn anyway. Typically this is from either guns that are from outside her control area or channeled spell assassination.
Theory being that against a gun list I can stab myself in the thigh with a Steelhead model, because THAT IS NOT WHEN YOU DROP FIONA. I guess she could also hide behind the Mules.
Against magic kills the Risen can form a Spellward barrier (like one of those join hands for the good of the world/trees protest things, but for an evil lady with a moral compass on the wrong side of the neutral point).

There's also a nifty assassination run deal Robane show cased,of popping up a Risen, get it slammed by the Commodore using Nonokian then using other attacks to finish off the knocked down chump, though that wasn't my primary intent with the combo.

The Steelheads functionally take the place of the Nyss, which really was just me being Affliction greedy and taking a list with far to many expensive/fragile pieces.

I'm still not sold on the battlegroup, but barring new releases I doubt there'll ever be a Fiona specific bunch of Jacks I'll be happy with.

Managed to get in for an early game, went into Rusaine, challenged into a rematch with the list that pantsed my awful Mags2 all the lessers junk.

Skaverous1 - Barathrum, 2x Bitey Nodes, Withershadow Combine, Satyxis Raiders + UA, 2x Machine Spirits, Wrongeye + Snapjaw, Necrotech, Croes Cut-throats
Objective: Fuel Cache

Scenario rolled up is the baseball diamond (Extraction). Principle difference in sides is one gives a hill, one gives a wall.

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Cryx 1: I win the roll, take the side with the hill. I fully expect to feat bottom of 1, I'd rather have the opportunity to score first and have the extra avenue of finishing up ahead.
Barathrum gets Death Ward, lurches up on the right, Croes spread out in a wide Skirmish bracket.
Statistics Raiders hang around behind that front rank with the Crocs and other support bits. Skavy is no where near the action, per the usual.

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Merc 1: Fiona feats, puts Telgesh on a Kayazy and Nonokian on the Commodore, then moves up next to the objective.
Risen then created a couple lines in front of her, Alexia hanging back. The Eliminators and Steelheads run up and spread out, hoping to inflict maximum annoyance.
Piper puts concealment on the Risen, which feels so wrong, but with the hill means aiming Croes auto miss them under feat. Tough a model who is there to block line of sight doesn't help.
The Commodore slams Barathrum for a mighty inch, which was annoying. Does eleven damage, so that was nice.
Eiryss could disrupt Barathrum or kill the Machine Wraith, I forego both of these appealing options to take the saner approach of hitting the Bitey Node on the right, after a careful rulebook check that it does in fact stop it channeling.
Orin sidles up to be in Arcane Vortex range of Fiona.

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Cryx 2: There's a lot of measurement and weighing up the odds, enough that the assassination attempt becomes the only option or I'll win the grind out on clock anyway.
Gorman moves up, throws an auto missing Corrosion bomb to pop a couple Risen. Fiona is still blocked, but the opening line is definitely less happy looking.
A Machine Wraith then runs to the now cleared up spot, ready to receive a Feast of Worms to clear line of sight to Fiona. The plan after that is to TK Fiona forward, then have Croe's pop shots in and kill her.
Due to one arc node being disrupted (Target selection choices for the win) the other needs to get to a particular spot to get in TK range of Fiona. This involves killing an elimiantor and steelhead that are engaging a Croe. The Croes have to activate last, so the Satyxis tries to move in and kill the Croe, opening up other ranged attacks to kill the blocking halberdier while Snapjaw slams a model to kill the Eliminator.
Fiona's feat causes the pair of Statistics Raiders to fail to kill the Croe. There's some futzing around, then Remo concedes.


An early game end, but means I'll get some more war dollies in, so that's something.


Rolled out the assassination set up, Fiona does indeed end up getting TKed to be shot by Croes. Didn't roll the Croes out, though I don't hate my odds (aiming with backstrike, 7's to hit, two dice at -4, camping 3, at most 6 shots doing that, maybe two more unaimed, Croe himself is tussled up with an Eliminator).

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Me on the right.


Happier with this version of Fiona thus far, limited though the experience was. Actually nice to play some infantry swarmness. Usual battlegroup bemoaning here.