Sunday, March 20, 2016

Game 417 - Darius vs Durst

In the land of Funsies bracket, there is no king. Only clowns and jesters.

Round 2 of ye old Sarcoma Slammage, into Big Chris.

Need to have a new pageant to work out which faction is the new Aussie Unicorn, because it ain't Menoth no more.

My Suss goldmine:

Darius - Stormwall, Centurion, 'Ol Rowdy, Ace, Squire, Gorman, Reinholdt, Junior, 3x Stormcaller
Objective: Fuel

pHaley - Stormwall, Squire, Gastonne + Galleon, Black 13th, Aiyanna + Holt, Dougal, Savio
Objective: Fuel

We end up on Linebreaker, which has two Objectives and four Flags spaced out around the table, Objective can be destroyed, friendly flags Dominated for 1, opposing flags controlled for 1 or Dominated for 2.

Towering Chris has the old Hotness of Harby and the blinding scorching newness that is Durst.

I drop Darius, as per my shiny plan of always giving the D.

Using a saner approach, ye old Menites go with Durst, not wanting to drop Harby into warmachine Doctor Who.

Durst - Fire of Salvation, 2x Reckoner, Vengers, Choir, Vassal, Errants, Errant Seneschal, Wrack
Objective: Fuel

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Cygnar Deploy: I won the roll! HAAAAPPPY DAAAAAYYYYS!
Frequently I go second with Darius, which is quite irritating as it usually means I lack board presence, so winning the roll I went straight to going first. I end up with a forest between by Objective and the right flag and a big hill out in the boonies on the left.

Stormwall goes to the forest side, as one of my few models with Pathfinder. I reason he can contest the right flag while Rowdy pushes up the guts of the left. My thinking is I have to just lump Dursts feat turn, but what I can do is keep the Stormcallers alive and disrupt all his jacks every turn.

Ace went far let near the hill, ready to move up and Snipe stuff out, though I wasn't adverse to him running back and being cagey, especially after his early wasteful death the game before.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpDXBSsFgv3bWPQZgT-9RIIQCEYvPDHilFRSmeATN7WFFicByhGBmUbwOUmhnsfuI-WzXMmaczFrhl2T6cfLPw_TMqvFDYNgbFUwC3Pk9sFeYcXecjIk1ABfnuQoqvQenNNB5D36d7AuE/s1600/018+%2528800x450%2529.jpg [/img]

Menoth Deploy: Jacks and Durst go central, Errants go opposite Centurion/Ace, Vengers across from the Stormwall.

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Cygnar 1: Nearly everything runs forward, Arcane Shield goes on Rowdy, Fortify on Stormwall.
A pair of the Halfjacks go behind Stormwall, if the Reckoners go for some softening up shots on the Stormwall a couple points repaired every round might make the difference (I saw little value in Mines against the errant skirmish).
The Stormsmiths stay spread out across my back line, I didn't want them randomly sniped and valued good triangulation's.
Ace went tot he left of the hill, out of Camera shot, as I stupidly thought he'd be able to cap a Wrack early, turns out Magic weapons don't bypass their anti-shooting tech while they have a focus on them.

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Menoth 1: Errants and Vengers run forward and spread out as the front line. Fire of Emancipation moves to the right across from the Stormwall.
Reckoners move up on the left side, Durst stays behind them. Choir chants can't touch this. With Guns anyway.

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Cygnar 2: The Jacks are far enough back that I can ignore them for a turn. I can't stop the Vengers getting into the Stormwall, given I lack the ability to comfortably remove three or more of them without getting into Fire of Deliverances threat range I choose to ignore them. They'll all charge in, but won't have Battle Driven and I can ding them a little with Covering Fire.
Stormwall goes first, advancing somewhat, placing down a pod, covering fire templates and blasting an Errant.
My two halfjacks on the right run, one goes to be in an annoying spot for the Vengers, the other runs to the right of my flag, I reason with the Colossal drawing attacks it's unlikely they'll be able to stretch anything to get to my right flag and I can run them up in later turns to score on the opposing Menoth flag.
Centurion goes to my left flag and Polarity Fields.
Stormcallers and Ace (Still out of camera shot on the far left board edge) pop off the majority of the errants.
Darius hides behind my Objective, in a cloud with Arcane Shielded Rowdy in front of him.

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIBSZDfSKrOG9Q7-7Q4dk2BoE4hLrIPkAHefQlSdvOFSZ6wjlUv1zcY1Ii-ab3sPVQJrIyXzxDq50N2zDhgMbWidC-z2EPGNFg4QYBj8G6Gd6c20AEjh1A0uI_7Ok8y4mck3AQdmELNes/s1600/022+%2528800x450%2529.jpg [/img]

Menoth 2: To my surprise Chrisoquent decides it's ding Darius time.
Reckoners pop my Objective, giving line of sight for two Vengers to charge Darius. Two others go into the Stormwall, one dies to Covering Fire. They take off about half of Darius' health and do about 10 points to my Colossal.
Fire of Reflief advances to be between the Reckoners and Vengers.
The Errants muddle around, killing a Stormcaller. The Seneschal runs in front of them.
Durst hangs back, goes base to base with the Reckoners, feats.

Menoth go to 1 CP.

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Cygnar 3: I didn't see that coming at all. Good thing Darius can take a couple hits.
I'll try to clear out the Vengers, disrupt the jacks and blind them if I can, accepting that fundamentally I'm throwing away Gorman but likely it will be worth it.
Darius walks back, Jackhammer on Rowdy and the Stormwall kills all the Vengers.
Stormwall then advances, puts a pod behind the Reckoners. Big Guns ding the objective, I roll max shots as Covering Fire has lost a lot of value. The right side shots go for the Vassal, who is the only model near the right Menoth flag. I flub the rolls, hit once and leave him on a box.
Rowdy walks up, knocks down Fire of Liberation.
Stormcallers disrupt all the Menoth Jacks, Gorman moves up but is short on range to Black Oil, it scatters hitting the left most Reckoner and an Errant.
On the left, Ace kills an Errant. The Centurion charges, kills the errant Seneschal.
On the right, the Half Jacks are both surprisingly alive. One runs to control the right Menoth flag, the other falls back to replace him with a run next turn or be used for my feat.

Cygnar equal the field at 1 CP.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIBSZDfSKrOG9Q7-7Q4dk2BoE4hLrIPkAHefQlSdvOFSZ6wjlUv1zcY1Ii-ab3sPVQJrIyXzxDq50N2zDhgMbWidC-z2EPGNFg4QYBj8G6Gd6c20AEjh1A0uI_7Ok8y4mck3AQdmELNes/s1600/024+%2528800x450%2529.jpg [/img]

Menoth 3: At some point this turn something went wrong that made Durst scream in rage and charge in, but I'm not sure what it was.
An Errant kills Gorman, the Blind Reckoner fuddles away, Fire of Exemption and the other Reckoner scratch Rowdy. Durst charge up, hits Rowdy for not much.


Cygnar goes to 2 CP to Menoths 1.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIBSZDfSKrOG9Q7-7Q4dk2BoE4hLrIPkAHefQlSdvOFSZ6wjlUv1zcY1Ii-ab3sPVQJrIyXzxDq50N2zDhgMbWidC-z2EPGNFg4QYBj8G6Gd6c20AEjh1A0uI_7Ok8y4mck3AQdmELNes/s1600/025+%2528800x450%2529.jpg [/img]

Cygnar 4: Fully load Stormwall, cast Full Throttle, it walks over and punches Durst to death.


Cygnar finishes on 3 CP.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIBSZDfSKrOG9Q7-7Q4dk2BoE4hLrIPkAHefQlSdvOFSZ6wjlUv1zcY1Ii-ab3sPVQJrIyXzxDq50N2zDhgMbWidC-z2EPGNFg4QYBj8G6Gd6c20AEjh1A0uI_7Ok8y4mck3AQdmELNes/s1600/026+%2528800x450%2529.jpg [/img]

Me on the left, not sure what happened at the end there.