Had the glory of the Sarcoma Slam, ye old annual charity raising event in Canberra (I guess it's now a thing? It feels like it's now a thing).
I had a Sussgasm in thinking about what to play for this event, thankfully my uber soul destroying Sturm and Drang with the three Meat Thresher tech was shafted by Badge Vest doing more important things that assembling said models for me to burrow (Note that what constitutes "More important than assembly Meat Threshers" is a list of extreme magnitude and girth).
My plan thus foiled, I went with Darius and a random cherry picked net list so people wouldn't counter drop Darius all day.
Darius - Stormwall, Centurion, 'Ol Rowdy, Ace, Squire, Gorman, Reinholdt, Junior, 3x Stormcaller
Objective: Fuel
pHaley - Stormwall, Squire, Gastonne + Galleon, Black 13th, Aiyanna + Holt, Dougal, Savio
Objective: Fuel
To Suss up the Haley list I dropped Junior for Savio, because he is both hilarious and an awful fit.
Anywho, Round 1, into Breforth, who I haven't played for a considerable time (We frequent different stores). Out come out the cult of Pyromaniacs, he had epic Feora and Harbinger. I pick the choice I wanted rather than was good, so it ended up Darius into Feora.
Testing out the SR 2016 Beta, got the one that is similar to Supply and Demand but without the god awful Objectives, instead replaced by Close Quarter esque flags.
Central is control/dominate for 1/2, friendly flag is Dominate for 1, enemy flag is control/dominate for 1/2, Killbox in effect.
eFeora - Revelator, Hand of Judgement, Temple Flame Guard + UA, Captain Protectorate (Phyrus), Piper, Choir, Vassal, Zealots + UA, Wracks
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq_kgH1VBkDArcGCMca-ZmaVbvNlEQRdKgYifhqTAuGUPd62OWPjVELXDo7cLpmdw7gLUyWTfln8_uf3haeM1rJN0Y1qS-8nY9sL4ROILF7whpDVZKtjwqqeQjnFKk1BuFKJ0LjgHWBFU/s1600/006+%2528800x450%2529.jpg [/img]
Menoth Deploy - I lose the roll (Pretty standard for Darius), there's a pleasant hill in the zone for both sides. Flame Guard go on the left, Jacks central, Zealtos on the right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEKc1DAWpa_WBFp8GIhA2SDW0uXBBOUg_7vW7_1nySj171yTv0rJh3A0LpcQOTNbEnY3OaQtpU9_6tijn8NSFR0_16GKGb8yYJ-QtH252ikbfPrWUmF9hYCZvX34nKM7EGcZFrYsueUWc/s1600/007+%2528800x450%2529.jpg [/img]
Cygnar Deploy - I pick this side for the awesome looking trench.
Centurion goes left to park itself near the flag and toeing the zone as needed.
Rowdy is in the centre initially, Stormwall is across from the Revelator.
Ace is forward because he can.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-tbXpFasN_hSNvuJ7wM9jWzDZCdD0RbFhvozJE5r5XSM8Xg96hUUp_daN7kBZenp8SwUVYWXvUHlZ9H7ZBtfH-rvW2P7vl6JMIx51vcMhzJStVcU-GPEYuapX98UqWpeV4e3ECjh0WP4/s1600/008+%2528800x450%2529.jpg [/img]
Menoth 1 - Everything runs forward, infantry spreading out. I don't think any upkeeps happened?
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTIeWd-9ZYvbGZUxCDgOEMYTVvwuOg5kx3qQ_breNp2JGxYJbRTCo_7rZRbt3ogAP4xpe-kkG1iRimb5VDRnCDyzzq6rL5_F5dJH2GADN3aLuHB5u0-7nFa9pVfDx8dY76Vy5gLWJTTtA/s1600/009+%2528800x450%2529.jpg [/img]
Cygnar 1 - Notmuch to plan out really, it's advance and wait. I eyeball that Ace can probably kill the Monolith bearer, so that's worth going for.
Rowdy gets Arcane Shield, Stormwall gets Fortify.
I crane Ace, he then advances forward, draws a bead on the Monolith Bearer, is just shy. Dangit. Should have used Spyglass on Reinholdt after the crane.
Otherwise it all moves up, Ace is probably going to die, I covering fire in front of him anyway and throw a pod out.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivp850xbWOMY_wWZASzewwGvzjwFSBeDNqCrQvMQJPAVaatTRID3pQynQPRMucH6uUkM6AFP-a0Ladew_ckJrgMVgf4kkrlmH72LddWQxRXBIXmwfj-PSBM-Tk-XBCV9vKATnlmnQS-6g/s1600/010+%2528800x450%2529.jpg [/img]
Menoth 2 - Flame Guard with Shield Boss man dude rush the zone, Ace is blown up by the Revelator. Hand of Judgement toes. Everything pops it's once per game stuff.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_6BnMEczOrYsU1AhMHGeJQ7idGTm9NXhWR1Ak0bMwUU4pKuzOlTtHoqqRFyLDCw7H-AQWg7EFPvBMHLAgs6z7x6ZqhM-uxBAss3xo6wYbMSSUPzS3i7aEDOlnLtj6WRgXKhSzNGA9BNw/s1600/011+%2528800x450%2529.jpg [/img]
Cygnar 2 - Not feasibly going to be able to score or kill much, I'll just get rid of the Flameguard and leave it at that.
Rowdy tramples over them, they then get Jackhammered and Lightninged a lot. I only kill about half of them, rather disappointing.
Stormwall advances into the zone, not that it needed to. I drop a mine in front of it then put down some poorly placed Covering Fire.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm1cfR88LQMQIeL2fTn1Bn59PktahCwPZAxfyqLcZk5V0Hd4OXz83ei6IzmeSC62vn75FLUrtLAge63fJMZAzOxDPfRqVP0xvHOvoTzgK5anpgw77JprE-rju5HFk2jcHrRKTpLJY9fY4/s1600/012+%2528800x450%2529.jpg [/img]
Menoth 3 - Revelator/Zealots Pew Pew Stormwall for a bit, FLame Guard stab ineffectually, Phyruss beat backs Rowdy around. Flaming Jack of Doom charges Rowdy, knocks an arm off.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkWTV1rT2fVSx63w9wz8XFGBT9UTuQIQctRZwhaJhBD8Z3bBUnmFo66uGiw6rHj-TW3jdD1NwkywZqS2dpMFST7eUwKRdFZEINvIm41uKJhOvMbc5iL-ZGcgQzBp6bvTtYtI-2cYH9j2Y/s1600/013+%2528800x450%2529.jpg [/img]
Cygnar 3 - I contemplate feating, decide to instead start friendly flag scoring (Note:Should have done a turn earlier....).
Rowdy gets healed for a point, knocks some stuff down. My lack of magic weapons outside of Darius Arkantrik Bolting was getting vaguely annoying, after game I read the card and discovered the Captain America nob needs to be base to base with TFG for the immunity and I could/would have killed him this turn if not the one previous, but alas.
Stormcallers Disrupt Flaming Jack (Coming to a Mardi Gras near you!) and zap more flameguard.
Centurion ineffectually tramples in a bid to maximise attacks.
Stormwall does a shot into Feora for giggles, I fluff the damage roll.
Gorman clouds in front of Darius.
Didn't make any strong plays this turn outside of the Disruption. just kinda futzed around. I ahd a generous clock lead at this point, reasoned clocking was my best strategy, with passive scoring to force meaningful Menoth activation's.
Cygnar goes to 1 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZLUsWgsafqCxgd30zo5NseZ88NrA_B14-mLDhg-nFtlJHrQeSFObcwtJw7URpUI6yWJoMsX5zBLL8wKL7GPGbQAWXp8QSxZeXqy9OJW9NAY2M9XGLv1LBi-eJ-RiEUYiyRyhXqq-eMxc/s1600/014+%2528800x450%2529.jpg [/img]
Menoth 4 - No Pic by the look of it.
Rowdy gets his arms knocked off by Hand of Judgement/Phyrrus, Revelator gets Ignited, charges Stormwall and kills it with its last attack.
Nothing contests my flag, Cygnar go to 2 CP.
Cygnar 4 - Imph. This is bad. I'll try to counter cripple the Revelator, have to disrupt Hand of Burning and carry on the clock plan. I think this is the turn I missed a photo?
A Mine kills multiple Zealots.
Gorman Rusts the Revelator. Centurion advances a tiny bit and pokes it.
Half jacks run around. Darius feats, returning Ol' Rowdy to health, who knocks down Phyrus again.
I Jackhammer the Centurion on the Revelator, kill about 3/4 of it's boxes.
Stormcallers do a bunch of zaps, most of the zealots die.
I stupidly don't Disrupt the Fiery Digits, instead plonking a meaningless TFG.
Arcane Shield goes on Darius out of willful optimism.
I get to 3 CP.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_xplbr7qKOkPUrhqkb0ZvMmIpLfz5zjkHvq98C6E70z2IEa6K-gOTDo8dq_q6aycTbyoiUVHe41DgywBRYR1PS_MZukPKKZDMpXZP75CS7TphrjJQQ6fiNGTdhZM4lSsTsDTvjpx_GfY/s1600/015+%2528800x450%2529.jpg [/img]
Menoth 5 - Everything goes in on Darius, very last attack being an Ancillary by the Revelator that hard rolls the eleven needed to pop the kill.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtZVBkeXGkzJ8zsAZSIiN2GDzVRIkM6LUjupSjYugPrfSTzRZP0ViFsTw4flg1ojWMV9yyHHr6nk7sjmjiZTOxOULf8yWlezs6SzG01K2y-rAMrfDojIM_aYS2MMtR4UVC9jowmYDHVTo/s1600/016+%2528800x450%2529.jpg [/img]
Me on the left (15 minutes vs 22 seconds).
To be honest I didn't especially enjoy this game. It was slow, I made a number of very avoidable errors (Lack of battle plans, not following through on an obvious move) and I failed to bring to my opponents attention that I really didn't like the numerous take backs made after moving a model.
The unfortunate reality is sometimes games happen that we don't enjoy as much as we could've, but anyway onto round 2.










