To commiserate those of us unable to travel tot he Brisbane SS heat we had a small local event.
Eight players entered, they all left at the end of the day because it's not that kind of tournament. Field was double Legion and Menoth, singles of Minions, Circle, Mercs (Me) and Skorne.
ADR friendly tourney, but the new season hasn't started so I ran the non-ADR versions of my planned Wintercon lists. Kayazy went into MacBain to avoid doing double Press Gangers in both lists, which can screw up the match up process for me.
Gorten - Earthbreaker, pAlexia + Risen, ATGM + Dude, 2x Press Gangers, Anastasia, Tinker, Gorman, Madelyn, Piper, Thor, Pendrake
Objective: Effigy of Valor
MacBain - Buccaneer ,Galleon, Sylys Wyshnalyrr, Aiyana & Holt 4, TAC, eAlexia, eEiryss, Dougal, Orin, Kayazy Assassins (Max) + UA, Kell, Rockbottom
Objective: Effigy of Valor
Round One Destruction, Matty's Minion Menagerie. Maelok and Arkadius Nature of Beasty-ness tier. Maelok was Posse with Sacral Vaults in the ADR, Arkadius was the standard Ark and I didn't bother to look at it's ADR options.
We had both donned our Pigs Suck shirts, a point I feel we proved when Maelok was dropped. Snapjaw, Pendrake and something went out (A Wrastler maybe?) to get in the Vaults and Raluk Moorclaw.
Maelok - 2x Bull Snapper, 3x Posse, Raluk, 2x Vaults
Objective: Bunker
I won the roll, normally I'd like to go second on this one to pop the Objective but Bunker and Soulstorm made that untenable, the Vaults can't be allowed to get a good foot in the zone, so it'll be jam them outside the zone, force the Maelok feat then counter feat and push everything back.
Merc Deploy: Gorman straight across from the Vaults.
Minion Deploy: Maelok is hidden behind the right Vault, Raluk behind the left soul vortexy thing of death.
Merc 1: Fearless and Tough on Alexia, Solid Ground on Gorten and Strength of Granite on the Earthbreaker. The Press Gangers run up short, the worst thing that could happen would be the Vaults Bone Shaking one of them and getting a lucky melee attack on Gorman.
Minion 1: Everything runs forward, the Vaults stay base to base. Death Pack goes on the Gators nearest the right Sacral.
Merc 2: Intrigue moves Gorten forward. Solid Ground and Strength Upkept, Earthbreaker gets nothing. Piper puts Tough on Alexia and friends.
Hawk sprints up into the Sacral Vaults cleavage. The Commies on the left charge into the opposing Posse unit, I roll fire and RFP the front pair.The Smurfs on the right attempt the same on the Death Pact unit and do bugger all. They also form a skirmish line on the edge of the zone and pray.
Gorman walks up, Black Oils Hawk and both Vaults.
Gun Mages spread out on the left side, Alexia and Risen run into the zone.
Gorten charges a Risen who toughs, feats on the Vaults, one Posse on the left and two on the right side pushing them back a little, places a Rockwall in front of Gorman and Alexia.
Everything left advances up a little.
Minion 2: Death Pact upkept. Left Posse charge into the Commies, they kill one. Centre Posse Cold Blood and go in, one gets on Hawk and misses. Maelok feats and Spinies one Vault, a Snapper Growths one of the Right Posse. The Right Posse go in and kill five smurfs, mostly the jamming ones to the right of the zone, the Spiny Growthed member of the unit goes into the front of the zone.
I disagree with the mid turn feat here. I think the best of bad options here are for the vaults to move there maximum inch away from each other to stop the Black Oiling, sacrifice the Objective and hte early points, then next turn feat to get as many Posse into the zone and Gorten as possible.
Merc 3: Intrigue moves Hawk back, Risen then spawn one in Hawks old spot the rest join the Battery. Solid and Granite upkept, Rockwall goes away, Earthbreaker get a focus.
Thor Tunes up the Earthbreaker for damage, Piper puts Fearless and Tough on Alexia and fellow traveling circus performers.
Hawk charges off to the right, stabs a Death Pact Posse for not much. Gorman aims and hits the forward Risen in the back, blinding him and the Vaults. The Commies have a go at the left Posse, they roll abysmally, slightly damaging one.
The few Smurfs on the right move around, the Lass seduces the Posse in the zone and makes him step out and turn around, right now, bright eyes; every now and then I fall apart; and I need you now tonight; and I need you more than ever.
Alexia charges the left Vault, takes a couple points from the two Soul Storms. She makes about three or so attacks boosting the damage, halfway through the Risen I've not even scratched it and I give up to try again next turn.
Gun Mages move up, they Snipe Raluk to death (I'm sure he cursed his Medium base as he fell).
Earthbreaker charges the Objective, one shots it. Other initial kills the previously seduced Posse.
Gorten walks back, puts a wall at the edge of the zone to block the left Vault.
Mercs go to 3 CP.
Minion 3: Death Pack continues to stick around. Left Posse massacre most of the Commies. Both units of right Posse go, they Cold Blood to kill Hawk and most of the Smurfs, two end up in the zone. The Vaults limp forward, the right one toes the zone. Maelok puts Spiny on the right Vault. The right Bull Snapper Spinies the right Posse in the zone, the left Posse charges Alexia, hits with the boosted initial and kills a nice stack of Risen with spread damage.
Merc 4: I have to kill a Vault and two Posse to win, the Vault and one Posse have Spiny Growth. Alexia spawns a bunch of Risen, most go in the Gator back field to be out of the way. I drop Solid Ground (GORTEN FEELS NAKED AND UNCOMFORTABLE), upkeep Strength of Granite and the Rockwall, give the Earthbreaker a full load.
Piper puts Tough on Alexia and gang of thugs. Thor Tunes Up for damage. Madelyn walks up to the nearest Posse and bats her eyelids, but unfortunately he is dead and doesn't care for her ethical life choices.
Alexia goes into the right Vault (I think?) and burns all the Risen to do a little.
Earthbreaker walks in, his initials kill the Vault. First bought attack misses the six to hit the right Posse, I boost the second bought attack to hit and kill.
I am viciously short of attacks to finish off the left Posse. The Gun Mages walk in and shoot into the melee, they kill a Risen first before a lucky Thundershot pushes the Gator a full 3 inches to get him out of the zone.
Mercs go to 5 CP for a first round win!
I should have done the Earthbreaker before Alexia, killing the right Posse first as the only model that can reliably get to him, then the Vault.
The Sucker! was obviously silly, I mixed up the two right Posse units on which one had Death Pact.
My clock on the right, considering the opposing model counts I think it would be very difficult for me to get threatened with a clock loss.
The List edge is mine here, the double vault triple Posse can't really crack the Earthbreaker, and once my colossal gets into Melee he pops Death Pact Posse with a four on the damage roll and straight up kills normals, the Gators top out at POW 13 and I have two repair smucks.
Arkadius probably gets it done better, Road Hogs pop Madelyn/Hawk/Alexia early, Primal Shock can kill Gorman while RaBo's jam. There is enough armour swing involved that even a pair of light will crack the Earthbreaker. The difficulty is kill enough Press Gangers, which may be well it falls apart, though I think Gorax' throwing Gun Boars over them might get it done.









