Sunday, April 26, 2015

Game 299 - Durgen vs Issyria


Slammerbowl number who knows is over!

Eight person Slams are great, we should do more of them. I will dub this event Ret-slam, turn out being four Ret, two Merc, one Cygnar and one Khador. The elf warpath is apparently very real.

Rockin my new Durgen build, which would...um.....be allright going into Khador? Blergh.

Durgen (Highborn) - 3x Gunners, Gastonne + Galleon, eEiryss, Dougal, Reinholdt, Rockbottom, Grogspar, Aiyanna and Holt, 2x Press Gangers
Objective: Effigy

It's not that I'm crutching on Press Gangers so much as they are my wheelchair I couldn't live without at the moment. Originally the infantry load was bouncing between Boomhowlers and Nyss, but eh Advance Deploying just makes the early turn unpacking so much easier (aka I continue to be destined to shun Trolls as a faction of interest).

Round 1, Fight!

Russosaur, on the pointy eared half of the Slam attendees. I've given up trying to guess what faction he'll pop out with, he keeps changing it on me.

Issyria Danbrigers Tier 4 - Hyperion, Phoenix, 2x Arcanist, 2x Invictors + Soulless Escort + Officer/Standard, Houseguard Thane, 2x Arcanists
Objective: Effigy

So...Signs and Portents on the opening die roll is a thing. A terrible, miserable thing. I got given first, I think because one side had a slightly better Linear Obstacle placement then the other.


Merc Deploy: Durgen is hiding underneath the Galleons right arm.The white die is Rockbottom's coins, though I'll swamp those to 5 cent coins when I get the chance.

Proxies: Two Blasters/Renegade = Three Gunners

Ret Deploy: That sure is some Elfy stuff.

Proxes:
* eEiryss = Issyria
* Mittens? = Arcanists.

To be honest Retribution is a slightly closed door to me outside of the Rahn/Kaelyssa stuff I'm used to, so there may be proxies I just don't recognise.



Merc 1: Everything runs up, the Red unit that goes out to the left and further forward gets Primed, the Blue guys hide behind the forest to be the smucks in turn 2 when all the Red guys are dead.

Eiryss cowers, I'll want her to knock off the armour buff off the colossal. Fort Gunner is prepped for the first time.

Gastonne is so far back he is out of the pic, which is how it should be.

Ret 1: Hyperion stumbles up, pops a few of the Red Gangers, fails to get the crit. Left Invictors mini-feat, advance and wreck Red Ganger face, by the end they have a pair of members left and I have a foreboding feeling about how the tough die are going.

Issyria moves behind the wall, puts Inviolable Resolve on the Hyperion.

The Phoenix tries to navigate past the Hyperion and Invictors, we determine he has the space to move through the gap. Russ then has the epiphany that Issyria is the the way and he can't move there anyway, so he sidles up to tthe wall and whispers words generally trading between unloving spouses with sever dependency issues (i.e "I love you for you, the fact you stop the Galleon Harpoon Drag is just a fortunate coincidence. Don't glare at me like that baby, your mortar is looking fantastic today, did you use a new limewash?").

The right Invictors run forward, getting into the zone. The Thane realises he is just a tier requirement, his lip wobbles and he decides to end it all by running around the forest to get to the Blue Press Gangers, but he falls short of engaging.

Merc 2: Primed on two models doesn't fill me with confidence, I let it drop. Galleon/Gastonne have two each, Durgen puts one on two of the Gunners and keeps four.

Buff montage: Gastonne moves up a little, casts Firegroup, Dougal puts Artillerist on the Galleon and mini-feats, Reinholdt Reloads Durgen,  Aiyanna and Holt pout that it is not their time to shine and go Stealthy like.

The Renegade (Centre Gunner, no focus) stumbles forward and shoots down an Invictor. Durgen puts Primed on the Blue Gangers, Explosivo on the two Gunners yet to activate, walks forward, feats and Carpet Bombs the right Invictor unit, killing five or so.

Galleon walks forward and wrecks face on the Left Invictor unit, killing most of them, doing four points to Issyria randomly and lightly dusting the Phoenix' force field. The remaining Gunners and Grogspar walk up and throw their AoE's out, but don't achieve much as Galleon/Durgen already did the work on the stuff in range.

Grogspar has an AoE gun, and I love it. I'd crash his car into a bridge, because I don't care.

Red Press Gangers, both of them, run into no man's land wishing the Galleon shots left smoke clouds. Right Press Gangers spread out in the right zone and kill the Thane. Eiryss walks up a little bit, stays behind the forest.

Rockbottom chuckles at getting to keep his coins because of the Effigy fearlessness.

Ret 2: Issyria drops Inviolable Resolve, fuels up the Hyperion. Curses her lack of armour, attacks, Steady or pathfinder, because sometimes you float just for style.

Issyria feats then uses an Ancillary attack and the Phoenix shoots to clear Blue Press Gangers out of the top edge of the zone, Primed does seven points to the Objective. Left Invictors kill the Bagman in the Red Unit, the Lass is on her own and desperately wants to run away. Right Invictors mini feat, advance, two CRA and miss Eiryss, the rest clear out a couple more Blue Press Gangers, four remain, bisected by a big load of trees.

Hyperion advances, shoots at Durgens Gunner fort. Durgen gains a focus, the Renegade Gunner dies, the centre Blaster/Gunner loses his Cortex, Grogspar takes a damage point as does my Objective.

I made a stat error here, I thought Grogspar's armour was much higher, he should have taken another three points of damage, thankfully this doesn't really affect the game play.

Obvious game play error with Eiryss positioning, should have had her hiding right behind the forest to stop the Invictors or Hyperion getting a line on her, I'll confess I forgot that Issyria's feat bypassed Stealth.

Merc 3: Galleon gets a full load, remaining undamaged Gunner a focus. Aiyanna/Holt move up, , Aiyanna camps out in the dead Gunner Wreck Marker.

Harm lands on the Hyperion, Issyria Arcane Vortexes it away, Holt pew pews the Hyperion.

Galleon charges the Hyperion, initial charge misses because for reasons that confound me that blasted Elf Colossal is defence 10. What is this Madness? Rest of the attacks hit, do damage but take no systems out.

Dougal, Reloaded Durgen, Gunners, Blue Press Gangers and Grogspar try to finish off the Hyperion and fail, though they take out the right side. Hyperion has about a ten or so boxes.

Eiryss pings an Invictor as the only target she can see.

Red Lass rallies.

Ret 3: Phoenix and Hyperion both get fully loaded. Left Arcanist buffs the Phoenix' Strength, right one repairs the Hyperion damaged arm. Left Invictors go into the Blue Press Ganger on the left side of the Galleon, triggering Prime which kills two of them.

Phoenix goes into the Galleon, takes out the Left side and a bit, Hyperion activates and crumpes the Galleon like a soda can. Remaining right Invictors advance, CRA to take out the Head on the damaged Gunner (Movement only remaining system).

Merc 4: Undamaged Gunner gets a focus, Prime upkept.

Lass walks over, Seduces the Invictor to go to the Phoenix and miss.

Damaged Gunner trundles up to the Wreck Marker of the Galleon, hits the Invictor but fails to kill.

Aiyanna goes for the harm, Arcane Vortex happens again, Holt shoots the colossal for a few points. Grogspar and Gastonne ping the Hyperion for a little. 100% Gunner shuffles over, hits Hyperion for a good amount, leaving it on three boxes, Blue Press Gangers go in and put it don one box. Eiryss saunters into the forest and snipes the Hyperion dead.

Reloaded Durgen takes a step into the zone, Case Crackers the Objective dead, shoots the Invictors in the zone with a Reload but only kills one and hurts the Officer for a few points.

Mercs go to 1 CP.

Ret 4: Phoenix gets some focus. Invictor moves to the lass, swings and misses. Arcanist runs and sits near the left flag.

Phoenix moves into the zone, uses powers of flaming to kill the second last Blue Press Ganger, buys attacks on the damaged Gunner and misses each one. Issyria moves into the zone on the Hyperion wreck marker, Ancillary attack on the Phoenix kills the damaged Gun Bunny.

Remaining pair of Invictors in the right squad move forward a little, shoot and kill Grogspar.

Run out of wreck markers due to providing flags on another table, so the Gun Bunny model stays for a moment.

Merc 5: The Lass seduces the last left Invictor, who walks over and stabs the Arcanist to death. Aiyanna Harms the Phoenix, gets Vortexed, Holt kill the left Invictor. Dougal puts Artillerist on Durgen.

Rockbottom, the last Gun Bunny, Reloaded Durgen and Gastonne all shoot the Phoenix, leave it with three boxes. Eiryss walks up, kills the Standard on the right Invictor unit, the lone officer left fails his command check. Durgen has also walked back away from the Phoenix melee range in the process.

Ret 5: The last Arcanist repairs the Phoenix' arm. The last Invictor rallies. Issyria puts blinding light on Aiyanna and Holt. The Phoenix walks up, does its Flaming Mardi Gras wriggle, kills Eiryss, hurts and sets Rockbottom on fire, lightly grazes the Gun Bunny and sets it on fire.

The dead Gun Bunny is swapped with the right flag, because that isn't coming up.

Merc 6: Fire kills Rockbottom. Durgen walks back into the zone, kills the Phoenix with a shot. Gastonne walks up and kills the last Invictor. The Lass runs to Issyria.

Mercs go to 3 CP, Russo concedes.


Mercs on the left.

Gah, why are my games getting so long (Outside of Top of 2 Scaverous deaths)?