No Clocks
Incursion
MacBain - Galleon, 2x Pressgangers, TAC, ATGM + UA, Hawk, Bosun Grogspar, eEiryss, Anastasia
Objective: Effigy of Valor
Hoopinators eVyross Tier 4 - Imperatus, 2x Aspis, 6x Griffon, 2x Arcanist, Sentinels, Destor Thane
Ret deploy: Hoops wins the roll, picks first. I pick the side with the hill and non-blocking terrain.
Merc Deploy: Plonked down. TAC and Alexia deployed a few mill back to make sure MacBain! can see the Gun Mages.
Ret 1: Synergy gets thrown up, everything runs forward.
Hoops mentioned afterward that he felt he bunched up to much here. Can't say I disagree with how it played out.
Merc 1:
- Galleon gets one.
- MacBain feats, getting Alexia, Grogspar and four out of each Pressganger unit. Failsafe goes on the Galleon, Fortune goes on the Gun Mages.
- Pressgangers and Grogspar run up to open jam camp.
- Eiryss sprints up the right.
- Galleon runs up the hill.
- Gun Mages, Hawk, Anastasia and Alexia move up, Battery mill around.
- TAC walk up and cloud.
Ret 2:
- Synergy upkept, two allocated to Imperatus.
- Vyros camps, feats and moves up.
- Sentinels and most of the jacks shuffle up to the Pressganger wall, the Apis' stay near Vyross.
- Destor Thane moves up and shoots down a pair of the Red Pressgangers.
- Imperatus shoots Grogspar, puts him on one box, the blast kills a Pressganger next to him, triggering flameburst to set Grogspar on fire. Doh.
- A Griffon on the right gets Focus from an Arcanist and runs around the Pressganger wall to contest the right flag.
Merc 2:
- Grogspar burns to death, Battery grows.
- Both spells upkept, three goes to the Galleon.
- Red Pressganger charge, two go into the Destor, the rest go into the Sentinels. The Destor gets lightly tickled, a few Sentinels go down, RFP effect stopping the feat.
- Blue squad walks in, the one engaged by the Griffon the right flag walks out, copping a freestrike and failing the tough roll. They form a line and remove more of the Sentinels.
- Gun Mages move, Thunderstrike the Griffon on the right flag away, crit knocking him down on the way. One draws a bead on an arcanist with Snipe, but an Aspis shield guards it.
- Eiryss moves up, shoots the knock down Griffon
- Alexia moves over, pops a thrall.
- Galleon moves to the left flag, Powerstrikes the Destor away from the left flag, leaves him on one box.
- Thrall was positioned to charge Imperatus, but LoS checking shows that Pressgangers are in the way, so he walks back a bit.
- TAC walks up, clouds
- MacBain! chills out.
- Hawk runs to the centre flag
- Anastasia runs to the right flag
Damn it left flag, I thought we were friends! Really needed to check that Sentinels contest range, I had no reason to trust my eyeballing.
I also should have moved Hawk up early on to give the Pressgangers extra damage on the Destor, which I didn't need on the Sentinels. I was always going to have the Thrall to claim the centre flag if needed, but the fallback of Galleon Power Striking had the good chance of killing the Destor and triggering a Griffon feat move to the left flag.
Ret 3:
- Synergy hangs around, Imperatus gets fully loaded, the right Aspis gets a focus
- Destor stands, shoots down the two Red Pressgangers in front of the Galleon
- Arcanist gives out a focus to a Griffon, other Strength buffs Imperatus
- All the Aspic/Griffon activate, clear out a bunch of Pressgangers, get a Synergy bonus of +4.
- Vyros moves up, takes out a Pressganger, camps 1
- Imperatus tramples some Pressgangers to get to the middle flag, buys an attack to kill Hawk
- Knock downed disrupted Griffon on the right stands and walks back to the right flag
Merc 3:
- Failsafe/Fortune upkept, one goes to the Galleon, three on MacBain!
- Eiryss runs back
- Blue Pressgangers get out of the way
- Gun Mages move up, I waste five shots into Vyros sitting in a forest. I wake up, shoot two Thunderstrikes into the left Aspis and knock it out of Shield Guard Range
- Anastasia walks away from the Griffon on her, uses Esponiage, pinging EiryssAlexia, Gun Mages and the Pressgangers
- Gun Mages move into a conga line, they thunderstrike the right Aspic until it is knock downed
- Eiryss moves a little, misses Vyross (Needed 8's)
- Alexia moves up, fires her handcannon for the hell of it
- MacBain walks over, puts Fortune on Alexia
- Alexia charges Vyros, buys attacks and fully boosting them all. Six attacks bury him, had two more fully boosted attacks to go.
Eiryss had to run back to get the Anastasia shot, checking afterward the forest was two wide for a rear shot, so that was the right call.
Player Grading
Time Management: 5, slow to plan, Esponiage takes time.
Scenario Awareness: 6, had a good scenario plan that forced desperation moves, but messed up the execution a little.
Spacing and Placement: 7, good jamming. Kept MacBain safe from getting Molicked.
Target Priority: 7, got most of the things off the scenario that I needed, recognised the lack of other good targets
Effectiveness: 8, good dice math for the most part
Cool: 7, mental errors recovered from
Grade: B (40)
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