Sunday Slam
Deathclock
SR 2014
Karchev - Black Ivan, Malakov + Spriggan/Juggernaught, Tinker, pAlexia, 2x Press Gangers, Hawk, Gorman
Game 1
Process of Elimination
pVayl - Typhon, Ravagore, Scythean, Seraph, Shredder, 2x Forsaken, Raptors (Max), Spell Martyr
Khador Deploy, fairly standard by now, got it down to a couple of minutes at most.
Legion Deploy, Scytheanon the left, Ravagore between Typhon and the Seraph.
Khador 1: Extremely standard. Going first versus no AD means no point in trying a pot shot.
Legion 1: Raptors shoot down some Pressgangers, Ravagore throws out a Seether. Typhon gets Teneacity and Chiller, Leash goes on the Scythean.
Khador 2: Eiryss moves up, misses Typhon. Press Gangers jam up, triggering Dark Sentinel, which is used to move the Scythean toward the left zone and forward. Red Press Gangers jam up but leave a pathway. Karchev runs across tot eh left zone, Spriggan goes in and kills the Scythean with ease. Ivan walks up and shoots down one of the Forsaken. Alexia makes a Thrall that misses Typhon. Everything else runs into various positions.
The original plan was to swing the Spriggan in and kill Typhon, then shield Karchev with Ivan/Jugger. Eiryss missing (Not stripping off Tenacity) and the Dark Sentinel move made a better opportunity mid turn for the plan I went with. The Blue Press Gangers were split in half to provide Sucker! targets for Malakov, but that went off the cards when the Jacks went elsewhere.
Legion 2:Raptors jam into the left zone. Vayl feats, the Beasts spend their time clearing out the Pressgangers in the right zone, after a Forsaken blasts a few of them. One Pressganger survives everything and stays in the right zone. Feat moves trigger on all Legion models, the Seraph tries but fails to engage Eiryss, the other Beasts fall back.
Legion go to 1 CP.
Khador 3: Spells upkept, Jugger gets three focus, Ivan gets two. The Red Pressgangers try and fail to do anything to the Raptors. The Spriggan kills two Raptors. Malakov tries to kill the southern Raptor, misses his rear charge attack. Alexia has to go in, misses opening boosted attack, burns three Risen to kill the damn Raptor.Karchev runs to the right zone, swings the Jugger and Ivan around. Jugger walks up, engaging both Typhon and the Ravagore. Typhon Dark Sentinels to walk away, gets Crit Stationary from the Juggers freestrike. Jugger flattens Typhon and hurts the Ravagore. Ivan charges in, finishes off the Ravagore.
Legion 3: Vayl slip streams the Seraph forward, spells at Karchev, crit Stationary on him. Seraph charges, does about fifteen points.
Legion Concedes.
Had the game continued, Karchev shakes, Unearthly Rages, kills the Seraph. If he fails then Press Gangers and Ivan finish it, otherwise Ivan bulldozes the Shredder/Martyr out and pops a shot. Red Pressgangers clear left zone, Spriggan engages last Raptor and belts objective. Malakov/Risen Thrall finishes objective off if needed. Jugger engages Vayl. Khador would go to four CP, Vayl lacks the means to stop the scenario win/kill Karchev.
Left is legion, right is Khador.
Player Grading
Time Management: 8, well ahead on time, relatively quick play even with a mid-turn change of plans.
Scenario Awareness: 6, had a plan, but it revolved around not losing on it and attritioning down.
Spacing and Placement: 6, Gorman should have stayed near Malakov as a Sucker! target. Other misplacements done, but worthwhile as resulted from plan changes.
Target Priority: 8, got the Beasts and support pieces when possible.
Effectiveness: 7, reasonable dice math.
Cool: 7, multiple misunderstandings of Vayls Dark Sentinel ability, but recovered.
Grade: B (42)
Game 2
Into the Breach
Cassius + Wurmwood - Ghetorix, Stalker, Gorax, Nyss Hunters, Bloodtrackers + Nualla, 2x Gallows Groves, Bone Grinders, Stones + UA, Stones
Khador Deploy (No Pic): Wins the die roll, I go first. Because it's Circle, and that's just what you do.
Circle Deploy.
Khador 1: Run ups.
Cirle 1: Things run up, Cassius feats.
Khador 2: Karchev runs up, slings the Spriggan into a Stone.
Circle 2: Ghetorix teleports over, gets Hellmouthed to drag Karchev in, spikes multiple damage rolls and dirts him.
Placement issues of death. I should have waited out Cassius' feat, running Karchev further to the right or held back near my objective with the Jacks moving in front of him, then next turn make a play to kill the Heavies. Even with the Spriggan sacrifice, could have made it work by placing the Jugger next to Karchev. Oh well.
With the longer term play, likely Circle springs to 3 CP, the Jacks then have to be in the zone to ensure I don't lose. Karchev has to be placed on the right edge, should he go to start Dominating the Flag I need to be in a position to kill him.
Khador clock left, Circle right. The clock didn't swap over for the opening portion of Circle turn 2.
Player Grading
Time Management: 7, doing all right.
Scenario Awareness: 6, had a plan, didn't get much chance to play the long haul.
Spacing and Placement: 2, got Caster killed at bottom of 2....
Target Priority: 7, knew what to go for, just didn't get much chance to do so.
Effectiveness: 7
Cool: 7
Grade: C (36)