Sunday, October 26, 2014

Gorten List Theory #1

List:

Gorten
* Earthbreaker
* Blaster
* Blaster
Boomhowlers (Max)
ATGM + UA
TAC
Madelyn
Tinker
Dougal
Thor
Anastasia

Pairing with MacBain!, which as the main list hogs most characters.

Theoretical drops for Gorten: Skorne, Trolls, Legion Cryx. Mainly the latter, first two is splash damage and dependent on the list builds (i.e. MacBain would do better against Runes, but less against meat Mountain).

List unpacking: Earthbreaker generall to one side, Anastasia never ambushes at this point in practice play. Issue of juggling room, Boomhowlers should be out front taking hits, ATGM need gaps through them to shoot stuff, is a list activation issue I've yet to quite figure out.

Basic plan: On live scenario, Gorten charges up with Madelyn and pushes from the Gun bunnies, feats opposing models out of the relevant areas, Boomies jam in. If opposing caster is with 17" and placed appropaitely, pull them in and assassinate. Lastly is pull in the front line and kill away.

Faction specifics:

Cryx - Principal idea is to either push infantry blobs away and ping with Gun Mages, or pull heavy cav into a line of Boomies away from Darragh Wrathe and get perfect spray attacks. Specific caster points:

* eDenny - If Mercs go first, Gorten actually needs a push in order to cast, charge and be out of Kill box, then have his wall in front of him and the Earthbreaker behind to stop Hellmouth + feat + Killbox auto losses. Boomies have to jam and pray they do good tough rolls.

Legion - No general rules, not that much variety in Legion casters as far as I know, so specifics:

* eLylth - Getting to round two requries only moving up 6 from the deployment edge. Can either have a wall or deploy at the six mark. Current theory is move bulk of army only up six, that's outside of Ravagore range but not of the Teraph. Vital to keep the Gun Mages spread out and in Solid Ground aura. TAC to either contest zones or join the Bunnies in shielding Gorten, Earthbreaker likely to jsut run and contest early turn or two. Opposing positioning dependent on feat on two or three, if Lylth can't draw a bead on Gorten likely to lose all infantry. Madelyn to run up with mob of Boomies, hopefully they either take up to much effort or a misposition gives extra speed to Gorten.

* eThags - Unsure, can do a melee long range threat under feat. Probably key is holding feat and threatening Thags until placed to kill him or the majority of his heavies.

* eVayl - Cast no upkeeps, camp a minimum of four focus a turn, at most giving one to the Earthbreaker as general practice to not die to the feat turn double Oblit.