Tuesday, October 28, 2014
Game 218 - C - Gorten vs 3Gaspy
No Clock
Scenario from 2015 SR Draft
Flags - Dominate for 1
Zone - Control for 1, Dominate for 2
Aligned Objectives
Gorten - Earthbreaker, 2x Blasters, Boomhowlers (Max), ATGM + UA, TAC, Madelyn, Tinker, Dougal, Thor, Anastasia
3Gaspy + random skarlock dude - Cankerworm, Node (Bite), Bane Knights, Bane Cav, Darragh Wrathe, Combine, Tartarus, Bane Thralls + UA
Lose the die roll, get given first turn.
Earthbreaker on one side doesn't seem great.
New thoughts: Gorten and the Earthbreaker need to both be central to get their work done. In these cases of their being a central objective, they should deploy such that they can move forward in a straight line either side of the objective.
Things to examine:
* Getting the infantry units in position but not in the way
* What function do the TAC do in this matchup
* Getting the spray bunnies where they need to be
Cryx deploy, Blackbanes subbing in as some models for the Bane Knights. Viciforon (3Gaspys special skarlock buddy) is the black banner holding model on the left of the Knights unit.
Merc 1: Everything moves up. The boomies spread out unnecessarily, as I did not take into account Solid Ground (Minimal ranged attacks in the Cryx matchup in any case). Gun mages bunch up.
Cryx 1: Thralls get Ashen Veiled, everything else runs up.
Merc 2: Upkeep Solid Ground, put two on Earthbreaker, two on Gorten. Earthbreaker gets powered up, moves up and kills the Arcnode. The first boosted knockdown shot misses, but the second hits and ensures its death, but the Collosal has no more valid targets (Cankerworm is stealth). Gun Mages move up, Snipe to attempt to hurt Tartarus and do nothing. Gorten moves up, puts a Rock wall down. Boomies move up to block. TAC and Anastasia move up, the TAC do Vortexes.
Two egregious errors this turn:
* Dougal should have mini feated to allow the Gun mages to hold back a bit and do shots on the thralls, Tartarus was a wasted target and I placed them such that if he lived they were in Cursed charge range of the Thralls
* I boxed Gorten in for no reason (More on this next turn!)
Cryx 2: Tartarus charges up, Curses the Gun Mages, kills one and creates a Knight. Knights and Cav hit the Boomies, kills a good few of them. Darragh wraith Cav charges, then Beyond Deaths and light cavs backwards. Cankerworm charges Galleon, takes out about a Quarter of its health. Gaspy camps four focus and runs up on the hill.
Merc 3: Madelyns Intrigue move doesn't get used due to Gorten being boxed in. Solid Ground drops, Earthbreaker gets two. Gun mages move away, take free strikes from the thralls that kill them. TAC move around, use AoE's to clear out the front Bane Thralls. Gun Bunnies both push Gorten. Madelyn can't get their without Tartarus free striking and creating a blocking Bane of some kind, so Anastasia has to run and be Gortens charge target. Earthbraker gets its usual buffs, Dougal minifeats. Gorten charges anastasia, hits and kills her. Feat drags everything toward him, Pendrake moves over and uses a Bola shot to knock Gaspy down. Earthbreaker turns on the spot, shoots gaspy down to one health.
Points to consider:
* I always waste time on the Intrigue move so far. New rule, if it can't be used on Gorten just move along.
* The assassination run was not the most viable play. The Gun Bunny pushes were lucky, but then it was a variety of mis plays. Considering Gaspy's end point, Dougal didn't need to mini feat, could have waited and used him as a last ditch assassination effort, likewise to Pendrake. Needing to charge Anastasia was the biggest problem that Madelyn is meant to fix but stopped by my own misplays.
* I had the option to do a difficult terrain shot on Gaspy, which would have left him unable to get to Gorten, though that would have been the mightiest of easily ripped off band aids.
Alternate play (scenario)
* Attrition doesn't look to be especially viable, the Cav in particular are an issue
* Could have moved Gun Mages, Anastasia and TAC, have Dougal mini feat
* Earthbreaker moves up, kills the Objective
* Gortencharges up, feats and pushes the centre of the Cryx stuff backwards
* Go to 3, have Boomies block the Knights/Cav, Bunnies clear out anything left in the zone
Cryx 3: Tartarus moves to Gorten, hits him for a bit. Gaspy walks over, kills Gorten.
Player Grading
Time Management: 6, decent speed outside of the Madelyn uncertainty.
Scenario Awareness: 4, could have made a scenario play and did no do so.
Spacing and Placement: 3, self sabotaged.
Target Priority: 7, picked some okay models to attack however....
Effectiveness: 4, outside of preparing for the missed shot on the arc node in general used poor dice math and had inefficient plans.
Cool: 8, no issues cool wise.
Grade: C (32)