Deathclock
4* Bart - 2x Galleon, Wrongeye/Snapjaw + Bullsnapper, Aiyanna + Holt, Dougal MacNaile, Gobber Tinker
Game 1 - Loss
Destruction
Miserable Meat Mountain. Urk.
pGrissel - Mulg, Axer, 2x Warders, Champs + UA, Stones + UA, Fell Caller Hero
Pic from near the bottom of 2.
Lost die roll, given second. Flat on the left is a forest, on the right is a hill. Both ran turn one, Trolls jammed to middle of the zone top of two with Grissels feat up, bottom of two one Galleon edged in and killed the fell caller hero (Has a stand up power that would have mitigated Barts feat), other Galleon on hill kills most of the stones. Bart feats, but Grissels feat and kill box stops him from both casting and being out of the kill box.
Didn't consider opening turn was going to be running and the right Galleon was going to be on the hill, should have put Hotshot on the right one first to allow proper Hotshot juggling. Would have opened the possibility of a Mulg kill as well.
Trolls 3, they calamity the Galleon but Bart feat stops much from happening.
Merc 3, Axer gets killed, stones brought down to a single member.
Trolls/Merc 4: Galleon in zone dies, Troll objective gets killed, Mulg bounces off the other Galleon, jamming stuff goes in, Trolls go to 3 CP.
Merc response is unable to clear stuff out the front of the Galleon to get it into the zone and to kill Mulg, Bart is forced to go out the side to attempt a spray, kill boxes and loses.
Player Grading
Time Management: 6, keeping on par but not pulling ahead.
Scenario Awareness: 5, knew what to do but jammed out to much.
Spacing and Placement: 7, misplace at the end, for overall had decent placement for the rest of the game, with other considerations they should have paid off more.
Target Priority: 8, put good attacks into the stones and got the anti-Bart model early, then got stuck into beasts, reasonable selections.
Effectiveness: 8, plans had good dice math.
Cool: 7, Hot Shot screw up and all the junk on Grissel feat were off balancing, but came back together.
Grade: B (41)
Game 2
Into the Breach
Lucant - Cipher, Monitor, Corrolary, Galvanizer, Reciprocators (Med shields), Reductors + UA (Small sprayers), Eradicators (Med Sidesteppers), 3x Repair guys, 2x Enigma Foundries
I won the roll, picked first, given the side with more funneling.
Opening turns, we both run up, hot shot goes on the left Galleon, Watcher/Decel goes up.
Merc 2: Dougal moves up, mini-feats. Both Galleons advance, one to get in contest range of the flag, the other to toe the zone. The left one shoots down the Corrolary, I forget to juggle hotshot so the right one fails to kill the Medium blocker and drag the Monitor in. Everything else moves up. Bart feats.
CoC 2: Everything advances slowly due to feat, Lucant feats and Purifies off the Spinies and Hotshot.
Merc 3: Aiyanna walks up and harms the Monitor. Spines go up on the Galleons. Right one charges the Monitor, dinging it up somewhat. Left one runs and engages the Cipher. Bart moves over a bit, casts Batten. Tinker prepares to sacrifice his life valiantly.
CoC 3: Everything runs/charges in if able, Lucant drops back. Lucant casts Positive Charge, but doesn't have any focus to Purify. Monitor hits Galleon, Spiny puts it on four boxes, everything else fails to do much damage. Galvaniser misses Tinker.
Merc 4: Snapjaw kills the Galvanizer, Tinker heals the right Galleon, Galleons kill the heavies and an Enigma. Dougal fails to kill a single Medium infantry model. Other stuff goes to the right as far as they can, Bart Battens.
CoC 4: Lucant charges the left Galleon, Purifies Spiny off, hits it relatively badly. Other stuff does little damage.
Merc 5: Lucant gets pulped by the Galleons.
Probably should have continued conservative play, both players with about 35 minutes on clock, would have lost the left Galleon but could have killed the Enigmas, the Reductors and the Reciprocators, next turn Lucant finishes off a Galleon but I either start scoring or kill Lucant trivially.
Proper order of activations (Allocate 3 to the right Galleon, three to Bart):
- Snapjaw charges the near Reciprocator, kills two of them
- Aiyana and Holt Kiss the Reductors, Holt kills the top two
- MacNaile aims, kills nearest four Reductors
- Bart moves up, stays out of Lucants charge range toeing the zone and casts Batten, sprays if he can get the mechanic guys in range
- Right Galleon turns a bit to the left to engage the back Eradicators, buys Melee attacks to kill the Enigma Foundry and Reciprocatrs
- Left Galleon turns, shoots down the other Enigma foundry
- Snapper does whatever
Player Grading
Time Management: 6, not pulling ahead but keeping par.
Scenario Awareness: 8, match up not conducive to a scenario win but ensured contesting.
Spacing and Placement: 8, recognised matchups and moved appropriately.
Target Priority: 9, Corrolary! killed heavies as the conservative play, felt was better move than a not great assassination.
Effectiveness: 6, forgot to juggle hotshot was a wasted opportunity, but otherwise decent attack odds used.
Cool: 9, no issues.
Grade: