Tuesday, July 15, 2014

Game 164 - Win - MacBain! vs eButcher

50 Points
Into The Breach

Important Scenario Notes: Aligned objectives, if the friendly is uncontested by the enemy Solo's within 4" gain "Inspiration". A Model with Inspiration affects friendly faction models, makes all of them never flee and automatically rally.

MacBain! - Galleon, Sylyss, Alexia + Risen, min Boomhowlers, Aiyanna and Holt, Ragman, Orin, pEiryss, Saxon, Kayazy + UA, Gorman wondercape

Swapped in pEiryss.

Notes on play:
  • Forgot to activate Ragman before Galleon again. Displeasing.

eButcher (Tier 3) - Spriggan, Doge, Fenris, Yuri, Manhunter, SEVEN DOOMREAVER UNITS

Matchup Keys:
  • Feat needs to jam in early
  • Objective needs to be defended and not-contested
  • Alexia needs to be kept alive and pop thralls every turn
  • Galleon needs to not be trivially removed


Deployments, I lost the die roll and got second. Galleon placed to avoid catching on the Objective/Linear obstacle. Normally would have placed it to contest the zone, but opposing Obstruction dictated opponent deploy somewhat and Objective more valuable ot protect with the scenario bonus.

Both Saxon and Eiryss got advance deployed behind my front line.


Khador 1: Charge of the light brigade of frothing maniacs possessed by evil ancient magical swords! (Lacks the ring of the original...). Yuri and Manhunter run up on my left.


Merc turn 1: Galleon moves up, rolls max shots, kills about half a dozen Reavers throughout the field. Gorman moves up to smoke bomb and Ragman applies Inspiration to everything. Boomies, Saxon and Holt move up and take some shots, knocking a bunch off the right flank. MacBain feats with three focus, mainly pings Kayazy and Greygore.

Feat token on Greygore would have been better on another Kayazy. Failsafe went on the Galleon as I wasn't expecting Fortune to be worthwhile, proved wrong again! Would have made a safer back up plan, if Drag attack fails then Jackhammer or Fail Safe could have been applied.


Khador 2: Butcher rolls minimal focus, upkeeps Fury on Spriggan and gives it a focus to run. Doomies roll in, defence 16 and 4+ tough save everything except one Boomie and one Kayazy, only one Kayazy gets knocked down. Butcher and Spriggan move up. Yuri and Manhuntress start racing in. Kayazy pass about six abomination checks after the opening Doomies move close enough to contest the Objective.


Merc turn 2: Galleon gets three focus, MacBain casts Fortune on Galleon, moves to be out of Yuri's charge range. Galleon rolls three mini-shots in total, kills both blocking Reavers thanks to Fortune, Harpoon hits Butcher, boosts and drags him in, boost to hit with the trident strike and kills.

Didn't activate Ragman first....

Player Grading
Time Management:7, would have probably burnt extension on turn 1, but worth it in this matchup. Longer game would have been a strain as Alexia would have many tokens each turn if Butcher feat doesn't get her.
Scenario Awareness: 8, defined the important aspects of the scenario. Didn't plan to win on it early on, but had plans in place to stop a loss if needed.
Spacing and Placement: 8, decent deployment, recognised that putting models up to the AD line would have got them killed.
Target Priority: 10. Picked viable targets, jammed such that opponent forced into poor choices.
Effectiveness: 10, ideal responses to opponent moves that he did not expect, had back up plans prepared.
Cool: 10, completely unfazed.
Grade: A (53)