Monday, July 14, 2014

Game 162 and 163 - Losses - MacBain! vs eButcher/Gunnbjorn

50 Points
Fire support both times (eugh)

Notes from MacBain! two games in:
  • If versing melee or hampered by Countermeasures foe put Fortune on Galleon first, Fail Safe later.
  • Activate Ragman before the Galleon. Always.
  • Paint Rhupert to replace Saxon.
  • Majority of list appears workable
  • Holt has Quickwork!
  • Alexia does not have reach!

Rough timing

MacBain! - Galleon, Sylyss, Alexia + Risen, min Boomhowlers, Aiyanna and Holt, Ragman, Orin, eEiryss, Saxon, Kayazy + UA, Gorman FROM THE GLITTERY SEA

The word of Rob: Replace Saxon with Rhupert. He's right, mayhap I'll paint a proper model outside of a league for once.

pEiryss might be a better choice, stop the focus allocation issues on my own Galleon.

eButcher - Beast 09, Malakov + Juggernaught, Assassins + UA, 2x Eliminators, Widowmakers, Doge, Great Bears, Madelyn, Saxon

Critical matchups: The Jacks need to die before they get to the Galleon (Noted but failed to execute)



Won the die roll! Picked first.


The evil unpainted horde!


Merc turn 1: Charge up, CM on Kayazy (Muscle memory training, Fail Safe on Galleon). Galleon gets a proxy of a wreck marker (Omen for the future).


Khador 1: Onwardo! Widowmakers run away from the Counter Measured Kayazy.


Merc 2: Counter Measures dropped. Stuff moves up including some optimistic Kayazy charges, MacBain! feats on the Boomies who jam in, Gallwon moves in for next turn plan of doom. Eiryss misses evil Eiryss (Dammit)


Khador 2: Some Kayazy die, Great Bears flank around, not-so-evil Eiryss gets chopped.


Merc 3: Boomhowlers get out of the way, Galleon walks up, shoots up some Widowmakers, fails the Drag damage roll on Beast 09! Sadness! MacBain! Jackhammers it to kill the Juggernaught.

BOOST THE DRAG DAMAGE ROLL. Also should have activated Ragman, Aiyana and Holt before the Galleon and get those damage buffs up. Kayazy Jam in.


Khador 3: Butcher moves back, feats. Various dudes die, feat tokens ensure Gallwon pops. Alexia dies to teh final attack with a dozen souls.


Merc 4: Stuff moves up, everything misses Butcher.

Concedes at end before Butcher/Beast 09 cave MacBains skull in.

Player Grading
Time Management: 5, had their been a clock I would have missed some activations.
Scenario Awareness: 5, didn't act to win on the scenario but also was placed to not lose.
Spacing and Placement: 8, pieces were well placed to counter opponent forces, matchups were in my favour.
Target Priority: 7, knew the Jacks needed to die, made an effective plan to achieve that goal.
Effectiveness: 6, had a good plan but executed it poorly (BOOST THE DRAG DAMAGE!)
Cool: 8, mostly good though slightly tilted by amount of rules in play.
Grade: Low B (39)

Game 2

GUNNBJORN! - Dozer and Smiggs, Warwagon, Warders, Scattergunners, Moses, Fellcaller, Krielstone, Blitzer

Proxies: Dozer/Smiggs = Destroyer, Warders = Boomhowlers

Critical Matchups: Countermeasures in the troll guts for as long as possible, target the stone (CM noted, Stone not done)


Back to losing the roll....


Merc deploy.


Troll turn 1, Snipe goes on the wagon, AoE misses Eiryss.


Merc turn 1, Coutner on Kayazy Failsafe on Galleon. Eiryss advances, shoots off snipe off the War Wagon.


Troll turn 2: Wagon gets snipe, tries a shot on MacBain that falls short, knocks Gorman down to 1. One Boomie gets knocked down. Gunnbjorn feats.


Merc turn 2: Boomies move in, Aiyanna Harms the Wagon then Galleon drags it in and kills it. MacBain feats on some of the Kayazy and a bunch of the key solos. Alexia runs onto the hill. Alexia and Saxon do extreme flanking.


Troll turn 3: Alexia gets crit knocked back by Gunnbjorn! Kayazy get attacked somewhat. Fellcaller runs to threaten Alexia.


Merc turn 3: Alexia moves in, doesn't have reach so doesn't attack the Warders. Saxon charges in, Alexia moves in and takes a random shot. Galleon goes on hill, takes shots on Gunnbjorn and fails to do anything.


Troll turn 4: Stuff jams in, Eiryss and Alexia get killed.


Merc turn 4: Things dither around, Risen control the flag. Gorman Black Oils.

Mercs to 1 CP.


Troll turn 5: Stuff starts getting cleared out.


Merc turn 5: Galleon kills objective, MacBain Dominates.

Mercs to 4 CP.


Troll turn 6: Kayazy finally die off, Blitzer moves up and shoots MacBain to death.


Player Grading
Time Management: 5, would have lost some not important acticvations.
Scenario Awareness: 6, started scenario play, but did not do so in the optimal manner.
Spacing and Placement: 7, early moves created good matchups (Kayazy versus low Mats, early tradeup on the wagon) but didn't capitalise.
Target Priority: 1. Did not attack the stones with multiple options to do so.
Effectiveness: 5, math was average.
Cool: 6, focus declined as game went on, did not adapt to changing table state well.
Grade: C (30)