79 - 48 - 1
Game 1
35 Point Halfaug League
Region rules: When declaring a charge, slam or run, a D3 is rolled, model is then either knocked down (1), as normal (2) or gain +2 Movement (3).
Region made Mobility much more relevant, probably worked out better for me as I had less infantry to be slowed down.
Scenario: Process of Elimination (Two neutral zones/objectives)
eMagnus Tier 4 Bad Seeds - Defender, Nomad (Bonded), Renegade, Talon, Rangers, Kell (Free), Saxon, Orin, Sword Knights (Max)
Old Witch + Scrapjack - Behemoth, WGI (Max), Joe, eEiryss, Alexia + Risen, Great Bears
Mercenary Deployment: Sword Knights and Saxon in ambush.
Retrospect: At 35 points the Ambush from Tier 4 possibly isn't always ideal. In this instance Old Witch needed to pop feat for them to really get stuck in, but that is problematic when it is mainly high armour pieces that don't really entice unboosted power 14's.
Khador deployment.
Mercenary turn 1: Magnus casts Mobility and Bullet Dodger on himself. Everything moves up, the Heavies trample to avoid the Region effects.
Matchup errors: Outside of some odd Gallows plays, Behemoth is only going to move 7" safely each turn, the heavies should have moves to the right, ready to sacrifice one to draw it forward and have the other kill it with the aid of Calamity. The Talon should have moved up to the left, effectively trading with the Nomad as the sacrifice piece.
Khador turn 1: Everything advances. Eiryss shoots and disrupts the Nomad. Alexia pops a Thrall.
Mercenary turn 2: Everything moves up, Orin lightnings the Nomad to kill Eiryss but fails, gets a pair of WGI. Objective also killed, illegal move in hindsight.
Play error: Objective couldn't be killed. It's placement would have also stopped the Orin Lightning trick. In any case should have moved the Talon there from the previous error.
Khador turn 2: Pic is after I placed my ambush units in my next turn. Great Bears charge and kill the Nomad. Everything else moves up, bombards do little. Eiryss disrupts the Defender.
Mercenary turn 3: Renegade sacs move to aim, shoots the Risen mob, hits and kills all but one Risen and Alexia. Mobility happens as usual, Magnus moves up and feats, catching two of the Great Bears, Behemoth, Scrappy and last of the Risen. Talon moves up, Defender moves to other zone. Rangers try and fail to kill even one of the Great Bears, likewise to Kell. Orin lightning also does little. Saxon gives Pathfinder to the Swords knights who run in, two get knocked down by the scenario, one gets an attack on Scrappy but misses.
Tactical Error: Rangers and Kell mostly missed, but they were targeting the wrong Great Bear in any case. Had the middle one died to the Rangers, then the others would be only armour 14, get lightning from Orin and Kell can snipe/damage roll them off.
Khador turn 3: Rangers and Kell sprayed by WGI. One Ranger lives, and fails the command check. Old Witch moves over, feats, puts Murder of Crows on a number of the Sword Knights. Scrappy kills the two Sword Knights on him, Behemoth kills the Sword Knight on him then Bombards three to death. The Risen charges the Renegade pointlessly. The Great Bears move forward, one of them getting to the Talon and hurting it somewhat.
Mercenary turn 4: Two focus to the Defender, Bullet Dodger dropped. Talon moves over, kills the Risen and misses the Great Bear. Renegade moves up, survives free strike from Great Bear and Old Witch feat damage. Magnus casts a fully boosted Convection at Old Witch, does fourteen damage. Defender aims, hits and kills on base damage.
Had the Assassination not panned out: I would have very little. Sword Knights are trapped for the turn, Orin can only lightning and pray, with a Gallows move up the Behemoth can get in range of either Magnus or more likely the Defender, once the Defender is down that is pretty much it. Multiple assassination avenues as well (Teleporting Old Witch, Behemoth charges and/or Bombards, Great Bears have potential with the extra distance from the Region).
Recount: 6. On a tactical/strategic level I lost badly, I needed to re-order my advance in my opening turn. I was entranced by the idea of the Talon running and giving Flank to the Sword Knights, even when the Nomad could have done it and been vastly better in the Talons opening positions.
Note: Numbers are always to high, need to change up how it is measured (Out of 5 maybe)
Game 2
35 Points
Balance of Power (Neutral zone, Aligned flags, can dominate the friendly to reduce CP's)
pMagnus - 2x Nomad, Renegade, Orin, Kayazy Assassins (Max) + UA, eEiyrss, Silly Wishnailer, Aiyanna + Holt, Gorman
Kromac - Warpwolf Stalker, Pureblood Warpwolf, Lord of the Feast, Stones, Tharn Ravager Whitemane, Tharn Ravagers (Max) + Shaman
Mercenary Deployment: Lost the die roll, given first turn. Eiryss not in pic, placed five inches in front of Renegade.
Circle Deployment: Stones and Lord of the Feat end up ADing to the right on the edge of the forest.
Circle turn 1: Pic Missed, everything moves up, Ravagers get Inviolable Resolve.
Mercenary turn 2: Eiryss removes Inviolable Resolve. Kayazy jam in hard. Tempered Nomad runs up and engages the Lord of the Feast. Orin zaps said Nomad with Lightning, does little. Aiyanna and Holt kill a stone. Gorman clouds, other Jacks move up behind. Magnus casts Blur on himself.
Tactical Error: Blur was pointless, minimal ranged models on other side and Iron Aggression would have later been quite good on the other Nomad.
Note: I didn't realise how badly the Lord of the Feast suffered from being engaged, as it severely messes with his teleport.
Circle turn 2: Ravagers kill several Kayazy, get Inviolable Resolve again. Warpwolves both trample forward, killing more Kayazy. Feast misses a Kayazy, jams against the Nomad, Stones go to blocking positions. Whitemane charges between the heavies and misses.
Mercenary turn 3: Nomads get fully loaded. Kayazy mini-feat and charge through, killing Lord of the Feast and a Ravager. Renegade sacs movement to aim, hits Whitemane, killing him and knocking the Warpwolves down. Gorman moves up, Black Oils the Stalker. Left Nomad walks over, knocks Pureblood down to five health (Poor dice rolls). Right Nomad tramples over, hits Stalker for small damage.
Circle turn 3: Pic missed, Warpwolves do medium damage to Nomad, takes out left arm. Ravagers finish off Kayazy.
Mercenary turn 4: Gorman Black Oils three of the Ravagers. Nomads get full Focus, boost to hit and between them kill both heavies. Opponent concedes.
Good odds from here. Kromac has to get involved, odds are decent one Nomad survives and Gorman gets gakked. Aiyanna then kisses the Unit, Magnus Spray, Orin Lighning and fully loaded Renegade can then finish the unit off or get Kromac if he has moved up enough.
Recount: 9. Threatened Scenario domination early, more Kayazy got munched then expected but it all worked out.