Game 271 - Rask1 (BC) vs Issyria1 (LoD?)
Spread the Net
One last gasp of dollies before time is lost to the might of in-laws.
It's some terrorist elves, so that's a nice change of pace. Opposing pairing of Issyria/Ossyan, it feels like Arkadius has a game but it lasts two rounds no matter what, so dropped Rask.
The Issyria drop surprised me, but then again I know sod all about Elves. Because I'm specist.
Rask1 (Blindwater Congregation) - Wrastler, 3x Boneswarms,
Posse, Croak Raiders, Bokor + Shamblers, Bellows Crew, Totem Hunter,
Gatorman Witch Doctor, Mist Speaker, Feralgeist, Tinker
vs
Issyria1 (Legions of Dawn?) - Hyperion, Chimera, Sylyss, 2x Sentinels + UA, Invictors + UA, Sentinel Scyir
Mr Roboto by Styx says "Modren man" instead of Modern. This mildly infuriates me and the justifications given are unsatisfying.
Anyway I'm a little hypothetical on the tier list used by Issyria here as I didn't ask, and according to my PC version it isn't meant to allow Sylyss. It doesn't really come up as an issue anyway.
I won the die roll and picked first, my table side has a defensive cloud.
The line of battle has a hill on the left, a couple central forests and irrlevant water on the right.
The elves get a trench on the left and a rear based combo of hill and fog.
The real test for me is how well I can contest and score lacking my glorious ambushers.
The Totem Hunter Preys the Chimera, as it seems likely that the Arc Node will have to get stuck in to be relevant. Alternatively it doesn't which is the perils and sort've Prey win? Hunter ain't no chump, he does just fine without the Ranger bonus.
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Minion 1: My stuff runs up, however such is the nature of the elf ranged threat and speed that I opt to feat on the top of one (WHICH DOES NOT FEEL GOOD). In doing so I become hyper aware that I need to make the alpha on the next turn quite strong in order to reduce the power of Issy's feat.
Rask actually goes first in order to have a reliable gauge on feat distance, I boundless charge the Vault (Who gained three souls), Admonition a left Bone Swarm and Fury one on the right.
The Croaks fan out front, they stay shy of run and engage range. They are my primary hope, as what I really dream of is raining down Oiled shots on the Hyperion.
The left side has the Vault and a pair of Bone Swarms, squaring up against one unit of Sentinels and the central Invictors. Sentinels are basically the Battle Engines dream (They can kill each other, have one wound, hate losing base to base from their own dudes dying).
Centrally has the Posse and Shamblers.
Right lean has the Fury'ed Bone Swarm and Wrastler, an unlikely buddy cop duo out to take out the big evil boss in town (Hyperion. Issyria is just the accountant.).
Random solo wise, I screwed up the Witch Doc activation order, each Bone Swarm should have been able to go forward another inch. Doh.
Feralgeist......is living a vague pseudo dream, the only opposing magic weapon is Hyperion's gun. I can either use him to distract a big gun shot or to super secure my own objective, I opt for super secure as the Geist is weak enough to die to the random Ancillary attack blast damage.
Tinker follows the Vault for repairness.
Totem Hunter and not super useful Bellows Crew go to the right on Ret flag disruption duty.
For future round relevance I looked up the Chimera's weapons. .5 melee range is fine and dandy, makes sense. WHY ARE THEY CALLED GLAIVES?!
Mandatory reference: http://www.giantitp.com/comics/oots0136.html
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Ret 1: Admonition goes on the Chimera, Dauntless Resolve on the right side Sentinels.
The infantry all run forward into various triangle formations. The right side buffed unit pop's it's mini-feat for glorious Armour 22.
Issyria floats onto the hill and basically gets Sylyss to light a campfire for the long haul.
Hyperion moves up favouring the right, stays back away from Croak murder range. Curse my easily avoided plans!
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Minion 2: Okay, have to set up for Issyria feating and murdering the world.
Starting on the left, the Admonitioned Bone Swarm charges up and kills a pair of the left Sentinels, not taking their Corpses in order to allow the Vault to get filled up on Souls.
The Vault then moves up and shoots down the Sentinel UA, so at least I don't have to care about Iron Zeal at all after this round.
Feralgeist runs to my flag on the left.
Centrally, Posse Dirge and run around, one eats an Invictor. Two of the Posse jam forward into the Invictors, the other three hang back. The Croaks move around, they set 6 of the right Sentinels on fire,braving the Box cars trigger of Vengeance. I then miss one of the oils and the plan to kill them with continuous fire looks in doubt. Rask chill out back, shoots off Dauntless Resolve.
Wrastler and Totem Hunter to corners of the right defensive rectangle. Bellows Crew run way to the right for future running to annoy moves.
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Ret 2: Fire kills three of the six potentials on the right Sentinel unit. Sadness.
The left side Sentinel unit Vengeances forward, gets a swing on the Admonitioned Boneswarms that does a nice slob of damage.
Issyria hangs on her hill, pops her feat. Dauntless Resolve gets puts on the left side Sentinels.
Left Sentinels charge up to the forward Boneswarm, it Admonitions to safety and watches them butcher a Posse.
Centrally, the Invictors remain chocked up on the surviving forward Posse, end up killing it.
Rightwise, the Sentinels come in, kill a couple Croaks and melt the Fury'ed Bone Swarm.
The Scyir moves to score the right flag.
Hyperion advances, wrecks my world. It removes most of the Croaks, a Posse and most sadly the Bokor who was rolling in corpses and chuckling.
Ret score a point on their flag, now 0-1.
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Minion 3: I was super content with how things looked, right up until the final moment where the Bokor got hammered into the ground. Glorious images of Shamblers charging in for justice came to naught. Instead the plan comes to push up the left where it's looking pretty good for me and position the Wrastler to threaten the Hyperion.
Rask continues to cower in a circle of Bog Trogs, puts Admonition on the Wrastler, Boundless Charge on a Posse member and Fury on them as well. He does a shot to drop off Dauntless, killing a left side Sentinel in the process.
Said Sentinel unit then gets attacked by the remaining pair of Boneswarms, the Vault and a Posse member, leaving them with two members. The second living Posse charges the Hyperion to block it up a bit, plus engaging Invictors.
Right side the Wrastler eats some Sentinels in that flanks unit, Totem Hunter eats another and sprints to a cowardly spot, the Witch Doctor Sac Strikes with a Shambler to pop another.
I stupidly don't leave something to score the right rectangle, good thing I fell short on killing the last Sentinel contesting the zone.
Swamp Gobber unit leader runs to contest the Ret flag.
The last Croak Raider tries to set the Chimera on fire and misses.
I score the left flag and Rectangle, now 2-1.
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Ret 3: I'm including the photo just so that later on I can bask in the day my phone camera started straight up giving up on life.
On the left, the pair of remaining Sentinels chop away and with the help of the Vengeance attacks kill one of the Boneswarms.
Centrally, the Invictors gang up on the Posse that charged Hyperion and knock it down to one box, they also shoot some Shamblers and the last Croak.
Right wise the Sentinels charge in, though they did lose a member to fire started so long ago.
They finish off the forward Posse member, leaving one left in the unit and stab the Wrastler for a bit.
Hyperion moves up, Wrastler Admonitions away to safety, staying engaged by a Sentinel. Hyperion shoots 10 boxes off the Vault and shoots Rask for seven damage. Hyperion gets Dauntless Resolve.
I score my flag, Retribution score the left rectangle with the Chimera, now 3-2.
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Minion 4: So....through sheer incompetence, I've utterly failed to note the Retribution upkeeps are out. This couold have gone very badly.
Rask shuffle back a bit, puts Boundless Charge on the Vault, Fury/Rage on the Wrastler. Mist Speaker clouds up in front of him.
Witch Doctor use Sac Strike to pop a Sentinel, clearing a spot for the Wrastler to get to Hyperion. Wrastler walks up and starts chewing, at which point I realise Dauntless Resolve is there and this is going to be problematic. Rask should have shot it off.
Dice come to my rescue and I kill it to the box.
Totem Hunter kills the last contesting Sentinel on the right, sprint back (A pair of this Sentinel unit still exist amongst the Invictors in the centre). A Bellows Gobber charges the Scyir dude. To the shock and dismay of all it misses.
Leftwise, the last Boneswarm wipes out the last Sentinels on that flank, the single remaining Posse moves around and eats two Invictors. This makes room for the Vault to charge the Chimera courtesy of Boundless giving it enough speed, the elfmeister forgets to activate Admonition. The Vault manages to explode it.
I score my flag and both rectangles (Left one with the vault, right one toed by the Wrastler), now 6-2.
Ret muck around briefly, trying to line up a last ditch assassination that doesn't function, they had no way of stopping me just winning on scenario.
Well, the build survived Spread the Net better than expected, though this opposing list truly was the Vault's dream. It did involve less than ideal Swamp Gobber usage, it wouldn't shock me if I ended up with double Feralgeist or double Tinker.






