Game 270 - Jaga Jaga1 (BC) vs Orion1 (DI)
Epic Outlast
CID Blindwater update happened! Gloriousness! Rask gains a few points and Arkadius gets pathfinder on a beast.
In any event, it's the regular return of Orion, so I did the laziest Jaga list creation possible of just swapping with Rask. Well, more that I suck at writing Jaga lists and it's super annoying.
Jaga Jaga1 (Blindwater Congregation) - Wrastler, 3x Boneswarms, Posse, Croak Raiders, Bokor + Shamblers, Bellows Crew, Totem Hunter, Gatorman Witch Doctor, Mist Speaker, Feralgeist, Tinker
vs
Orion1 (Destruction Initiative) - 3x Assimilator, Cipher, Inverter, 2x Diffuser, Corrolary, single mortal arc node guy, repair/magic weapon unit, swathe of Elimination Servitors
Oh yeah, I changed the Rask list. Trawlers out, Tinker in for Battle Engine Repairs, Feralgeist for offensive contesting, Witch Doc for Death Riding the Bone Swarms. Guess I'm testing it with Jaga, so...yeah....
Orion has tired of losing at poker to the Axiom and dropped him for a pack of robo-bros. The real tragedy is Vectors have no intelligence or personality and really he's just a very troubled boy dealing with a load of his own facsimiles.
Scenario is Outlast, given the difference in unit compilations of the armies I've got a base level advantage. I lose the roll and get given second.
Terrain is of slightly larger size and not in the centre for some variance.
CoC have a house in the centre, it provides a very safe haven outside the killbox, however I was optimistic it would cause problems in contesting both sides. There's also a hill on their left and water on the right.
I get a long trench on the left, a defensive forest in the middle, a forest in the right zone and some clouds way off to the right that do nought.
Going in, I'm concerned about Orion Feat with Grounder Pounders wiping out to much of my stuff and Jaga's feat not doing that much in return. Gravewind basically only exists to make Spell Piercer get cast, which is enough to make me want to do it.
Totem Hunter preys the mechanics unit. If they hold back to deny Prey they won't be scoring, leaving CoC only able to milk points from the zone with Orion. Seems good.
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Round 1: Convergence run forward, splitting around the house. Three heavies go left, two go right, Servitors and stuff mix around. A couple of the Assimilators try to scatter templates forward without success. Avenging....Force? Orions Good-Big-Brother-Syndrome is up.
I'd initially planned to throw out my upkeeps and just do some positioning, however a few Croaks can get shots on the right side Assimilator. Gravewind isn't super high value beyond forcing Spellpiercer to be cast, ergo it's Battle Host and Spellpiercer time.
Your list bad and you should feel bad: Ayep, Jaga needs a Bone Shrine, then this wouldn't be an issue.
She does that, hangs way back so I don't randomly die to gunshots.
Posse move up on the left, they bunch in a really stupid way that ensures multiple of them can be ground Poundered. Just indefensibly bad positioning here.
They also get a Bone Swarm, who just walks up. I'm focusing my Fury generation on as few beasts as possible to limit how much of hte battle group I lose if Orion feats.
Centrally I have one of those running hot beasts as a Bone Swarm that goes into the forward toe of my defensive forest. Feralgeist and Bokor/Shamblers fan out behind.
Your list bad and you should feel bad: Incoporeal versus Magic Bullet and Spellpiercer guns list. Basically a worse option than the Bog Trog Trawler in its opening outing, not a fan match to weigh the two up.
Right side, half the Croaks move forward, half stay back. This is a matter of attack range, but also preserving the unit while trying to fill up the Vault to max with Souls.
It takes two croaks to get the oil through the Shield Guard Servitor, then three throw Darts. They do reasonable damage and I'm happy with it, much as being a CoC Vector it's weird Grid layout keeps its systems safe.
Incidentally, now that I've played a good chunk of hordes, while beasts are expensive the regualr debat about their cost versus warjacks gives insufficient weight to how much having systems that can die really sucks. No, mad Dog spam was still bullshit. Just saying.
The Vault chills out here toward my back flag.
Tinker, Mist Speaker and Swamp Gobbers all fan out in various ways for future work.
Your list bad and you should feel bad: Mist Speaker is obviously a trash model in this list, given he's there for Rasks gun.
The right side also gets the last Bone Swarm who runs hot on Fury and goes into the forest in the zone.
Totem Hunter is trapped in a bit and has to Jump to be behind the vault, intent being that he has the range to charge anything in the zone.
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CoC 2: Fire does a good chunk of damage to the right Assimilator.
Orion feats and puts Magic Bullet on a Diffuser, hangs back next to the house.
On the left, the two Assimilators and Diffusers move up, shoot and reposition back. That's not annoying at all.
The Magic Bullet kills the Feralgist, while the shots pop two Posse, the forward most Bone Swarm and leave the Bokor of the Shamblers on one box.
The Cipher targets a Servitor to put some rough terrain in a location inconvenient for the Posse.
The various attacks also whinged the remaining Posse leaving each down a box or two.
On the right the damaged Assimilator gets healed, pops some Croaks Raiders and puts the Totem Hunter on 1 box. The Inverter goes in, kills more Raiders then repo's back, using the forest to stop the Bone Swarm charging it.
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Minion 2: The Orion feat felt like it was weathered pretty well really. The CoC flag has three Vectors in contest range, however the centre of the board is looking good for me. Plan is to feat to clear out the repair dudes and bots on the right and clear the Vectors.
Shamblers spawn forward, they charge forward to get into position. The actual attacks don't do very much.
Jaga then moves up, she ends up needing to be far forward enough that she says sod it all and goes to score the flag. Her feat gets 6 models, so pops the repair dudes and most of the Servitors on that flank. Signs and Portents is up.
Jaga is now forward enough that I fear her imminent demise, so the Sacral Vault shuffles in front of her as a blocker. It shoots up the Inverter, does reasonably well.
The Wrastler stays in the back and puts Rage on the right side Bone Swarm.
Said Boneswarm walks up to the Inverter, maxes Fury to leave it on about 6 boxes.
Totem Hunter charges, gets the kill, cycles Prey to the damaged Assimilator and sprints to be behind the forest.
Croaks spread around, they kill the last Servitor toeing the right zone and fail to do anything to the hurt Assimilator (I got one shot on it, should have tried to drift Oil instead of the unboosted Dart).
On the left, one Posse gets a charge on another Assimilator (Ye gawds that is a tiring name to write multiple times), it does...some damage? I don't remember, can't have been to bad.
Another Posse runs up to jam things on the hill, the leader sits in the trench trying to shield this flanks Bone Swarm.
Tinker and Bellows Gobbers just chill out in the wastelands.
I score my flag and the right zone, now 2-0.
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CoC 3: The Convergence list proves to really not be a fan of getting jammed, those two Posse up in their face cause far more trouble than they should.
Left wise, the living arc nodey dude dies to a Posse free strike.
It ends up taking both Assimilators on that side and a couple Elimination Servitors to clear them away.
The left Diffuser moves up to contest my flag, hits the left Boneswarm in the Trench for some flareness.
El Cipher had moved up with Avenging Force, then charges the Boneswarm. Brutally kills it and the last Posse, then repositions into the trench.
Right wise, the damaged Assimilator (No Induction node or gun) moves in and flails. The Diffuser on this side has Magic Bullet, it moves into the zone to kill a Croak Raider, the random bouncing bullet goes in one ear of the Totem Hunter and explodes his face.
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Minion 3: Game plan isn't going askew, so continue to push the right zone and keep Jaga safe.
Jaga puts Gravewind on the Bokor, throws out Signs and Portents and backs up.
Between the Croaks and the re-Raged right Boneswarm the right side zone is cleared.
The Vault aims, mages to blow up one of the Assimilators on the left (It was daamged earlier by the Posse charge, fire dice were still involved).
The Bokor burns most of his Shamblers to kill the Diffuser contesting my flag, which the Mist Speaker runs to in order to score.
I get my flag and the right zone again, now 4-0.
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CoC 4: The Vault gets Flared and charged by the Cipher. It needs snake eyes to miss and is rolling dice minus 2 on damage. Does about 5.
After that the only model that can contest my zone is a lonely Servitor, so CoC concede.
Sign and Portents is good. Yes, I am an oracle delivering fresh news.





