Monday, February 17, 2020

Oblivion Game 15 - Jaga Jaga1 (Will Work for Food) vs Zaateroth1 (Dark Legacy)

Oblivion Game 15 - Jaga Jaga1 (Will Work for Food) vs Zaateroth1 (Dark Legacy)

Why yes, I do forget Death Rage with alarming consistency. Like this game, where it also doesn't get triggered at any point.

Into Infernals once more, this time into Zaatboi.

Still running Jaga, cause lazy.
Squidward Family Reunion (Triple Swamp Horror, Dahlia, Voids, stack of rando solos) for me, Zaatboi has a gate, starting with 4 heavies on the board (three punchy one assaulty), two of the Arcnode Lessers, double Cultist units, the lesser caster.

I win the roll, end up first on the side I want due to opposing laziness (yat Sloth!). Playing King of the Hill, means I get a good building on the left side to enable contesting. Ostensibly I have a defensive cloud, given the amount of opposing Eyeless Sight that's not going to do much.

Round 1: Did I mention proxies? There's a bunch of proxies.
My stuff runs up, the Squids (Swamp Horrors) are spread across, the Voids split up to take a flank each. Dahlia/Skarath move up on the left, intending to play around with building.
My thinking is that top of two will mostly be about killing the gate and anything in front of it, the nice thing about enemy Static Models being you know exactly where the sodding thing has to go.

The Horrors move up straight up the guts, a pair of the punchies goes into the zone in front of the Gate line. The Gate scatters a shot forward and kills a River Raider, feeding a soul to my right Void Archon. Lesser caster hides behind the left side forest and spawns the Medium pew pew Horror.

Minion 2: I'll think of a line for here later
Plan is to send forth the Voids and pair of Squids to kill the front two Tormentors and the gate, anything more than that is gravy. Delicous gravy.

The Voids are just shy of charging in with their native threat range, so Jaga and the left most Squid pops Elasticity on them. Jaga also casts Signs and Portents. I also mess up Elastacity, defaulting to it costing one instead of two. Whoops. More practice needed.

To stop Countercharge shenanigans from the front Horrors some heroes run forth to engage them. The pair of Horrors behind could have charged forward, that's fine for me as it'll put them in threat range and the lives of Swamp Gobbers isn't a high priority.

The right Void charges the Horrors before it, charge punches it, sprays to kill a cultist and teleport to the right of the gate. The super Shield Guard solo did pop into existence to keep a solo alive, a spiked roll killed it so that was a bonus.

Left Void goes in, smacks up a Horror, likewise does a Spray that pops a couple Cultists and teleports to engage the front to Tormentors. The Horror behind has the option of a counter charge, that Void is the one with Grave Wind so it decides to not bother.

Business time, lets get those Squids in! The left one had to Animus a Void, so it's the two on the right. First one goes in on the left Horror, it pops it without to much issue. Unfortunately I mucked up my measuring/positioning such that an Overtake move wouldn't get either available Squid to the Void gate, this was a poor time to realise this. I end up kill the front two horrors with both Squids being out in vulnerable spots.

The Efaarits try doing their bit, the Gate the hurt badly alas it lives. One shot also popped out the other Shield Guard solo thing, which again got a spiked roll and died. One Efaarit also needlessly moved to far up on the right and was out of Signs and Portents range for the shot.

Skarath runs into the left zone, Dahlia hides behind the house. At this point I realise that Skarath will need Ghostly if he is called up to go into the middle, so the Gator Soul Slave runs into a dangerous position with the optimistic hope of getting a cool Ghost Snek in my future.

I wanted to run the Bullsnapper to the right zone to threaten scoring, alas I was uncomfortable with Jaga's low camp so he chill out to give her the Battle Host (aka I can't believe it's not Escort) armour bonus.

Infernal 3: Alas we are Picless in our time of need. Basically picture me with less stuff on the board.

On the left, the Arc Node ended up with no greater purpose in life so walked over and killed the innocent Feralgeist and the lesser master chick fell back.
Between Crab Claws, Zaateroth aim shots, the medium Horror pew pewing and the Gate shots I lose the central Void Archon, left Squid, most forward squid, some Gobbers, Hermit, an Efaarit and the Gator Soul Slave. The Soul Slave is on me, had to put it in a silly spot due to the failed planning.

Not all bad, one Crab Claws had to come up in my grill to kill the left Squid and zotted off the board from a lack of Essence. Even better, the right most Void survived after the Cultists had some desperation attacks.

Zaatboi did end up feating, so everything has increased defensive and super dodge.

Control points are for smucks, so we that didn't happen for we are obviously not smucks, more Cannoli-ish.

Had I remembered Death rage, a Squid could have effectively killed an extra Horror by dragging it forward out of Cultist Essence top up range. La sadness.

Winion 3: Ink! Spray it now!
Long play wise, I can get to 3 points this turn by holding the sides, whoever I won't be able to meaningfully contest the centre and the Infernals can push for either side. Left would be Dahlia/Snek on the right would be Jaga and bit pieces. Seems bad.

Zaatboi murder it is! I beleive he had two transfers.

Jaga casts Signs and Portents, shuffles up and Ghostwalks the last Squid. If this doesn't work at least the death will be quick.
Skarath pops the enemy objective and Arcnode Lesser as busy work.

The Archon is fuelled up on Souls thanks to the Gobbers that died for the greater good. Pops a soul for incorporeal, charges Zaatboi in the back. Boosts to hit his melee, lands them and does good. I think I opted not to spray in case a Horror ported in the way of the Squid, could be wrong on that.

The Efaarit pings the gate for some damage.
The Squid then charges the Gate, unfortunately it takes two initials to kill. Gets to Zaat, just manages to land its final attacks to sneak past the transfers and pop him.

Success!

Overreached badly overon, just assumed the Gate would be popped and would feel like a comfortable attritional position. Hermit should have just started directly across from the gate to run pell mell at it, like Gator Soul Slave should have been near the building from the get go for Ghostwalk shenanigans.

I love triple Squid, though really I'm probably in denial and attached to the Squidward Family Reunion name. Should swamp a River Raider and a Squid to get a Wrastler in. But Muuuuummm.....