Thursday, October 31, 2019

Oblivion Game 9 - Maelok (POSSSSSSSE) vs Child1 (OH GAWD CLOOOOOCKS)

Oblivion Game 9 - Maelok (POSSSSSSSE) vs Child1 (OH GAWD CLOOOOOCKS)

Playing into a returning Circle god from a different era, now flinging out some edge lord faeries as they get back into the swing of it. The Misfits had a short stint as Wrestlers which is weirding me out.

It's Child with loads of Clocks, a Skin and Moans, Cage Rager, Hound, Support stuff including the damn Hengehold Hermit fella. It's probably a Rask drop, opted to try out Maelok again anyway.

Maelok still limping along with a Dracodile and triple Posse, now with a Blindwalker. Bosun Grogspar Gator style either wasn't out or I hadn't noticed it at the time, so was not present. Going in I was very concerned about how many Posse would have to die to crimp up heavies, plus Clocks porting around on losing an aspect seems like it will be annoying.

Spread the Net, I got first and a side with a defensive wall/trench/cloud deal. Central zone has a lopsided forest. Grym get some irrelevant water and an offensive forest on the left.


ROUND ONE: I get constant ad spam for a spell check app that at this point is basically promising to improve my sex life and make me understand Kant
Stuff runs up. My thrill at all models surviving transport is instantly demolished by a Feralgeist popping apart. Sigh.

Dracodile is off centre to be a lazy way for pathfinder through the forest, not a huge deal anyway given the access to incorporeal. Posse spread liberally around as Maelok cowers in the centre, the Bullsnapper and Blindwalker lean to the right to score the defensive rectangle.

Grymkin respond by running up with a spread out line of Clocks, enough for a Posse member to get onto each one if desired. Skin and Moans edges out the front. Hound goes to the far right.


Minion 2: Well, it's right there isn't it?
The Skin and Moans is bait, still worth killing before it gets corpsed up. I decide the minimal attacks on the clocks with auto heal isn't worth the time and energy.

Dracodile shuffles forward and sprays the Skinner, then the Soul Slave shambles up and lands Mortality. There's probably an argument to do this the other way round, however I like the surety of landing the debuff from the Magical 4 fella versus an extra two damage points the Spray would do.

Maelok stayed cowering in the trench and feated, if it was to be any turn it was this one.

Posse all surge forward with a few chumps at the back for optimistic resurrections. The Gold Posse easily kill the Skin and Moans, in an ideal world they would have drawn out the Hermit scroll, early spikes made that an overly optimistic take.

Feralgeists go on flag score/contest duty.


Clockwork 2: This Orange Doesn't Need It's Skin To Beat You Down
Hermit advances and does Ruin. This was an awkward reminder about the penalty of laziness when it comes to checking new models abilities.

The Cae Rager gets stronger from Karianna's faint praise, along with the Clocks surging forward and pumping up their Fury I lose 7 Posse. Ow.

The Hound ends up in the corner of my rectangle and the Fairies Rectangle is cleared up, so this isn't great.

Score is 0-1.


Minion 3: This Grey Matter doth leak so
Alrighty, seems easy enough. Aim this turn is to pop the Cage Rager to get Mortalities out, move the Blindwater to deal with the Gorehound net turn, give up on teh armour and resurrect our way to a painful attrition win.

Except Discord stops orders and the Purple Posse can't charge in for the desperately needed boosted damage attack. This discovery throws me for an utter loop and I think my forebrain (hindbrain? one of the sides? The memory of the mullet that engineer in his 50's had at work a decade ago?) kicks in, so we do bits of the original plan poorly.

The Dracodile is more confined than anything else by the theoretically shielding Posse, should have been a larger gap between the models. He ends up critting the tail to knock the clock to his right into the Cage Rager, then rolls poorly on his to hit on the other engaging him.

The Posse surge....well, amble inefficiently into the Cage Rager, they do sod all damage even with the help of the Hermit.

Gator Soul Slave ends up doing a Venom to kill a pair of Gremlins, the Blindwalker ends up stomping forward and arcnoding, intending to Venom the Toad dude to let me score the Fairies flag.

Yeah....who'd a thunk that a Fairy Toad would be like all other Toads in the game and immune to corrosion? Not this genius. I blame hypno-toad for reasons both petty and vague.

Maelok ends up Death Pacting, Feralgeists contest around. One on the left actually charges a Gremlin Swarm, hits, then only does a couple boxes. Yeesh. That one deserved to be destroyed by his own ability.


Clockwork 3: Just clicked that this is the name of a Convergence theme
It's cleanup time for Gryms.

Hermit does Ruin again. Completely forgot I was meant to kill him.

Child charges up to kill a few Posse, pass out some buffs. Clock and Cage Rager go in and kill the Dracodile. Hound frenzied on a feralgeist for nought.

Bone Posse and a Purple grunt get smooshed.

No points scored.


Minion 4: Pablo Escabar escaped to be a guitarist in The Hives and I feel this should be addressed
We've got one chance at this point. We have to kill the Child. In an Annabelle kind of way, the Crocs are the good aligned side here. Sort of. In a shades of neutral kind of way.

Child has low camp and is under Ruin, we must avoid triggering Sacrifice at all costs. She's positioned just out of Cage Rager Arcane Vortex range.

The Gator Soul Slave crawls up, has to avoid the Discord Chicken. Pops Mortality on the Child (Dudes worth his weight in fried Optimus Primes).

Two Purple Posse go in, Child's armour is low enough that they go through the Transfers. Child still has about tenish boxes to go I think, is pseudo armour 13 with all the debuffs. 

The Posse didn't succeed, luckily we have a backup. A Venomous backup. The Gold Posse chips at the Cage Rager, it hasn't got immense health yet. Maelok charges it, navigates awkwardly through his attacks and just manages to kill it with the right weapon to Reeve it's Fury and go up to full, Child then gets hit with a stack of Venoms.

She lives on a handfull of boxes.

Alright, back up to the backup, once we determine nothing else can charge in and the Witch Docs are way out of range to Explode a Posse on her.

The Blindwalker, unexpected hero of the hour, lumbers forward to pick up a Clock and throw it at the Child. lands it, beats the strength roll. is half an inch out on the distance, Clock scatters somewhere irrelevant. Sod. Game called, Maelok dies with trifling ease from here.


Think this was enough to shake me from Maelok for a while, he's not clicking. For an attrition caster I sure do end up needing to Hail Mary attempt a lot with my feeble Posse skills. Rask would have been a better drop from the get go, with poor positioning abedding my complete breakdown of a turn 3.

Hail Mary wise, last thing I think I coul have done is used the Bullsnapper to slam the Clock to be thrown and hope the angle gets the 5" range for the throw up, alas I put a Purple Posse in the way early on in the turn.

Sod the undead for a while, time for tentacle action.