Reps collated here.
Had to move most of my minis onto the dining table to swap out some shelves, I blame charity (My town does a big book fair thing where everything is super cheap).
Puzzle pic here, can you find:
*The Skorne symbol
*Menite mob 1
*The Pencil
*A dazed and confused Bloodbowl team
*Another mob of Menites ("Mob" may be a loose descriptor at best)
Answers here, this piccie courtesy of one of our local legends (Thanks Original C!).
Anyway, another game of Maelok with the nabbed WTC list, trying to nail down what I want to change in it. This time into Abe with Baldur2 in Bones of Orboros.
Pairing wise it would nominally be Maelok Posse/Rask with Lessers vs Baldur2 Bones/xxxx Tharn. Slight chicken pairing matchups, in that Maelok reads to me as being better into Tharn whereas Rask would do better into the Bones. it's only slight though as both seem playable.
Maelok (Blindwater Congregation) - Dracodile, Gator Soul Slave (Req), Wrastler, Bullsnapper (Req), Gator Witch Doc x2 (1x Req), 4x Posse (1 Max, three min), Swamp Gobber Chef
vs
Baldur2 (Bones of Orboros) - Megalith, 2x Ram Hands, Woldwarden, 2x Wells, 2x Sentry Stones, 2x Shifting Stones, Blackclad, 2x the Stone healing dudes holding an egg, traitor Gatorman Bokor with Shamblers
Scenario is King of the Hill, though given the flanking rectangle zones I suspect it's actually some form of ridge. I lost the roll, Circle picked first. There's a central obstruction (Ruled to be 4" high, so huge bases are seen through it), I get a better theoretical contesting point if I get outed of the zone. The centre circle zone also has a pair of trenches divvied up between both sides. There's some forests, water and a burning cloud on the table, to be honest I don't think they make much of a difference.
Circle 1: ...why is Stone Henge moving? That doesn't seem right....
Sweet delicous proxies:
* Huge Bases are Wells
* Gator Pot Pusher is the Bokor
*Convergence small base dudes (Obstructors?) are Shamblers
Both Ram Hands move up then get ported forward by the stones. Megs chills next to the left well, the factory produced characterless Wold Warden is next to the right Structure.
Both wells pop out the punchy chick solos that get around tough.
Shamblers are central, Sentry Stones are split on each flank.
Very even forward movement. Note: Awful description paragraph above, pretend to consider re-writing it.
Minion 1: I've decided I do like Fiona Apple
The Ram Hands are further forward than they have any right to be. What is this madness?
Ranged attacks are very limited in the Maelok list, so this round is mostly repositioning with a view to scoring it up next turn.
Left side gets two min units and the Bullsnapper, the little beastie is lined up to have Line of Sight o the opposing objective with the thinking that it'll get pathfinder from feat to charge it next turn, assuming clearing the zone is doable.
Centrally the Gator Slave takes a couple damage to Mortality the left Ram Hands which the Dracodile sprays, the optimistic hope was to spike out an aspect, that didn't happen. Not a biggie, Ram Hands can't get to me anyway.
Maelok hides behind the Great Beast and throws up Death Pact.
Wrastler heads off to the right side to score that zone later on.
Circle 2: You were drab little Gators once...
Leftwise, the Mannikins move up and spray at the two Gold Posse grunts, damage them both. The Well solo pops one as does the Ramhands. Baldur plonks a wall out to stop the Dracodile getting a free heavy. Megalith moves up behind the obstruction and puts Roots of Earth on said Ramhands, Shifting Stones triangulate around him.
Centrally Shamblers run up, though the Bokor is accidentally left behind. Baldur and the Blackclad go into the Circle side trench.
Out right the Wold Warden sidles up as the Ramhands, Mannikins and free Well solo murder chick hang out in the rectangle zone. The Well on this side pops one of the Bone Posse (The Max unit).
Minion 2: In which our plans are foiled
Simple enough, we kill the Batman. By which I mean the Shifting Stones. Hoenstly, this might not be the ideal top priority, I think I've just been scarred from being in the Mark 2 Mike Puryear club.
My thinking at first when the Shambles was moving forward was that the Dracodile would be popping the Swamp Shambler Bokor, his cowardice means that's not happening. The plan is to feat and ideally score both flanks.
Maelok stays central, popping feat, Death Pact and Rage on the Wrastler.
Leftwise, the last Gold Posse walks through the forest and eats the solo murder lady the Well spawned.
The Purple Posse, even further left (If you were coerced into working for Barnabas, you would probably have wistful notions of Anarchy too) eat the Mannikins in the rectangle, one of those also goes into the objective and knocks it down to about 5 boxes.
The Bullsnapper charges said objective, toeing the zone for the score. Botches the damage roll, does a solitary point to leave it on four boxes. Rats. Accursed POW 12.I opt to not bother making the second attack and going for the lucky 10 on damage, given the Snapper is in a position of death I find this mid game logic questionable at best.
Centrally our life is a bit more win focused, the Gator Soul Slave has just enough movement with Deathride from the Witch Doc to get up past Baldur's Rock Wall where it Mental Forces and uses it's magic pew pew to pop one of the Shifting Stones. Die you rotten rocky blaggard! (Blaggard has bizarrely few good gif references. I choose to blame google rather my refusal to check page 2 of search results).
The Dracodile shifts around, keeping the building in the way of Megs, outside of the Ramhands natural charge range and uses its Spray to ding Baldur (Gets transferred I believe) and kill the Blackclad, as Hunters Mark is annoying.
The Bone Posse go, using their Blood Thirst prayer for extra range vs living. One is further forward, he goes into a Shifting Stone. Bounces off it, so that wasn't great.
The unit leader lacks good options so just eats a pair of Shamblers, the remaining two Grunts however get to go in on Baldur. It's not likely to work, it is something Circle will have to deal with.
Get three attacks, Baldur is cleared of Transfers and on about half health.
Right side the Raged Wrastler goes into the Ramhands. Didn't account for it having Roots, so this is basically an exercise in dismal failure (checking with ye olde calculator shows this to beabout a 1.5%. Good choices were not made.).
The Grey Posse go into that flanks rectangle and kill two of the Manikins and the other Well Spawn murder person.
Partial success of a turn? Cracked a Stone unit, killed some annoying solos, pulled some attempted Zeta vs Sean Connery stuff. However the lack of scoring and now poor positioning of my non-Dracodile beasts is potentially ruinous.
Realistically this turn also plays out very differently if Baldur had feated.
Circle 3: I don't have the wherewithal for this new title every turn format thing.
Looks like I missed a pic. Well, based solely on the Wrastler competence can't be expected.
Baldur takes some sweet Corrosion damage, is nervous enough that he opts to not cut himself for Fury. The Objective heals itself, now on 7 boxes.
Leftwise, Megalith comes in and kills the Bullsnapper with ease. Sentry Stone ports into the zone, it's Mannikin attack and the Well pops a Purple Posse. Damnable ranged RFP.
The Ram Hands backs off as Baldur dropped its defensive wall.
Centrally the Bokor charges into the two Posse on Baldur, their armour is to high on Maeloks feat and he burns most of his Shamblers without causing either to go down. The Wold Warden comes in on the right and manages to pop them, letting Baldur fall back and pop feat. He also gets rid of his Wurm tokens.
Rightwise, the Ram Hands starts pounding the Wrastler with Earths Strength up. To my delight the Big Gator lives, albeit on half a dozen boxes of just Spirit remaining. At this point I regret spinning up my Beasts for so much Fury.
The Well and mannikin on this side don't achieve much, the Sentry Stone on this side decides to get out of dodge and ports back toward the Well.
Minion 3: Started from the Swamp, now the whole team is.....some are here, some dead, some RFPed.
Do people remember Drake song? Dude drops a bazillion singles a year.
Pull all the Fury off the Dracodile, Wrastler heals a box from the objective and Frenzies, bounces off the Ramhands. Rats. Then again, I'd planned to throw the Wold away based on a misinterpretation of Roots of the Earth (The only rules clarification I found was from the opening weeks of Mark 3, assuming at this point that it is the way to go), so really the frenzy just saves us the misplay.
Not many viable murder targets this turn, however the centre zone isn't strongly contested thanks to the left Ramhands not toeing the zone so the plan is to get the King of the Ridge points in the centre.
Leftwise the relevant models are not affected by Baldurs feat, necessitated by his need to retreat rather than moving sideways when he popped it. Doesn't help me to much though, the plan here is just to contest this side for the most part.
Maelok respawns one of the Gold Posse, who just jams the Wolds while his boss charges and damages the Sentry Stone. The Purple Posse charge around, two of them finish off the objective while the third fnishes the Sentry Stone. No viable ways to score the zone myself.
The Gator Soul Slave backs up to behind the building, Mental Forces down to 2 boxes to Mortality the Wold Warden in the centre zone.
Maelok rages the Dracodile, I've decided at this point I'm better off respawning where possible and not bothering with Death Pact. My choices are limited somewhat as several Posse get finished off by the RFPing Wells, those things being Jerks and all.
Dracodile moves up, kills the Wold and the Shifting Stones that ported up to contest the flag.
The left side Witch Doc runs up to the flag.
Other Witch Doc puts Ghostly on one of the two remaining Bone Posse, letting him extricate himself from his current spot as they both charge the traitor Bokor and kill him off, clearing the zone. The Traitor is survived by one Swamp Shambler. His Life Insurance is not great.
Right side Wrastler had Frenzied, so it's just the Grey Posse. They spread out, eat a Mannikin and the leader charges the Sentry Stone with his 2inch attack for about 3 damage points.
I score the objective, centre zone and flag, now 3-0.
Circle 4: We fight you on the beaches, provided they are to the side and far away from Princess Saltine.
Left side, Ramhands kills the resurrected Gold Posse member and toes the centre zone.
Megalith toes the left zone, kills a Purple Posse and embarrasses himself against a second. The Stone carrier dude and Well try to clear off more Posse, end up injuring a Purple bro and that's it.
Centrally the other unit of shifting Stones moves in the way of the Bone Posse, the Shamblers runs and contests the flag. Baldur moves over to the edge of his defensive forest.
Right side the Ramhands kills my objective, the Well and Sentry Stone kills the two Grey Posse contesting the zone. Baldur also plopped down a wall to stop the Dracodile being able to get a charge on the Ramhands.
Circle popped an objective and scored the right zone, now 3-2.
Minion 4: Please, no more hitting
Plan is to keep Resurrecting to contest on the left, keep scoring the flag and and push Circle out of the right, wall be damned.
Leftwise a Purple and Gold Posse are brought screeching back to life, the unit members that can attack chip Megalith and murder the Stone Carrier dude.
In the centre zone I don't have a way to deal with Ramhands just yet, so the zone being scored isn't an option. The Witch Doc moves over the flag to kill the Shambler, stays in a scoring spot. The Spell Slave Gator chump lands a Mortality on the Shiftng Stones, no need to boost so holds onto his last precious pair of life points.
The Bone Posse eat the Shifting Stones, The Dracodile moves over and sprays down the right side Sentry Stone and dings the Ramhands. More importantly it is Blind and out of Baldurs control.
Rightwise, the Grey Posse touches the right rectangle to contest and eats the other Stone carrying dude.
I score the centre flag, now 4-2.
Circle 5: Well, at least we got Soul Brother
Photo is mid turn.
Leftwise, Megalith punches apart one Gold Posse and Crevasses the other, leaving the unit sadly departed. Circle clock out at this point, we play on for a bit to see what happens.
Centrally, the Ram Hands moves to contest the flag while staying cowering behind the building.
Right wise, the blind Ram Hands stumbles back to the Grey Posse who survives the Well trying to pop him. No points score.
Minion 5/Circle 6: The Curtain smells like herring
Little bit more messing around, I contest on the left again and resurrect Bone Posse in the centre who start punching the left Ram Hands for a bit. The Dracodile moves to the right and sprays the right Ramhands again as he is still out of control.
Circle do finally clear the left zone on the top of 6 and Baldur commits into the centre. Alas they can't finish off the Bone Posse and the right Ramhands kills the last Grey Posse for a point, at this point we agree it is somewhat moot.
My next round plan was to bring back Bone Posse and use Ghostly to get one to contest the left zone, have the Dracodile easily clear the right and just contest the middle with solos behind the building as needed. Corrosion and Wurm tokens have kept Baldur relatively unhealthy too, so incidental attacks on him could end up poorly for him. There's probably a full fledged assassination in play, I'd didn't bother to work it out at the time (Probably Mortality, Resurrect, Dracodile Spray, Wtich Doc explode a Grunt attack).
Love the resurrect to contest. Poor Beast use on my part. Circle should have feated a turn earlier.
Happy to change the list around a little and see what happens. Going to remove the Wrastler, which feels like it makes the list dangerously pillow fisted at points. Will throw in some contest solos, switch to Max Posse units and try the garbage Arc Node Gator Beast.
List change regret incoming soon.




