Thursday, September 12, 2019

Oblivion Game 3 - Maelok1 (Blindwater Congregation) vs Borka2 (Storm of the North)

Oblivion Game 3 - Maelok1 (Blindwater Congregation) vs Borka2 (Storm of the North)

Rest of my games are collated here.

BLockader construction impetus is now done with, decided I wanted to Minion it for the next tournament cycle. I'd previously played Arkadius to death and didn't really find a Barny2 list I loved. Other considerations are that Archons are likely going to be everywhere, given their......aggressive....costing....

Archons aren't trivially killed, I wanted something expendable or long ranged to do it. At the moment I've opted to fall back on a Rask list premise I played around with for July-October last year, which revolves around Bone Swarm missiles. Basically you have multiple Bone Swarms, load up one at a time with all the buffs in the world and they can kill most stuff relatively reliably and should they fail they're 7 points. Will Work for Food with Dahlia, Rorsh and other bits and bobs fills that out.

This left me with the pairing question. Maelok, Barny1 and Calaban are all relatively undelved by me, reasoned I'd start by trying out the Posse bro, given I own a stack of units I've played rarely. Plus the plastic Posse models are juicy, like cooked croc is meant to be (Supposedly, so far when I've come across it I haven't been impressed). Plus the unit leader always looks to be getting their groove on.

Unrelated, unsure if I like Fiona Apple's music or not.

I put together a traditional Maelok Blindwater of basically as much Posse as possible and a garbage Battle Group. I was looking at it with mild disgruntlement, then the WTC lists dropped and one of the sadly few Minion lists had a Dracodile. Sold. Also had small size Posse units which.....well, guess I'll try it and see, normally I find non-max sized units distasteful.

Maelok (Blindwater Congregation) - Soul Slave, Dracodile, Snapper, Wrastler, Max Posse, 3x Min Posse, 2x Witch Doc, Gobber Chef

Usually also prefer more cheap garbo solos to fling out into scoring land. That said, now we're pursuing a proper tourney style list the intention is to play a list iteration a few times before changes. 

Lined up a bash at our local shop into a returnee from early Mark 2, flinging down some Trolls.

Borka2 (Storm of the North) - Mauler, 2x Blitzer, Dozer and Smiggs, Stone Unit + Northkin Elder, Whelps, Boomhowler2, Moses, Hooch Hauler

Scenario is Bunker, so we both get a defensive rectangle/objective and have to fight over three flags on the centre line of the table.

I win the die roll, pick first. End up with a side that has a defensive forest and pond. Both flanking flags have a wall that allows one side super defensive contesting, centre has a fog cloud and trench, the Trolls get a defensive forest and fog that aren't to awful for me to deal with. I take repair for the objective, Trolls take Eyeless Sight.


Maelok 1: Onward!
Maelok is central, pops Death Pact to form the habit and has Soul Harvester on the Max Posse unit (Bone Squad). Dracodile is to the right so it can stomp through the forest. Posse and solos are bunched around.


Borka 1: Bearka' you didn't
Everything moves forward, a Blitzer on either flank, Hauler on the left. Stones gets maxxed out and Battlecharge is thrown up.
Bearka moves up aggressively. On zero camp. Hnnnnrgh.


Maelok 2: Kill the beast!
Dammit Bearka. You put yourself right there. I know going for him is a fools play, he's zero camp yet in range of the stone and Stumbling Drunk from the Hauler. And yet....

Attrition wise, I think it plays alright to my slight edge? Posse can spread out and jam, no one will be scoring the flags realistically this round, it then becomes a game of managing how many Posse get killed. Mini game between the Huge bases as well, if I pop the opposing objective or the Hauler moves further than 4" away from it then I can blind it and not have to worry about it for a turn. I did miss the Targ spray at that moment, though that's from a Jaga list that never really worked. Dammit memories, get out of here.

I discard those seemingly reasonable thoughts. If the Dracodile spray lands and Borka moves toward me, then we can go in, if he doesn't then we re-position for attrition without losing too much.

Dracodile shuffles up, lands the Spray, Borka moves an inch towards me. Sod it, good enough. I can get Mortality and two Posse on him, with the right Stumbling moves I'll get another Posse and maybe the Witch Doc Strikes.
Maelok shuffles forward, lands the unboosted Mortality, pops Death Pact and feat. The Feat was necessary to ensure the available Posse could get in.

Pair of Posse go in, the opening charge gets in. Borka stumbles......compeltely out of range of the other Posse member. Well, we hemiphened that up.

After that it's a matter of running Posse around to jam and contest spots. The Snapper runs up hoping to be a Fury delivery bait. Wrastler runs up next to Maelok.


Bearka 2: Ding dong the witch.....is me.......sod
The Hauler comes forward, kills one Posse in melee and oils'sprays the pair of would be assassin Posse down to a box each. They are then polished off by the Axer.

This clears the way for Dozer and Smigg to slam the Bullsnapper into Maelok. My poor decision count was climbing. Borka then charges in, doesn't have tomuch trouble poking Maelok to death.


Well, that's what happens when you take the risky play and position poorly versus the longer reliable plan.
The biggest opening mistake is going for the assassination. After that there are a mainly position errors, especially the Wrastler which should have been in front of Maelok.


Not enough of a play through to consider any list changes, balancing Posse numbers vs Dracodile vs Armour cracking looks to be the tricky balancing act.