Sunday, May 12, 2019

Game 400 - Gorten1(Irr) vs Child1(DM) - OTC Round 1

Game 400 - Gorten1(Irr) vs Child1(DM) - OTC Round 1
Epic Pit

Gurg. How do I war dolly? Prior to the team event I thought I hadn't had a game since Cancon, completely blipped on the Circle game in between. The rust is real.

Anyway, Oceania Team Champs! I threw down Gorten because I enjoy him. That list with Bashers and what not. Other list was Cyphon, only really there if there was a list of unpushable stuff to kill. About  80% of my marked drops were Gorten, intent being to play Assassination.scenario because attrition takes to long.

Opening team is the state smooshed into the south east corner, it was a team we had as mostly reasonable matchups on our grid, though I wasn't super enthused about the prospect of either Crucible Guard or the Slayer spam they had. Matchups were 4 Gorten/1 Cyphon.

We won the roll, defaulted to table picks which is our marked preference. Or possibly just mine, I do have a habit of declaring a table very early as being "mine".

I got the Grymkin, with a traditional Child Menagerie and a mixed Heretic Bump list. Comfortable into either, we're playing Championship belt specifically on the lone table with a forest smack back in the middle that would otherwise make my feat less Scenario busting.

Should be noted in the format that every table has a different scenario, done as an alternative to weirdo terrain.

Ends up as Child, so the key thing for me is getting rid of the Death Knell so I can push their stuff without interference. Sacrifice/Ill Omens taken as the other Arcana.

I win the die roll and select first for sweet board space. Both sides end up with a forest on one side next to the zones, a trench on the right and a hill for the Grymkin. This was a light terrain board, I was down with that.

Piccies super limited, lighting was garbage anyway (semi busted downlights aren't great).


Round 1: I run everything forward, not exactly much to fear given the limited enemy ranged stuff (Twilight Sisters have a pew pew, Child has the "go away" spell).
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3-KVBXhgfJae5_10ySkjf6I01j9BiS5MUBy2dDaT5JcVgCR_Vrjoft87uaXATK298fhluZeIpHRWM4fwXW9PNa5G-8WIDMmZLnbx1aDNMM0UwSTbf1e2FgaIFVLg8sircvPOgQdCBDE5S/s1600/childpush.gif[/img]
The Press Gangers fan forward, Bunny jacks are spread out in the back field, Bashers/Gorten up the guts.
Grymkin move up with the Death Knell, Child and Beasts in the centre, Dreadrots on the left and a super flanky Gorehound near them.


Merc 2: Alright, three step plan.
a - Kill the Death Knell. Only model that can't be pushed, it's centrally placed and stopping me from either pushing a Skin and Moans into the boonies or dragging Child in for some homicide.
b - Kill the forward most Skin and Moans, it's in the forest so on the push might find a way to contest the right zone, which is notably not part of my plan
c - Feat if it means I can't be stopped from scoring, reposition Gorten otherwise.

There's a Gremlin Swarm toeing the corner of the right zone, let's turf that nonsense early. It's also out of Child's Control, so can't Ill-Omen. The Bunny nearby got magic from the objective, so wanders up and trivially pops it.
The Gun bunnies jiggle around, they pop some shots to kill Pumpkin head troop dudes to feed Alexia2 some Souls.
Eiryss and some other stray shots go into the Death Knell, damage it a little.
Alexia rocks up, plonks down three Thralls who charge the Death Knell.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDx_xuopzxPyIEP7Z_tlaY9luGnRbzCNliXee6nF1QZz-1C5igYnzweScyTaIrz3yJ-LKdmxCDDGPkepu3JzszHI9huzyVIyJ-2QhpVr8kqbhUSjPyTphU-D-AUwcowHm2WuftoD59nG-h/s1600/skeleton.gif[/img]

They do.....five damage between them.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizmUYuR_86EIsg4CyyupU5eGe_Oac1MJ3kl3eXxfnpvAd4ms_UiNZzKvh3aSyirO4KVauH0K1RD1MeEZTBAUao5TVJ_NC967Lf0F6gLCHLYPCPuu1mToivjT7moityLY2glR365847xAHc/s1600/skeletonb.gif[/img]

Alright, this is not a feat turn.

Still worth dropping attacks on the Skin and Moans, even if Sacrifice pops it'll be worth it.

I forget to Aiyanna until after I move the Pressgangers in, so that wan't great (Cage Rager was in Arcane Vortex range of the Death Knell, ergo she wasn't used their). The Gangers do well anyway, taking out about half-ish of the stabby stabby beast. It's still long odds, however it's worth it just for the board presence and potential spike, so I send Acosta in. he also flubbs his damage roll.

Gorten moves into the middle of the board, Bashers run up in front of him.

Oh, Anastasia also comes out on the left side of the board and goes into the super flanking Gorehound, does a nice whack of damage and prepares to die.



Grymkin 2: Thankfully a kill run isn't super viable on Gorten with distance and stuff in the way.

The Faeries move up and stab the front line of Press Gangers and Thrall Warriors, kill half of the Pirates, all the undead and Acosta. Death Knell stays where it is, Child runs around it, ending up just toeing outside of the killbox.

The Gorehound eats Anastasia. Messily. A Gremlin runs into the right zone to contest.



Merc 3: Alright, similar plan to before, though now with a specific scenario bent given that the Faeries didn't get to push up into the zones.
The left Press Gangers move around, they eat Dreadrots and feed souls to Alexia. Sacrifice triggers to heal everything up, sadly inevitable.

The right Gun Bunny gets magic from the objective again, goes to kill the Gremlin Swarm that run up to it. Sadly the damage roll is botched like a Salmon swimming in those Glass beads ritzy people use as Garden stones. Aiyanna has to magic the spray bunny, who does manage to get that job done.

Eiryss wings the Death Knell, the Crabbits having moved away to finish off toughed out models outside of Solid Ground. Alexia once again drops three Thralls, they go in and leave it on 5 boxes. Defence 12 shouldn't be working this well. A Gun Bunny gets a chance, pops a shot, kills it to the box. Woot woot.

A Basher moves, Gorten gets punched up by Grogspar for two inches, can still walk to where he needs to and pushes all the Grymkin stuff in the centre toward their table edge. Eliminators run in to gum them up.

Bradigan and a Gun Bunny kill the enemy objective, I also score all three zones, now up 4 Control Points.
Pic is from end of the turn.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7obz928XSZjHW0OXO_K_CxQ9sZht0FZMTy3ps4rS0BrhhM-aTsCAugsLkEOmobCGKp0zEGZVjmIy1et5aYkv40vHvZJuX-VcOCY1U1qscL3VjdVFAyf4blKXSDPIbj45NuV-ZZP9_Ks02/s1600/s1+%2528640x361%2529+%2528640x361%2529.jpg[/img]


Grymkin 3: Child is so far back she can't get out of the Killbox. Mapping it out, there's no way to kill Gorten or even contest the right zone. The Skin and Moans try stabbing some Kayazy for army points, it doesn't work out, I end up winning on scenario 8-0.


Rest of the team does well, even our local mercenary (the player, not the lists) managed a win after sleeping in and coming in with 10 minutes off the clock. We win the round 4-1, things are looking alright.


Feeling reasonably happy with the list at this point, traditional Menagerie seems okay to deal with.