Thursday, January 31, 2019

Game 396 to 398 - Cancon SR MacBain/Cyphon, 395 footnote

Game 396 to 398 - Cancon SR MacBain/Cyphon, 395 footnote

Game 395 is just a footnote of a 25 point Iron Arena smash out. Bizarrely my opponent played Durgen. I had MacBain, so this was quick and awkward (one turn of missed AoE's, then Counter Measured Eliminators run forward). I win on scenario on the top of 3.


A new day dawns, tis our final day. I'd originally signed up for Who's the Boss, watching how much better and easier Caster Draft was the day before plus the associated effort of keeping an updated collection of all the card sleeves plus hassle of sorting out the casters, Who's the Boss should be considered a dead format in my view.

Plus a bunch of people see Master Chris' beaughtiful painted models get put in an open tray with no foam for transport and it makes them sad.

Not wanting my previous days efforts to be the last games I played before I drop off for an uncertain time to recharge, I went into the 3 round Steamroller.

Also modded my lists the night before.

MacBain lost Hawk and the Mutineers, gained a Talon and Sylyss.
Needed a second battlegroup model that can just toe rectangles and score, wanted a Nomad but that was to much work. Sylyss for the upkeep and Jackhammer range. Also makes it 74 points, which is how things are done.

Durgen got dropped like a hot dumpster fire, I pulled together a list I had sitting around from a while ago. Welcome Cyphon, 6 Monstrosities, Overlords, double Eliminators and three Agonisers.


GAME 396 - ROUND 1.....SORT OF.
MacBain vs Lylth1, Epic Pit

Oh god, it's the Kallus1 nightmare from the Tas trip. Cyphon doesn't want a bar of it, here's hoping MacBain finangles something.

Oh....nevermind, it's Lylth1. Children of the Dragon list with double Raptors.

I lose the roll, get second, don't remember the terrain as it doesn't come up.

Lylth and models run up. I countermeasure and feat on Pressgangers/solos, they run up to jam in.
I realise way to late that Eiryss can strip Lylth of Fury, the Galleon killed two Raptors when there's a distinct possibility he could have just moved up and shot her down.

In any event, we both stare at the table at the end of my turn for about 10 minutes, Legion decides they are gooped and that's that. I'll take it!

There was a couple different Legion players saying they were bored of Primal Terrors. Sweet. Could the Ossrum players follow suit? No? Ah well, I didn't try.


GAME 397 - ROUND 2, LET'S GET MEND-OTHED
Cyphon vs Kreoss1, Invasion

Into Se7an, who is one of those fun peeps I wish I could play every tourney.

There was a Kreoss3 list in the pairing, no memory of what it did. Was keen to give Cyphon a go and Countermeasures being Purified was a bad time, so Mustachio man wants nothing to do with that nonsense.

It's Kreoss1 with a Judy, Tristan1 with a Revelator (Say whaaaaaaat), Sevvy0 with a...Redeemer? (Light jack, pew pews way to many times). Choir, shield guard solo.

Basically have to get Wreckers onto the Collosals early or kill Kreoss.

I get first turn, defining terrain piece being a big whack off forest in the left zone on the menoth edge and a wall in the middle of the right zone.

My stuff runs up, Monstrosities spreading a bit with the primary goal of being in Sac Pawn range of Cyphon. Kayazy hang back, Overlrods go extreme left, Agitators move around awkwardly.

Menoth....unpacks in that way all double Colossal lists unpack, which is to say not that much.
Colossals on either side, Kreoss and light jacks go up the guts.
There is one of htose damn Shield Guard solos, so the Subduer murder plan is a little awkward. I threat 13 inch on a Wrecker charge, so the play around as he opens up on the front most Monstrosities is whether or not they survive the non-spray range attacks, in which case Kreoss dies thoroughly.

Alas, one Wrecker is easily killed, the Subduer on the right loses it's movement and gun arm. Hmm.


My second turn, Kreoss is using the objective as a blocker. I try to plot out an assassination run, would basically be the Subduer drags in a light jack then the Wrecker beat backs off it to Kreoss, the math and positioning were both bad so we opt to threaten scenario instead.

One Wrecker runs to the left as do the Overlords. Cyphon trundles sideways and burns a Drudge to do a Breathstealer on the the left Colossal, to get that in the zone it will now have to run or trample.
The damaged Subduer moves up into the right zone, drags in the Redeemer, buys attacks and takes out its gun arm .
Machine Wraith toes the right zone, other Monstrosities huddle near Cyphon.


Menoth on the bottom of 2: Kreoss shuffles up and pops feat, knocks down basically everything aside from Cyphon (Steady) and Ovalrods (To far away).
The Revelator shuffles into the forest, accepting not getting into the left zone to pop an Agitator and blow up the centre Subduer. Judicator shuffles, shoots down the central Wrecker and the right side Subduer. Two Monstrosities remain, so that's not good.
The Judy spray also wings the Redeemer and puts it on one box of Cortex, so I guess I'll take that?


My top of 3. Sod all left, thankfully Kreoss is in a position to potentially die.
He's got lamentation up, so I have one chance at Gallowsing him in. The Warden could get to him, however he's cmaping a bunch and I lack convenient knock down tech at this point.

Burn a Drudge, the Gallows hits.
The winner of the Masters was wondering past, I force a dice in his hand with instructions to roll a 6.
He does.
But not in the sodding tray, foiled by my own rules!
Forunately I get a 5 and hte damage roll burns a focus. There's a nearby Agitator who can stand and cast Instigate, feated Warden goes in boosting his to hit rolls and gets it done trivially. Sweet.


ROUND 3 - LOUDNESS
MacBain vs Gearheart, Spread the Net

By dint of being the packup day it's a three rounder with multiple undefeated, so have to win this one to have a chance. Crucible Guard is unfortunate here, it's the more infantry spamming one with a Vulcan so they can kill ma doodz with relative easy.

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My stuffs going to get shot down in droves. The plan is to just run stuff forward and try to cap Gearheart.

That's...certainly what I attempt?

I get second, Crucible Guard run all their stuff forward, Vulcan on the left and the train on the right.
This forces me to pop feat on the bottom of 1, MacBain chill relatively far back as Countermeasured Press Gangers swarm forward. Eiryss and Alexia hide behind the central cloud.

We commence preying.

Top of 2 Crucible Guard procede to light stuff up, killing a stack of non-Countermeasured dudes after using the train to Bulldoze the Counter Measure guys. The Vulcan opts to fall back, in an ideal world it runs forward and gets Jackhammered to death potentially opening other game options (Though I have poor tools at best to deal with the rocketmen). Alas.
The Vulcan pot shot opts to strip healing from Alexia, so she is then trivially shot down.

On my bottom of 2 things are looking a little grim. Loads of dudes dead, poor answers to the Rocketman and the Galleon will get shot down next turn. As expected it's time to hailmary Gearbeart away.

I can get Eiryss and the Galleon on to him, provided MacBain can shoot down a Rocketman Ace. Or UA thingy. Whatever, I needed 13's to hit, I ineptly put Puppet Strong on Eiryss instead of MacBain, still feeling the burn of that miss on Maggy in the Masters.

MacBain shuffles up having allocated two to the Galleon, boosts to hit, misses hard. Awkward. The Rocketman dodes back out of range yet still block the Line of sight, so MacBain has to Energise and try again. Another miss and that's all she wrote.

I futz around a bit trying to get some army points destroyed, think all I manage is a Dragon's Breath Rocket team. It's something.

MacBain is on no camp in the open, he is trivially killed.


Certainly played better than in the Masters, more importantly my roaming adventures to find alternate games yielded poor results for a variety of reasons, so I'll try some Monpoc for a bit. An IG qualifier is coming up end of the month, thinking Cyphon and undecided, probably not MacBain as the odds of Crucible Guard seem too high. 


Overall MacBain had random game into things and Eiryss worked far to often, enough to make me ponder assassination builds with other casters. Boomhowler feels both required in the list and not great for the points, with not enough hitting power overall.

The one game with Cyphon was....questionable? Sac Pawn was nice. Need to try again, double Subduer might be better served as Wardens at the moment.