Monday, December 3, 2018

Game 379 - Jaga Jaga1 (WWfF) vs Kallus1 (PT)

Game 379 - Jaga Jaga1 (WWfF) vs Kallus1 (PT)
Standoff

Alright, moving beyond the previous farce of model selections in a list, we try the Jaga list into a matchup it's more intended for. Sadly the Boomhowlers remain. In fact they become a max unit. Look, the options are Bone Grinders, Nyss or Boomies. The Nyss have low armour and cost even more. Mire departed for some juicy shelf time and Ninja Pig came in, he really should have been there from the start.

Standoff, I actually win the roll and opt for second to keep the Hellmouths back some, allow some counter deployment, stop Legion getting the bottom of 2 scenario gameness.


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Round 1: Legion runs forward, Incite probably went on something. Warmongers mostly on the left, Chosen on the right. No little flying Incubi bait dudes, so that makes me slightly happier.

I Gravewind the Dracodile, which is silly. Def 12 is meaningless against Primal Terrors.
Otherwise Battlehost pops up, Jaga throws out Signs and Portens as Alten and the Efaarits can happily move up and plink a good whack of damage off the Blight bringer. Felt pretty noice.

Dahlia gets the left flank to Haunting Melody the Warmongers, with the Key interaction being she has to stay away from Ammok. Ninja pig goes on the right, waiting to hunt out that flanks Hellmouth.


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Legion 2: Kallus pops feat, burns most of his stack healing the Blightbringer, who pops a shot into a Boomhowler in front of the Dracodile. A pair of Chosen get to charge in, they don't do a massive amount however they are annoying.

Warmongers flood up on the left, with the Rotteneye unit going up the guts.


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Minion 2: This was the moment I realised I really needed Targ. Chosen can be mitigated by a Blind spray, however they easily spread out enough that you really need a second pop of Dilophosaurus vs Newman for it to work.

Anyway, we don't have that for now and its Kallus feat turn. My thinking in the list building was you killed the contesting models, then pop feat to get rid of the high defence Incubi. In the actual moment of crunch, that seemed like a bad trade and I'd be better off holding the feat and just paddling. Plan is to Ghostly the Bullsnapper to run and contest the Legion zone, otherwise get rid of the Rotteneye unit.

Leftwise Dahlia moves further up into the zone, Skarath goes behind her and sprays the left msot Warmonger unit that is out of Kallus' control, kills two, one toughs out with Corrosion, another is one box with corrosion. Signs and Portents gets work done it turns out.
Left Efaarit pops one of Rotteneyes boys and falls back, a couople Boomhowlers move in and do some plink shots on a Rotteneye guy.

In my rectangle zone, I completely blip on the Snapper running to contest plan and don't Ghostly him, As Jaga puts up S&P and falls back from death range. The Dracodile sprays down a line of dudes, blinding a Chosen and taking out Rotteneye and most of his unit (Think one lives?) this spawns a few Incubi, such is life.

Rightside, Brine got the Ghostly instead to ensure he could Souie away from killing a pair of Chosen. Needless as he killed both, so that was quite the testes up.
The right Efaarit moves up to contest the right zone.

Legion score their zone, 0-1. Good work stopping that scenario game you git.


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Legion 3: Out on the left Legion models futz around, killing a couple Boomhowlers and attacking Skarath without doing a great deal. I did misplace the Snake such that Dahlia didn't block the Hellmouth drag, fortunately it was just out of the tentacle being in command.

Centrally, the Blightbringer shoots the Dracodile and Ignited Chosen come in and maul the Dracodile somewhat, a couple Incubi try and fail to pop the objective.. Kallus moves out into the open to get Dark Guidance in range of the right side Tentacle going in on the contesting Efaarit scout. Said tentacle misses, Incubi then run in front to try to shield from teh Ninja Pig assassination.

Legion score their zone, 0-2.


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Minion 3: Long term play would be to shuffle back with the Dracodile and eat the remaining Chosen, kill Ammok and desperately search for a way to contest.

Not going to come to that thankfully, as instead the best play is to throw everything into the assassination.

Boomhowlers run around and do negligible work. Jaga then S&P's and feat msot of htem away to remove blocking models.
Dracodile sprays, lands the Blind on Kallus and kills the last blocking Incubi. Alten Ashley does a lol shot.
Ninja Pig recieved Ghostly, smoked forward, goes in and kill Kallus without to much issue.


The Blindwater does nothing in the matchup and is a silly choice from when I dreamed of deadweighting effectively. Jaga doesn't even have the Fury for that game.
Boomies don't suck as much as you'd think, though that's primarily S&P polishing them like mad.
Targ super needed for this match plan to work. Alten and Efaarit's were great at what they needed to do (Plink out back models and whittle at the Blight Bringer).







Game 379 - Jaga Jaga1 (WWfF) vs Kallus1 (PT)