Sunday, December 9, 2018

Game 381 - Jaga Jaga1 (WWfF) vs Cyrenia1 (FM) - Syd SR Rnd2 (+Game 380)

Game 381 - Jaga Jaga1 (WWfF) vs Cyrenia1 (FM) - Syd SR Rnd2 (+Game 380)
Epic Recon

Travelled up for Steamroller, get some tourney dollies on.

First game was against a returner from some time ago with Barny1, nearly lost in the same style as game 319 as Arkady drained focus for superfluos attacks and moved up, fortunately I was a few mils from Barny moving up and knocking him down. After that there was some positioning, on my feat tuen I killed every model in Barny's battlegroup and capped him.


Into round 2, got some preisty dudes, ol' Rezzo2 and Cyrenia. The Rez list had some battle Engines and stuff, knew that wasn't going to be on the cards so it was time to learn what hte hell Cyrenia did. Dropped Jaga, given Menoth experience with her is worth trying out.


Epic Recon, so that works for me. Also we're in space, which is fine, though we both got tripped at different points by the blue tape boundary.

I lose the roll, so that's sadness. Neither side is especially encouraging, the off centre cloud and forest have the same influence regardless.


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Round 1: The Idrians both Prey the Boomhowlers, ensuring the victim stats bros can die harder. Being related to Greygore is just an awful idea, he doesn't have your best interests at heart guys, at best you're signed up to run up and absorb shots, at worst you are literally there to fuel a feat or some other corpse/soul wagon.

Menoth run their dude mans around, the important stuff hangs centrally while the Idrians don't respect my personal space and are way up the board. I'm not after that quick a fling ye desert tribesman, give me some breathing room.

My stuff moves somewhat tepidly, Snake goes out left, Ninja pig takes the right. Dracodile runs up the right of centre for the moment, most bit attacks would just fuel Hand of Vengeancing and soul fuelling so I don't bother.


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Round 2: Cyrenia feats. What that do again? Ah. Defence stuff for days. Vexing. Going to get some super horsey dudes in my face it seems.

Both Idrians units move up and pop shots then repo around. Left fellas pop a five man into the Dracodile, they completely blip on the existence of Skarath and don't shoot hit him with the other CRA (Kind a why measuring your stuff on the opponent turn can cause you grief).
Right unit pops a coouple Boomhowlers and the Spirit of a Bullsnapper.

Jacks and Cav stay chilling around the Menoth objective.

Cyrenia feat sadly means that clearing stuff to score is going to be a headache. Plan is to just do some minimal sniping and wait it out, this would be a good feat turn except there's sod all in range and Jaga doesn't want to be brave with that many Idrians around.

Jaga stays up the back, pops Signs and Portents. Boomhowlers run out of the way. Dracodile shuffles over the left of centre, does the 10.1 inch spray trick on the 10 inch threating Menoth heavy and pops animus.
I should Ancillary that. Sure would be great if I hadn't.....you know.....forgot to deploy Targ. I do this far more often than should be possible.

On the left Skarath charges in, doign a Gunfighter Spray to kill the left Scout. The right side Efaarit moves forward and snipes out the other units counter part. pretty happy with that, sod your Prey.

Ninja Pig runs out to the very edge of the right board edge. The real edge, not the blue line of lies (As compared to the Red Line of Colonial Suppression).


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Menoth 3: We've got a problem Watson, it's that we haven't contested nearly enough.

I manage to luck out on the left, Idrians charge in and ding Skarath up somewhat, one of the Sanctifiers then goes in, puts him on three boxes, misses needing 6's to hit and gets Poltergeisted back by Gravewind for the save. exactly as planned desperately hoped for.
Fortunately the back solos are out of position and none get to the Menoth flag, this left flank is full of hope and optimism.

The book gets right up the centre of the baord and screams no spells, one of Champ Cav mans goes into the Dracodile and whacks it for a good chunk of damage.

Right wise the contesting Bullsnapper is horribly butchered and the Idrians gum up the Pigs and Efaarit. One of the Horsey Champ mans goes up to the flag, he tries to clear off hte one Boomhowler in contesting range only for tough to actually do something. His survival means Menoth only score one point this turn.

Cyrenia stays chilling up the back. 0-1 to Menites.


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Minion 3: Skarath frenzies and eats an Idrian. Given I thought he'd be dead that's just fine.

Got to deal with the annoying no spell mcgee that's up my craw. Well, really I just need to do enough work that the Menites can't use their remaining limited clock to pull out a win.

The Boomhowlers all walk around, they shoot at the Book, sadly leaving it one box. Doh.
Jaga ends up having to backpedal awkwardly to cast Signs and Portents, she then feats to kill the book, some Idrians and do big hits on the various Cav super solos. Sadly the one block the Dracodile is unimpeded, living a few boxes.

Leftwise the Dracodile should have back pedalled, Animus' and done a spray. Instead he lumbers around and eats some infantry.

Rightwise feat kills and Ninja Pig attacks clears the stuff around my flag plus engages up the remaining Idrians so I score it and go to 1-1.


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Menoth 4: Santifier easily kills the Dracodile, Arc Nodey jack does the same to Skarath. Menites clock out as Idrians try to kill the piggies.

Had just no reason for the Dracodile to move up, the original plan was to kill the Heavy Jack, when the Dragoon didn't get cleared that needed to be rethought. Bad habit I seem to have with Princess Saltina, not changing the plan for how the game state has altered since. There'll be more of that in the future alas.

Anyway,one mroe round to go!