Game 363 - Arkadius1 (WWfF) vs Bradigus1(BoO) - Tas Champs Round3
Mirage
Sledgehammer is overrated. Just like Walk the Earth songs.
Speaking of Sledgehammers, it's a double Bones of Orboros pairing. Krueger2 and Bradigus.
After the last games debacle it was time for some sweet Arkadius, whom I'm happy into Brad and unsure into Krueger. Telekinesis seems like a potentially bad time.
Life lucks out, Arkady vs Braddles so some sweet known quantities. It's also a Brad list without a sodding hunters Mark git, which means I can be a lot lazier about Orin positioning and own the threat range game.
Brad has double shifting and sentry stones, five of the little pew pew stone form wolds, two Ram Hands, one Warden. Three of the....whatsit.....stone buff dudes (Basically creepy masseuses that cover the statues in oil to relax them and give +2 Strength).
Mirage. Hmmm. Going in, thinking being this is going to be a strict did-I-Alpha-hard-enough deal, if not then I get ground down to a pulp, given we've both got to commit to contesting the flags. Ideally the long play is to also pop his three buffman solos, I've got more potential scorers (albeit a more cowardly caster).
I win the roll and take first, there's a central forest blob that and both flanking flags have a building in their vicinity.
Otherwise I get a defesive hill, circle get a trench.
There's flanking forests that don't impact...I think.....and some burning earth on the left flag.
Ghostly makes the buildings good, also a good scenario objective placement for handing out pathfinder as needed.
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Round 1: I run my stuff up, make a rough line outside of Woldwatcher advance and pew pew range with Brad feat, unlikely as that is to happen. Road Hog and a pair of Rabo's do move into range, just to see if it draws people in. Hyper Aggressive is up in case.
Road Hog gets Forced Evo and leans left, given it's more able to get up into the more distant flag.
Circle put up Synergy/Mystic Wards, make a skirmish line of Stone Formed Wold Watchers. Warden is out on the left, Guardians are behind the central forest. Manikins fan out front as well.
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Arkadius 2: Time for a typical short jaunt of an Arkadius feat turn. The Watcher line has a central gap and can be flanked on the left, so I can bag two heavies, after which even with Synergy I should comfortably be able to ride the attrition wave. Also Stone unitshave to die/be broken so I don't have to put up with their nonsense.
Around the left flag, a Razor Boar clears out the blocking Manikins whilst the Road Hog with Forced Evo kills a Watcher and sprint back. The left most War Hog was Primalled and goes barreling up the side, kills the Warden, Stone Egg carrier dude and the Sentry Stone. Good stuff.
Around the circle zone a pair of Gorax throw out Primals on a War hog and Razor Boar then also go in and clear out the blocking Manikins. That War Hog was the recipient of Ghostly, so he frenzies forward then walks through the forest/Wold Watcher gap to get to a Ram hands, on the way he was also the target point for a Primal Shock to try to kill a Shifting Stone that bounced. He kills the Hands Wold, Overtakes up to pop a Shifting Stone then is maxxed on Fury when he moves up and engages Brad. Good Pig that one.
The Primalled Razor Boar ran around the obstruction and turned to get a line on the other shifting stone unit, frenzies in on feat and pops it. It's a good day to be homeless.
In my zone Arkadius hunkers down behind the Battle Boar and a Razor Boar with Orin nearby, one of the Swamp Gobbers moves up and plonks a cloud down next to the forest to be inconvenient.
I also throw up Guardian Beast, so engaged now that Hyper Aggresive isn't required. Plus I still have a warm glow for the spell from the opening round of the tourney.
Right flag just gets the spare War Hog and Razor Boar around, Targ and the Chef run to be in the vicinity but opt not to go on teh flag as they'll just die without scoring and solos are to valuable at this point.
Pretty successful turn, though the centre flag isn't quite as contested as it should be and a Sentry Stone is still kicking. Could have sent the right War hog into the Wold Watchers, felt like I'd be giving up to much to the counter punch though.
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Circle 2: Wold Watchers punch down the Gorax' nearby, killing one and leaving the other on one box. They've built up the Synergy enough for Ram hands to casually dispatch the war hog engaging Bradigus.
The spawning Manikin aims and sprays down the Gobber Chef waiting to score the right flag, so that was mean.
One Wold Watcher gets up through the centre forest to contest my zone, killing the left Razor Boar on the way and Stone Forming up.
A dearth of attacks unfortuantely means that Circle can't kill the hero Razor Boar that popped the shifting stone, so no one scores. Because Razor Boars are tops.
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Minion 3: The War Hog on the left flag frenzies into the Wold Watcher contesting my zone, gives it a hearty whack. The contesting hero Razor Boar frenzies on the Sentry Stone, unsurprisingly for nought.
Carry the grind on from here, make sure Arkadius doesn't get in potential Brad feat and charge range (A much simpler equation than dealing with the sodding teleport shenanigans). The central flag has to many contesting elements, so the side flags are the score pushing targets.
In my zone the Road Hog charges up and kills the contesting Wold Watcher, then sprints back a back. A Gorax goes in and kills the nearby Shifting Stone which are now in their annoying backup role of contesting for the rest of the sodding game while they port wherever they need to be.
Eilish runs up to the left flag.
Arkadius camps on the hill with a Razor Boar and Battle Boar in front of him. Orin moves around, initially to try to lighting Ram Hands, except Mystic Wards is up. Skills on display right their.
A Gobber pops a cloud next to the central forest again.
Around the right flag, the Goraz surviving on a box is a problem as it stop the War Hog going in on the contesting Wold Watchers. This is solved by the Witch Doc giving him Ghostly so he jsut walks away and Primals the War Hog, having got a few boxes from Psycho Surgery.
The War Hog charges in, popping his dial for strength.
It is not the best bacon on display. Fakon if you will. He kills one measly Woldwatcher, so doesn't clear off the flag. Targ goes to the flag and Ancillary attacks, alas is insufficient.
A Rabo moves up to contest teh centre flag a bit more, pops Counter Charge Animus.
I score my zone and the left flag, now 2-0.
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Circle 3: Bradigus shoots Eilish off the left flag. Should have body blocked with the Road Hog.
A Stone Egg carrier dude moves up to sbuff Ram hands, he gets counter charged by a Razor Boar who sadly misses.
One Woldwater walks back to kill the Razor Boar still chilling in the Circle zone.
Ram hands moves up and kills the War Hog, while the Manikin and Woldwatcher bizarrely fail to kill Targ.
Shifting Stones port around to contest spots. The rock knobs that they are.
The Countercharging Razor boar is now living the contest dream, so noone scores.
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Minion 4: Solo positioning and contesting models makes getting the points to win not doable, so plan is to buff up a Gorax and kill the Ram hands to cement the attrition lead.
Around the left flag the Road Hog moves up and sprays Bradigus, lands a good thwack that gets transferred to Ram Rands.
Centre flag wise the super damaged Gorax gets Primal and Forced Evo, sadly Mystic Wards stops the Crippling Grasp for the best situation. The lightbeast charges in, seems to forget it's a Minion model now as it lightly caresses Ram hands all over and makes him feel a bit weird, given he presumably lacks the anatomy for a happy ending.
No scoring that flag now, so back to just humming along.
In my zone Arkadius stays chilling up the back as Gobbers pop down a big cloud and the remaining War hog runs in so it can't start doing something useful again. The Gorax here kills the contesting zone.
Right flag is just the land of models moving to contesting spots as the Woldwatcher can't be killed this turn.
I score my zone, 3-0.
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Circle 4/Minion 5: Time crunch so Circle pic missed. Ram hands kills the Gorax and Razor Boar in the zone, the Sentry Stone and watchers kill Targ, the Witch Doc and another Razor Boar around the right flag.
They fail to get anything to my zone, so we both score 4-1.
I buff up the War Hog and send it in, it kills Ram Hands and an Egg dude to Pac Man his way into the Circle zone. Orin runs to the left flag. A bunch of other stuff runs around, I score the left flag and my zone, flip clock and Circle starts their activations as I realise I just won on scenario 6-1. So gud at gamez luk u wud nt bereave.
Good use out of Bradigus practice here, I'm biased from my own lists in thinking Woldwatchers are worse than other stuff, so that's a thing. Bizarrely slow scenario play for Mirage, expendable solos not placed properly. Gorax' killing Manikins was not great, only needed one up their to be an annoying roadblock. Eilish maybe should have offensively gone forward and stripped Synergy to be aggravating, didn't think of it at the time. Triple War Hog build feels to be working out in general matchups at least.






