Invasion
Alright, time for some proxy hell as we try a CID game with the Desert Hydra.
Had a vague expectation of playing Disciplies of Agony for some time, making the battlegroups is sodding difficult in a unit based theme.
Ended up with Morghoul2 rocking a Hydra, Blindwalker, Agonizer battlegroup (Look ma! A korne warbeast!), a unit of Beast Handlers, Blood Runners, double Shamblers, double Crocpot (One with a Void Leech), double Master Tormenter, double Beast handler, Swamp Gobbers.
Went into a Krueger2 Bones list, which also had a proxy model for the Mistspeaker (Using Eilish) so I'm totally not the bad guy, just the worserer person. Yeah. English.
Invasion, as a vague portion of the experiment also attempted a table set up where side mattered, ergo one side has a defensive cloud/forest deal centrally, the other side gets a less usefull forest and some walls, one in a reasonable spot, one less so. There's also some hills and a trench around.
I won the roll, picked the defensive terrain side given I had enough pathfinder to make it work for me. Mistspeaker can cancel the cloud a little bit which is unfortunate.
Going into it expectation was a lot of paranoia about Morghoul getting popped, will need to hide behind the terrain/hydra/Agoniser Wail. Damnable Mist Speaker ignoring stealth.
Yeah, I've been touched to many times by Telekinesis.
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Circle 1: Circle stuff moves up, the Celestial Fulcrum cunningly using the tree to hide its positioning between the wall and objective.
Table sides get avoided due to ambushing fears.
My glorious proxies:
* Dracodile = Hydra
* Morghoul1 = Morghoul2
* Bone Grinders = Beast Handlers
* Kayazy Underboss = Tormentors
* Kayazy Assassins = Bloodrunners (Ambushing)
* Black Bases = Taskmasters
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Skornion 1: Genesis' Land of Confusion vid is super weird. Why would you choose that doll to represent yourself?!
Pair of Woldwyrds makes the prospect of putting Shadowplay on the Hydra a hard sodding no.
Morghoul and beasts move up the centre, Agoniser sceams no spells. Morghoul sandstorms.
The Cauldrons give corpses to both Shamblers, who then run up either side. Left unit is the one with the Void Leech.
The left Master Tormentor runs to the edge of the left zone, theory being that he'll threaten the left zone. The right one gets to charge a Manikin then sprint into the Circle lines and engages a manikin and that flanks Woldwyrd.
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Circle 2: Urk, what even happened? Been a whole weekend and I feel like a grim inevitability (like taxes, whinging in CID, death, etc. mainly death though.)
Manikins moves up and spray down shamblers. Right one gets a bead on the Bokor of the units, thankfully flubbs the damage roll. Both Master Tormentors get killed.
Wold Wyrs try some shots, mostly fall apart thanks to the Hydra's animus winding their range down. Noice.
Krueger moves up, finds his defensive output hampered by the Agonizer wail and Sandstorm. He feat pushes back mah stuff, like a jerk.
Two of the Wold Wardens move up in front of him and pop down their animi forests.
The Fulcrum is basically stuck where it is at this point, it dings the Hydra a little bit.
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Minion 2: I flubb around for a bit, compeltely conflating the Morghouls and jsut being awkward.
End up with the thinking of it not being worth feating until the Mistspeaker pops, which makes blinding the Battle Engine a good use of time isntead of a waste.
Plan is to just kill what we can in the meantime. Just have to limp along for now.
Left wise, the Pot moves up and to the left, where it can see the Woldwyrd. Lands the Lash attack, drags it forward an inch, which is enough for it to get charged by the ambushing Bloodrunners. First one cranks the damage and things are looking good, then the next pair of fellas manage a single box between them. Good stuff fellas.
Centrally, the plan is to Mortality one warde, and Flesh Hook the other with boosted damage.
I foolishly fail to put Puppet Strings on Morghoul, so he misses the unboosted 6 for the Mortality and has to cast it a second time to get things done. He then backs up to just toe out of hte killbox, Agoniser screams no spells.
Hydra gets healed by the Beast handlers then moves up, it sprays down the right Sentry Stone and maxes Fury to kill the Mortality'ed Wold Warden.
Right Shambler unit desperately runs some a bit, throwing a few bodies in front of the Hydra.
Swamp Gobber toes the right zone which I score, 1-0.
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Circle 3: Black Clad Hunters Marks the Hydra. Fulcrum and Krueger clear off the blocking models, letting Megalith with Stone Strength charge in, he smashes the poor hand of heads to the dirt.
Surviving Wold Warden goes into the Blindwalker, is quite trashy in comparison and does about half its boxes.
The Sentry Stone and Woldwyrd out on the left kill a pair of the Bloodrunners. Well, the Sentry Stone does, the Wyrd does sod all.
Right Bokor also took a bunch of damage but toughed like a pro.
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Skornion 3: Alrighty, time for some pseudo-heavy gator-lexia
Morghoul gets Puppet Strings because I learnt my lesson. He puts whatsit it called to make the Blindwalker turn all ghosty and stuff. Candle Gator is now ready for pants pashing time with Dan Ackroyd.
Morghoult hen backs up behind the forest and Mortalities Megalith.
Both Bokor//Shambler units get the plus strength buff from the Taskmasters.
Left one charge the forward Wold Warden, burns most of his Shamblers and smashes the Gnome to bits. Christopher Robin would not approve.
Candle Gator then uses his Incoporealness to charge Megalith after a Beast Handler ran to give him Prodding and others went around Morghoul to hide him.
Candle Gator knocks Megs down to about 12 boxes as dice minus 3 for damage is awful and I wanted him to be a transfer target.
The plan was for the right Bokor to kill the Fulcrum, instead he has to go in and finish Megalith. Sad times.
Out left, the Pot moves up and one shots the Sentry Stone. Suck it Trebek.
The Bloodrunners then recharge in and this time manage to kill the Wold Wyrd.
They repo around.
I score the left zone, now 2-0. Slowly but surely! A shame Morghoul is super going to die.
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Circle 4: SURE ENOUGH YE OLD HIPPIES woops caps key soddit you can't make me fix it.
True enough, 'ol Kreugster wants to come in for the kill.
Yeah, order of activations memory is completely shot. Critical point being that only the Fulcrum, with Eyeless Sight from the Mist Speaker, is able to line up quality attacks on Morghoul and gets nowhere near.
Circle concedes as Krueger is in charge range of Morghoul and I've got a feat.
Blergh. Well, I like the Hydra as it is presented anyway.
Through away the left Tormentor, should have run it back to use later in the game.
Not puppet stringing Morghouls "must land an unboosted 6" gameplan was my most rock headed point. or possibly it was not reading the Agoniser card and thinking it stopped all spellcasting. Whoops.
Otherwise Beast Handler positioning is weird to me.





