Game 358 - Arkadius1 (WWfF) vs High Reclaimer (EI) - Sydney SR Rnd3
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Final round, it's Ding-a-Ling!
One list is High Reclaimer single Judicator. The other Kreoss1 double Judicator. No Harby? Huge bases? Surely that means Arkadius is a super safe drop right?
More on that thought later. That terrible, terrible thought.
Sure enough Reclaimer drops, a variety of Exemplay units and ye old Judy. Sevvy0 is around managing a Dervish.
I lose the roll like Solo at the box office. Table side wise, my choice is predicated on the pair of brown forests on the table, which would both be annoying for to access zones otherwise.
In one of those weird you-played-yourself psychology moments I struggled to remember they were forests in the actual game as the trees didn't start on them, think I need the irritated tut from across the board followed by tree removal for it to sink in.
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Round 1: Menoth stuff runs up, Vengers to the left, small bases central, Judicator and Bastions on the right.
My stuff runs up, Razor Boars go left to try to do Snacking on the Vengers. To many terrible memories of those things being feated back and charging in.
Arkadius in the guts for dat sweet control area being spread around.
Pair of War Hogs, Gorax', Eilish and Witch Doc move up on the left. One War Hog hides behind the forest, the other is within advance and shoot range of the Judy. Theory being that if the Judy moves up the other will need Ghostly and Puppet Strings to ensure it gets up their and kills it, then happy non-colossal days.
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Menoth 2:Half the Vengers come up on the left, they kill a Razor Boar.
Knights Exemplar charge the forward War hog ont eh right, leave it on a handful of boxes.
Everything shuffles around.
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Minion 2: Alright, it's feat and get rid of the Judicator.
Gorax' and Battle Boar clear off the blocking Knights Exemplars, War Hog gets Ghostly to ignore free strikes. Said 'hog only has four boxes left after healing, so free strikes are a no no as is Bastion near the Judicator, a single defensive strike would be disastrous.
I'd wanted to use Ghostly on the right most War Hog to go through the forest and clear the zone, alas twas not to be.
Sure enough the damaged War Hog with his dial, Forced Evo and Primal kills the Judicator, maxing out Fury to do so.
Out left Razor Boars kill a pair of Vengers and RFP them, so that was nice.
At this point I release I've left Arkadius super exposed in the middle of my board space, so Orin stealths nearby to Vortex, gobbers cloud and beasts runs around to protect.
Eilish Puppet Strings the War Hog for the Guardian beast attack.
Road Hog flames down some Exemplars for something to do.
I basically completely blip that I went second and don't maanage to score any points. Strong plays.
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Menoth 3: Non-RFP'ed destroyed Menoth models equate to exactly 8, so they all get feated back. Doh.
Vengers kill another RaBo on the left. Knights charge the stuff in front of Arkadius, UA dies to Guardian Beast. They kill the Road Hog.
Right wise the forward War Hog is easily killed, my rectangle gets flooded and the Gorax' inside get beaten up a bit.
Menites score their flag, 0-1
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Minion 3: I don't have stuff enarly up far enough on the board.
Left wise, one Swamp Chef goes to my flag to score it, the other shuffles to continue contesting the Menoth rectangle.
Centrally the Gorax kills some Knights Exemplars after Orin funbles a lightning, the War Hog goes over and easily kills the Dervish.
Right side the Warhog kills a Bastion, Gorax' chip at the Knights.
I didn't get anything up near the Menoth flag, so we both score that element, 1-2.
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Rounds 4/Menoth 5: Not to concerned with covering the end stages, the Menites have better board position and I can't really deal with the Vengers, so my stuff gets imploded. Arkadius dies at the end, though its simultaneous with a scenario loss. Eeep.
Hmmm. Mistakes were made.
1 - Wrong list drop. Cap' Train Bandit had no issue losing the Judy as the remaining elements had enough hitting power to kill Pig beasts anyway, can't argue that one given the end result. Rask is meant to be the Menoth drop anyway and has considerably better RFP, do need to practice that list taking out Judy's though.
2 - Road Hog misdeployed. Didn't appreciate how unfriendly the Defensive strike Bastions were, needed the spray attacks in their vicinity to get damage on and leverage fire to reduce the desire to Sanguine Bond
3 - Completely failed to pick out what I needed from feat. Killing Judy has to happen, however considerably more work has to be done, at a minimum wiping out one of the two small based units. Sevvy0 was also never really threatened.
4 - Didn't have a scenario scoring plan at all. Of late it's just been reliant on reflex play, akin to the accidental win versus Menoth at Wintercon. This wasn't so bad on this scenario when Hutchuck was in it, need to re-approach it now. Razor Boars also used to be good for contesting flags, that leaning on them for RFP on Vengers stripped that option. Speaking of which....
5 - Razor Boars were luckier than they should have been killing two Vengers. Should have Crippling Grasped the unit early on to make it happen.
Pondering if I need Orin. The lightning has been useful, ostensibly though his main point is stopping Arkadius dying to magic nuke assassination runs.
Anyway, this was a thrashing. Standard Dingaling.







