Game 343 - Ashlynn1 (LR) vs Mohsar1 (TDH)
Spread The Net
Alright, enough of this relying on leet Ossrum tech, time to drop my...favourite....caster.....in.....oh god Ashlynn why you so bad. Okay, she's fine, it's the other associated problems 9reminds me: Need to delete the drunk cast, it's jsut straight up bad).
List is the Kiwi special in my internet buzzy theme pairing. Has Trencher Infantry and Long Gunners, so it's not pants on head bad. Really I just dislike the battlegroup of 2 Nomads and 2 Vanguards, however changing it would nullify the point of playing it (Which is probably more something along the lines of mental self flagellation).
Going into some super proxied Mohsar Tharn goodness, list is Blood Trackers and double Ravagers, so lighish battlegroup with just a Stalker for a heavy.
Spread the Net, so some standard shenanigans here. Otherwise not really sure how this goes beyond some sweet infantry trading.
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Merc 1: Bloodtrackers Prey the central Tencher infantry. Seems fair.
Everything of mine moves up, Long Gunenrs bunker down in my ruins template on the left. Taryn started off in it, so she gets to walk up and shoot down a Gallows Grove (Chip at dem solos! No hot River Raider tech on this table!).
The Trencher Infantry get Quicken, move up, throw out a couple AoE's that hit the far to compact Blood Trackers, killing a pair of Grunts and Nualla. Good stuff. Clouds drop and they repo back courtesy of Gibbs.
Right wise One Vanguard, one Noman and the Thorn move into my defensive rectangle, plan being for them to just hold the zone defensively and push things away as needed.
Ashlynn also has Chosen Groud popped up.
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Circle 1: This game now feels like it happened millenia ago. It's like Billy Zane being in movies ('member the 1996 Phantom?).
Circle stuff runs up, one of the Blood Trackers gets some Fate of Sands action and becomes a super forward Mohsar, (Also, proncouning it as "Mohshar" is nonsensical, stop it) who Crevasses to kill both the Trencher Grenadiers. The Blindness advantage is distinctly noticable at time in the game (Losing one sense dramatically improves the other typically. So really its on the Trenchers for smelling so much they can be magically nuked by Kruegers Kakashi). Mohsar then ports back behind the forest, so really Abe is just betraying the sacred covenant established by me murmuring "A quick games a good game" as the tough rolls don't do squat.
The Ravagers hang back, three of the Blood Trackers move just into pew pew range of Taryn. I inwardly chortle at my future Dodge move. Well, I would, except the first shot lands the 9 and kills her. Doh.
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Merc 2: So.....feating this turn feels bad. It's really only helping out the Long Gunners on the left and letting the Vanguards position aggresively. So obviously, as a super Wizard at the game, I feat.
Wait....damn. Sillyness. I also constantly forget that Ashlynn's feat is called "Roulette".
Left Long Gunners shuffle around, pop Go to Ground. The front rank fire up on the opposing Ravager unit, who dare to hide behind a wall rather than standing in the open. This emphatically makes me the British and them the Boers.
It goes poorly, even Roulette CRA's missing and a couple tough rolls meaning I only kill two, when I was expecting four. Oh well, prepare to be engaged laddios.
Both Vanguards move out, staying completely within 10 of Ashlynn. Trenchers just cloud up.
Not a massive amount of solos around the joint, so Anastasia ambushes in on the right and kills the other Gallows Grove. Still a Tharn solo nearby, so once I pop him I should be able to score up better,
Or I would, if I wasn't relying Taryn to score my flag, when she is in fact very very dead.
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Circle 2: Leftwise, the Than Solo (aka a Galvanizer) Lightnings some of the Long Gunners before the Ravagers run up and engage them.
Trackers chill around the centre zone, Roulette stops them achieving anything.
MohSAR chils up back, puts out a pair of Pillars of Salt in front of the right Vaguard.
The Stalkers runs up behind the Blood Trackers in the cloud, neither side is really clear on what got into the Beastie Boys heads (It's a...sab...o.....TAGE....)
Rightside Ravagers hide Mohsar and kill Anastasia, the solo goes to the flag.
We both score our rectangles, Circle also get their flag. 1-2.
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Merc 3: In theory if I deal with the Pillars and a Ravager I could get the right Vanguard onto Mohsar.
The odds of that run are terrible and there's a free Stalker, so lets just attrition away.
The Long Gunners and a pair of the Trencher Infantry go into the left side Ravagers, sadly leaving one alive. Oh well, Sylyss only just began his trek over that way regardless.
Centrally, other Trencher Infantry killed blocking Trackers, letting the Nomad go into the Stalker. Boosting to hit is lame, should have tried to drift a Gorman Black Oil grenade. Stalker lives on about half a dozen boxes.
The Vanguard moves up into the Circle zone, gets to the Stalker rear arc and kills it.
Right side, the Vanguard just sighs at stares at the Pillars in front of it.
The Nomad camps out in my zone, the Thorn Gun mages move up and kill the Tharn Solo on the Circle flag. Only real way to score that now is with Mohsar.
I score my rectangle, 2 all.
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Circle 3: Leftwise, the Ravagers go in and overtake through, killing half the Long Gunners. It's their own fault really.
The Doppler Barky Hound thing attacks the Vanguard in the Circle rectangle, bounces off.
Trackers, half the right Ravagers and Mohsar go into the central zone. They kill a bunch of the Trenchers and take out *something* important on the Nomad. I think.
Other half of the Ravagers get up into my rectangle and ding up the right Vanguard.
No scores.
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Merc 4: Well, he's right there I spose.
Vanguard and some Trenchers ding up the Doppler hound a bit, Gorman throws a corrosion bomb to clear a path, Ashlynn charges Mohsar and Flashing Blades him to death.
Yeah, happier into Tharn/Mohsar than Bones/Wurmwood. A shocking revelation that will rewrite the Aus meta (Land of Primal Terrors and.....nope, it's just that and Waley).






