Thursday, July 19, 2018

Game 335 - Rask1 (WWfF) vs Wurmwood1 (BoO)

Game 335 - Rask1 (WWfF) vs Wurmwood1 (BoO)
Mirage

One last gasp of practice before Wintercon. Not hugely feeling it alas, need a holiday from the daily coal mine which isn't on the horizon so the weekend tourney will probably be tepid results wise.

Think I played this one without to much stupidity, alas I'm somewhat disinthralled from introspection and thinking through my plays so this won't be a deep dive (On scale from 0 to American invested in their local politics I'd rate myself a 62.7%).

Playing into Wurmwood, dropping Rask as he needs more practice. Definitely in a better position with him than I was at Cancon (Every so often I still here the screams from the night of a 1000 kicky monk heals).

Doesn't feel great for me. Hellmouth bad for low model count lists, Haunting Melody is in the bin with all the construct warbeasts, Swarm does sod all.

Terrain wise there's a cenralish obstruction, a fog bank on the centre left and a deep wall on the circle side. Other terrain does not make an impact. 

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Minion 1: Stuff runs up. Wurmwood is going behind the house, so the plan is to just assassinate when the opportunity allows. Veil of Mists goes out touching the fog bank, Squid thing gets Fury, one Boneswarm gets Admonition and triple corpes from the Pot Saucing it up (The teasing minx).

Deliberately ran some beasts in walk and spray range of the Sentry stone units, hoping to entice some sprays rather than things being run into position.

Totem Hunter Preyed the right Sentry unit. Didn't feel like there were strong choices, Cassius would be ideal but it highlights that I really want to kill that sodding.....sodder.....

Fury on the Hentai beast was a mistake, it should have gone on the Totem Hunter. Stealth and being further left would have helped future turn decisions.


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Circle 1: Alas, the enticement works just as well as trickle down economics as twigmen run around for future turns and to hellmouth the Squid into the fog bank. An issue easily solved by keeping him 3 point a Bee's Baby Gravy Maker away from the Fog Bank (Opening turn means Wurmwood has no souls and can't pop a second Hellmouth).

Fortunately there's only one Anti Magic Pew Pew Wold on the left side, so the Squid beast survives with half a dozen boxes.

Super unfortunately both it and Bribe get Strangleheld by Wold Wardens. Sadness. No straight up killing Wurmwood this turn it is.


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Minion 2: The only thing the World Cup reminds me of is David Beckham jokes. Basically, to my understanding, he's not the brightest of lads and Posh Spice didn't cease to exist when the girl group broke up.

One Boneswarm gets all the buffs (Fury, Elasticity, max Corpses, Puppet strings, Boundless Charge), charges next to the house to eat Cassius and break the Stone unit. Good Boney Pup. Shame you are going to die so hard.
Other Bone Swarms sidle up behind the house, intending to kill the now immobile Wurmwood next turn.

Everything shuffles around. Alten kills a Gallows Grove on the left.
Gobber Chefs run into threaten scoring/contesting things.

Rask has feated this turn.


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Circle 2: Megs kills the forard Bone Swarm Hero, a different Warden pops one of the others. Squidy pops to various attacks.

Michael Bay makes both trash and piles of money. SAD. Remember SAD?

That's all good. Reasonable casualties.
Wait.....Skarath gets hellmouthed forward and dies to Wold Wyrd shots.
Well.....shit.

Circle scores the left flag and their zone, 0-2.


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Minion 3: Gah, bored now.

Can't get anything onto Wurmwood. Stranglehold and feat sadness, maybe everything should have just pushed up harder and accepted some casualties? Oh well.

Totem hunter jumps in, kills the Blackclad on the left flag, sprints behind the wall. Goodbye sweet prince.
Remaining Boneswarm gets Fury, moves up and kills Megalith after an Efaarit shot. Well.....damn son.
Brine kills the left Sentry Stone, the nearby Woldwyrd and then gets Souied backwards.

I score my zone and the centre/right flags, now 3-2.


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Circle 3: Feats are expired. Wurmwood can't move. Unfortuantely....

Strangle death times! Brine and the Blackhide both get pinged. Boneswarm and Efaarit both die, Totem Hunter survives Wurmwood trying to nuke him.

Circle score their zone and left/centre flag, now 3-5.


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Up to Circle 5: My heavies stay Strangleheld, my bit pieces remaining lack the hitting power to clear out the Wold Warden contesting my zone. The plan to win on clock falls short by a pair of minutes as Circle cruise to a scenario victory, needed to focus fire on solos more early and palce better to allow the assassination after the good start.


List feels okayish. First game I wish Lynus/Edrea and Dahlia/Skarath were something different, though both of those would be ameliorated by better play (Casting Counter Blast on my feat turn, positioning all three models better).

Temptation to just do the Bone Swarm list is stronger than it should be (aka at all).