Tuesday, June 26, 2018

Game 331/332 - Kraye (HM) vs Wurmwood (BoO), Gaspy3 vs Wurmwood (Mini rep)

Game 331 - Kraye (HM) vs Wurmwood (BoO)
Epic Pit

Last game of SR17. Using a scenario that stayed in the packet, so nevermind!

In the wake of the sydney event and Steve's merry adventures, I concluded that Junior has successfully passed his eval with flying colours. So much so that what we need is more juniors, not less! Get down that focus strain! Apply the Pat methodology to Arlen!

Caine0 also pre-released his ruleset and the model is in the post, so back to that proxying thing we have a mild distaste for.
I really wanted Ace to fit in, his point higher than a Charger thing caused some issues. Wouldn't have happened if i'd just ignored the Loud Ones rules and had a 74 point list to start with.

I end up dropping a Centurion, a Charger and Arlen.
Caine0, Ace and a Defender go in instead. The Defender is there as an awkward compromise for the two jacks Kraye lost in his battlegroup, plus 16 points is a funky spot for Cygnar jack selection. I almost considered a pair of Firefly or changing Juniors jacks, however only two heavies seems not stellar and sometimes a Shield Guard model is clutch.

Anyway back in the land of corruption and round-a-bouts.Had a night randomly free as did our current pusher of Trees and magic rocks, so lets get rooted.

 Wurmwood Megalith, a pair of Wold Wardens, triple Wold pew pew bots that make my upkeeps sad, single Shifting Stones, Double Sentry rocks, support models.

I grabbed the top stack of terrain out of the box, then deployed it via....DUH DUH DUH....the quadrant method. Remember that? Neither did I.

I lose the roll, Circle pick first. They suggest (Such impertinence!) that I take the side with the defensive obstruction. A cunning pschological play, as my contrarian instincts try to kick in and I weigh up switching sides. Thankfully that got wrestled down like a bear and a cub in a consenting adult human relationship out for a night on the town.

Ergo, I get a cloud on my left and a hill/obstruction that poke into the centre zone. There's also a small forest on my right.
Circle have a left side wall, a trench/water feature centrally and their own forest on the right.

The least live scenario in the packet I think? Feels like it won't be to quick anwyay provided I don't lose to much early on turn 2.


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Circle 1: Everything moves up, Sentry Stones on either flank.
There's a Farrow Bone Grinder unit. They realise they smell delicous and start stabbing each other, leaving just the unit leader and Wurmwood with three souls.


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Cygnar 1: My stuff moves up, generally out of threat ranges. Kraye puts Admonition on the Minuteman, who runs up and to the right. I have just no idea who to put Fire for Effect on (Correct answer is no one) and throw it on the Sentinel, given Junior is going to be hiding until the Wold Pew Pew things are dead and Arcane Shield is worth throwing out. Maybe still worth it on a Centurion? That's a math problem for later.


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Circle 2: My Space Cadetness is probably punished with a hard spanking as the Minuteman gets absolutely torched by a Pew Pew Wold. Worst Admonition ever.

Manikins run around as part of a plan to double hellmouth Megalith into the two Chargers I put to far forward. It falls apart when the desire to feat is also maifested, which means Meg's has to trample and gets traded for probably only killing a single Charger.

We roll it out as though Wurmwood doesn't pop feat, instead double Hellmouthing and porting backwrds. I end up with a 60% assassination run, so it's a good thing I don't play Wurmy as that's what I would have done.

In any event Wurmy pops feats, basically taking out the centre of the board. So many trees. Everything else basically runs around in positions of safety.


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Cygnar 2: There's a beautiful simplicity to playing on Wurmwood feat turns. Because you can do dick all.

We get a new Centurion Steve as the left msot fella charges up and kills a sentry Stone/enemy objective with the help of Horsepower, then repos out of control. Lynus and Edrea cheer him on.

The Defender moves across, get a bead past Wurmwoods forest to one of the Egg Carriers (Stone Shaper Wold buff doodz) and blows it away before repoing back into the cloud.
Central Centurion polarity fields and contests with a couple of the mechanics.
One Charger moves forward suidcidally, engaging Megs and a Warden to act as an annoyance. The other Charger backs up for the longer game.

Right wise the Sentry toes the zone, Junior hides behind the forest and Ace/Caine track shot the other Egg Carrier to death.

Enemy objective killed, 1-0 to me.


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Circle 3:Time since the game is starting to build on me alas. Curse you memory wobbling.

Megalith kills the suicide Charger, one Gallows Grove and pew pew bots toe the left zone.
One warden parks in the centre of the circle zone, Strangleholds the contesting Centurion.
Rightwise the other Warden and pew pew bot kill my objective and slam the Sentinel into Ace.

Circle score on the right, with my objective killed we now sit at 1-2.


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Cygnar 3: I was pretty happy with my spot at this point psot Wurmwood feat turn, casualties hadn't been the worst and I couold clear out the left with gun shots and keep my feat threat live.
I am struggling with the right side, missing that third Centurion quite badly at this point.

Lynus/Edrea, the Defender and the Charger shoot the pew pew wold in the left zone. Take out maybe half its health. Oh. Damn. I thought it would die with ease from those attacks.
Ace also has a go while Caine kills a Gallows Grove, doesn't help much.They pop Infiltrate.
Still need to score the left to keepsome scoring parity. Alas Kraye has to pop feat to wander over and land a shot, this lets Steve charge in for free after starting out of control and killing it.

Central Centurion is Strangleheld, so he just wonders forward to engage the pew pew Wold in front of him.

Right wise Junior wings the right Warden and repos back to be behind the forest.

I score the left, now 2 all. Not a success turn.


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Circle 4: Megs goies into Steve on the left, strips a bunch of boxes but fails to take out any systems. Super glad I killed the Egg Carrier strength buff bros.

Wurmwood toes the centre zone and Curse of Shadows the Central Centurion, who missed a free strike on the pew pew Wold he was engaging. He than dies to the Warden in front of him.

Circle stuff takes over the right zone, easily kills the Sentinel.

Hippies score the centre and right scenariom, 2-4.


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Cygnar 4: Four rounds and theirs a Sentry stone left alive. Not a good sign.

Defender and Steve kill Megs, the former repo's across to engage a pew pew wold.

A mechanic and the squire contest the central zone, it looks like nothing contested the right zone? That seems like some subpar playstyle there. Practically a DC movie.

The various gun shots plink the Wardens for some damage, I don't think they did a great deal.

kraye ends up way out on the left, so the remaining Centurion is nolonger worthy of a specific appellation.

We both score on the Rectangles, 3-5.


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Circle 5: The left Warden and Pew Pew Wold combine their powers and become a subpar Vegeta. They use this new found power to kill the Defender and contest my zone.

The contesting mechanic is brutally murdered, surprisingly the Squire sitting on the hill survives and thus Circle only score the right zone.

Noe 3-6.


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Cygnar 5: Well, this is spinning out of control pretty hard. Looking like we'll go the distance and I'll lose on control points, need to start scoring on Circle turns to even the pace.

Between the Centurion, Charger and Kraye the Warden and Pew Pew bot contesting the left rectangle are killed.

Squire runs into the Trench on the Circle side, contesting the centre zone. Ace toes it as well and wings the remaining Pew Pew thing.

Right wise Junior wings the Warden for sod all, then repos behind the forest.
Brave sir Caine runs up into the zone.

....yeah, Caine and Junior *really* should have swapped job here. Woops.

I score the left zone, 4-6.


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Round 6/7: Yeah, this is getting foggy as. I end up killing the Wold warden and protecting my zone, scoring it in Circle turns.
Junior follows Caine in exploding whilst contesting.

The last turn of the game I kill the Wold Pew Pew bot scoring the circle right zone, so we end up leveling at 8 all, then I pip it on army points destroyed.

Needed to not waste the Minuteman and have a better plan for contesting the right zone.
Probably enough Kraye for me in the meantime, time to stop being a lazy smuck and get the Haley3 list painted. I don't have the time to get even reasonably across her prior to Wintercon, so that will likely be Winions in any case.


Game 332
I proxied Slayer spam into the above Circle list for a game.
Was weighing up how much I really wanted to write it up, which was solved by the pictures erroring out.

Not a list for me. Not just snowflakyness, I didn't feel I had to play it particualrly well. I ran stuff up, feated to early, moved loads of Slayers out of control. Combo strike and defensive stats meant I rode through with minimal difficulty/effort, jsut had to remember to camp on Gaspy and keep him safe.
Hard pass on doing that for a day of games.