Spread the Net
It's my personal nemesis, angry magic elves piloted by a FB enigma that must flee before all the school girls. Okay, pilot isn't necessarily the main point here, I struggle as a player against Rahn. I face him enough to live in fear, but not sufficiently to Gatt Gud against him.
Kraye. Triple C and Triple C. Mmmm bop bot. Arcane Shield Twit with Sentinel. support junk. Lynus and Edrea.
Against the far better described:
Theme: Forges of War
3 / 3 Free Cards 75 / 75 Army
Adeptis Rahn - WJ: +26
- Sylys Wyshnalyrr, The Seeker - PC: 0
- Chimera - PC: 8
- Phoenix - PC: 18
- Helios - PC: 34 (Battlegroup Points Used: 26)
Eiryss, Mage Hunter of Ios - PC: 0
Arcanist Mechanik - PC: 2
Arcanist Mechanik - PC: 2
Arcanist Mechanik - PC: 2
House Shyeel Artificer - PC: 0
- Hydra - PC: 15
House Shyeel Battle Mages - Leader & 5 Grunts: 10
House Shyeel Battle Mages - Leader & 5 Grunts: 10
Boo yeah, no inane struggle to identify Ret jacks! Except on the table during the game.
Incidentally, this was also a store filled with kids burning cash on bits of paper, so there was a request to not swear for the day. This went poorly in general, I kept a stick to count my own screw ups with. End of last game had 5.
I won the die roll, I select first. Want a turn of running up the board before the despair really sets in.
My side gets an obstruction in the back right, a wall on the left.
There's a central forest, with another one to the left of it. There's a wall to the right.
Ret get a weird square trench to the left and a circle of rubble to the right.
Pretty sure as far as Ret are concerned the table is open enough to not be a problem. Not that Helios super cares about terrain trying to block it's rando drag powers (it is, sadly, Fishy as all hell).
Getting the building on my side means Kraye can hide in a spot and make the assassination run not super worthwile, which means I can drag the game out and hope for a mistake that gives me a chance.
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Cygnar 1: Stuff moves up in a rough line. Admonition goes on the right most Centurion, a charger gets CM. More first turn reflex than anything else, my expectations for those upkeeps are low.
Junior puts Arcane Shield on Kraye.
Only really interesting move at this point is the Minuteman classic, who runs behind the right wall. I'm expecting him to explode, so it's more optimism that I might get to kill something that comes for him in retaliation. If I'm super lucky he'll get left with a handfull of boxes and get to Flak Field Eiryss.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq_MRxe9hWR9_weUbzNPXuBI1wEjupBdHMmvLG4d4s8eeNAH-4SC1Z0ow2dyz13ZiGLBT4BcqxM1jxq0BX-UmvwU4JuiXeYZb7c-tXpLEPFWOCE-MtThkXTBRu2pueGX_mzW3syMaubrct/s1600/010+%2528800x450%2529.jpg[/img]
Zap Rahnigan 1: Polarity Field is on Helios, it being a pain for me is an irony that feels somewhat deserved at this point. The Chimera Apparates forward and runs, this lets Rahn Force Slam thingy the Minuteman, who then gets shot by Eiryss and some magic hand dudes. He is nought but dust on the wind. A tear is shed for our bold hero, who is obviously the bearded gnome failing to point at the evil plaguing the world known as the Helios.
Everything else moves up and whistles jauntily.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGRPTL2kYNr5yFWm_0rYx2z-7syIRDGGjbK5pLGdhsuDsm6IrVeu9TWwsh-P_zfi2dcjdzlWcb4YhhPk7OgpfShkp8ICrL0pUkwwIcdI1rmHrM1RyrvyszfOHqH7f8ZkxGybP1v9muSBvT/s1600/011+%2528800x450%2529.jpg[/img]
Cygnar 2: Ret have basically blobbed up hard on the right side of the board. Spread the net gives me a glimmer of hope here, if I can score cheap points on the left and do a contest limp along on the right maybe I can work something. Perchance to dream.
A Centurion accepts a dodgy movie deal from a pirated version of Netflix, thus is retroactively named Steve. Steve's adventures basically consist of being an expensive model that doesn't even pretend to adhere to control range as an idea ("The foul enslavement tool of our Warcaster Overlords" was one of the early series catch phrases that got discarded).
....anyway, Centurion Steve tramples and repo's way up the board to toe the Retribution rectangle.
Arlen makes his way to my wall, ready to seize the flag. Carpe Flaggum?
Other jacks hang around on the centre and right, making a vague blob in front of Kraye. Charger and Sentinel shots manage to trash the Chimera, so at minimum there's some army points destroyed out there. Minimum moral victory coditions met!
Lynus and Edrea wind blast and stand in front of Kraye as he hugs the building, as Helios from memory is one of the few Ret jacks without magical-ness on his gun.
Junior is so far back he's not in the photo.
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Rahn you must have been dreaming, stories like this can't be true, Rahn you're talking in riddles and it's not liiiiike youuuuuu 2: Phoenix moves up into the central forest, Rahn feats and TK's the middle and right most Centurion around. Goodnight sweet Polarity Field, you were to good for this world.
Helios moves up and pew pews both Centurions forward, kills one and takes half the health off the other. I luck out and the damaged Centurion keeps all its systems. Steve shakes his head at their foolishness from his position in Woop Woop (it's SE of Perth).
Battle Mages otherwise move around, left squad shoves Steve out of the Ret rectangle.
Right unit knocks down the two Chargers and Sentinel in my rectangle, plus one Charger gets disrupted by Eiryss who sits on the Ret flag.
Ret score their flag, I actually score my rectangle so it goes to 1-1. Unexpected hope maybe?
Junior puts Arcane Shield on Kraye.
Only really interesting move at this point is the Minuteman classic, who runs behind the right wall. I'm expecting him to explode, so it's more optimism that I might get to kill something that comes for him in retaliation. If I'm super lucky he'll get left with a handfull of boxes and get to Flak Field Eiryss.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq_MRxe9hWR9_weUbzNPXuBI1wEjupBdHMmvLG4d4s8eeNAH-4SC1Z0ow2dyz13ZiGLBT4BcqxM1jxq0BX-UmvwU4JuiXeYZb7c-tXpLEPFWOCE-MtThkXTBRu2pueGX_mzW3syMaubrct/s1600/010+%2528800x450%2529.jpg[/img]
Zap Rahnigan 1: Polarity Field is on Helios, it being a pain for me is an irony that feels somewhat deserved at this point. The Chimera Apparates forward and runs, this lets Rahn Force Slam thingy the Minuteman, who then gets shot by Eiryss and some magic hand dudes. He is nought but dust on the wind. A tear is shed for our bold hero, who is obviously the bearded gnome failing to point at the evil plaguing the world known as the Helios.
Everything else moves up and whistles jauntily.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGRPTL2kYNr5yFWm_0rYx2z-7syIRDGGjbK5pLGdhsuDsm6IrVeu9TWwsh-P_zfi2dcjdzlWcb4YhhPk7OgpfShkp8ICrL0pUkwwIcdI1rmHrM1RyrvyszfOHqH7f8ZkxGybP1v9muSBvT/s1600/011+%2528800x450%2529.jpg[/img]
Cygnar 2: Ret have basically blobbed up hard on the right side of the board. Spread the net gives me a glimmer of hope here, if I can score cheap points on the left and do a contest limp along on the right maybe I can work something. Perchance to dream.
A Centurion accepts a dodgy movie deal from a pirated version of Netflix, thus is retroactively named Steve. Steve's adventures basically consist of being an expensive model that doesn't even pretend to adhere to control range as an idea ("The foul enslavement tool of our Warcaster Overlords" was one of the early series catch phrases that got discarded).
....anyway, Centurion Steve tramples and repo's way up the board to toe the Retribution rectangle.
Arlen makes his way to my wall, ready to seize the flag. Carpe Flaggum?
Other jacks hang around on the centre and right, making a vague blob in front of Kraye. Charger and Sentinel shots manage to trash the Chimera, so at minimum there's some army points destroyed out there. Minimum moral victory coditions met!
Lynus and Edrea wind blast and stand in front of Kraye as he hugs the building, as Helios from memory is one of the few Ret jacks without magical-ness on his gun.
Junior is so far back he's not in the photo.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI-viTiNjqhEpE2nCisFnH9o_G9TjhX_3YpHxVsjPzNbbDMCgffwuUXBKCFFauf4lIgPxbGSOos1rvuX78IHdS1aBUR2Dk1n2Xy8d0WdEFV2doRQtJo-Es6bky1p3qCRZDcDRdSXjp4Nu4/s1600/012+%2528800x450%2529.jpg[/img]
Rahn you must have been dreaming, stories like this can't be true, Rahn you're talking in riddles and it's not liiiiike youuuuuu 2: Phoenix moves up into the central forest, Rahn feats and TK's the middle and right most Centurion around. Goodnight sweet Polarity Field, you were to good for this world.
Helios moves up and pew pews both Centurions forward, kills one and takes half the health off the other. I luck out and the damaged Centurion keeps all its systems. Steve shakes his head at their foolishness from his position in Woop Woop (it's SE of Perth).
Battle Mages otherwise move around, left squad shoves Steve out of the Ret rectangle.
Right unit knocks down the two Chargers and Sentinel in my rectangle, plus one Charger gets disrupted by Eiryss who sits on the Ret flag.
Ret score their flag, I actually score my rectangle so it goes to 1-1. Unexpected hope maybe?
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVG5nKtmZyNi97tp1aMe69ujGUGpQ5PnLJdUw0ch847cLWxWhqgiDKPa_tdMrBo7PRxJ_BcU-S3FvbePAChuALxnM1DFs5ErMrIEEwm_WLHFepIQum49Svy7lX1jZs1sjliKr56FiSrJrU/s1600/013+%2528800x450%2529.jpg[/img]
Cygnar 3: Well, as far as it can the plan is working. Have to keep scoring up. Make some efforts to keep Ret attritionally focused on the right so I can nonja win off the left.
Rahn is sadly to far back to start assassination dreams, so that'll have to be re-examined later.
Left wise, Steve moves back into the zone, awkwardly trying to be in enough that he can avoid being pushed out whilst not so near that Helios can about face and drag him in to death. Neither prospect feels strong, sometimes you have to guess to many 5's on the die pips ('cause a Pirates franchise reference will definitely land).
Arlen camps the flag. Junior runs up to be in this area, I'm expecting Arlen to get popped shortly after which the Twit will have to take over scoring duties.
Kraye feats, then wanders around to the far right side of the building. The feat is to maximise the odds that the Centurion in front of Helios will be able to kill the Phoenix, who is the logical model to make a dash for the Ret rectangle zone. The positioning on the right side of the house is to allow Kraye to run up the flank in future turns, as I'm expecting in order to drag the game out from here I'll have to focus camp and just run nuts on the road style to absorb Ret model attacks and clock time.
Central Charger shoots the Glove Hands contesting the Ret rectangle, then pings the Phoenix. This gets Shield Guarded away by the Helios, so the dinged up squad of lights in my rectangle take on that duty. They land it and kill a couple Glove dudes. One recieved Admonition from Kraye, he repo's up to contest the Ret flag.
Edrea moves up and kills Eiryss with her blast damage, so that was a pleasant surprise. POW 6 is so unstoppable. A broken sink hole would presumably be unstopperable.
I score my flag and both rectangles, now 4-1.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOPQnHvzNgnY9lBSPrLnvliYa3wEdFzeMO2D4q-PogutAY_pfr9FW2sqvn4hIkQ7t_7gpSxyTGY4C-ZjAicbz2SBsGQwgYo0tRHwHKKNSaKZM_nXzubZ19yXBaf2dEg0EtHEzBNiA9nKPc/s1600/014+%2528800x450%2529.jpg[/img]
Freddy Rahnguer wrecking my dreams 3: Basically, Helios tires of my nonsense.
Hydra moves up after some Rahn TK-ness and kills the Admonitioned Charger contesting the Ret flag, which an Arcanist then sits on.
Helios then drags the centrally placed Charger and Sentinel in, kills the Centurion and Sentinel. Leaves the Charger on a handful of boxes.
I think Glove Hands implode Edrea? basically something touches her and she implodes, MMA Spider style.
Glove dudes once again push Steve around, contest the Ret rectangle. One pushes Arlen off my flag and does five damage.
Ret score their flag, now 4-2.
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Cygnar 4: My God. There's a chance, if I can pop the two little dudes in the Ret rectangle I'll be super close to the scneario close out. Slim odds, but close.
Let's check some ye old threat ranges. The front Glove bloke can be popped by Junior and/or Arlen.
Hmm. Back one is a bit further back than I thought.
Oh. Nothing can do it. Arlen is out of both spray range and Focus giving so Steve can charge, Junior is to far away, the Charger in front of Helios is missing both Gun and Cortex so can't possibly hit, Kraye and the other remaining Charger are waaay out of range.
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More to the point I didn't take it with aplomb and felt some salt, which is lame and the thing I hate doing the most in any game. Quite disappointed about that, though not as much as Youtube ad selection, come on guys, I'm clearly never going to pay for a service to tell me how garbage my writing is and your actual vid features a dude saying "Does this thing fixed by a program sound like me". His Partner is lying to them, it clearly doesn't.
Anyway, I kill the mitten I can and shuffle contesting models around.
It's desperation time. The healthy Charger moves up and shoots Rahn, gets 7 damage through the focus.
Kraye runs up the side of the board with 5 camp and Arcane Shield, it's Rahn hunting time.
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I score my flag, score is 5-2.
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Rahn in Space 4: Pair of mini-Mittens moves into the Ret rectangle, one engages Centurion Steve.
Helios mulches the Charger contesting the centre zone and my rectangle, uses it's gun to send the charger on the Ret flag a million miles away.
Mini-Mittens on the right run around, one engages Kraye like a meany.
An Arcanist runs to the Ret flag.
We both score our flags, so it's 6-3.
For reference, my current models are Arlen and Junior around my flag, Centurion Steve in the Ret rectangle, a lone Gobber mechanic in the centre zone, the Squire and Lynus around my rectangle, Kraye and one healthy Charger on the right side board edge.
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Cygnar 5: Steve and Arlen clear out the rectangle zone of the battle Mittens on them.
So....either I'm misremembering, mistimed a photo or screwed up the count in the real game, cause it looks like I win now 8-3. A mechanic contests the central circle and my rectangle, Squire/charger can move in and contest the Ret flag. I'm uncertain what I've done screwy here.
Anyway, it doesn't matter because I've become lazer focused on killing Rahn.
Rahn has three camp and one Shield Guard, down 7 health from my previous turn.
The Charger and Krayes shots all hit. One of hte jacks shots takes the Shield Guard. The focus all burns and Rahn still have a few boxes remaining.
Only one remaining attack can possibly come in and save.
IT'S LYNUS MILITARY RIFLE TIME. RAT 5 POW 11 COMING FOR YA.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDi7ZQf7rGdfW_73FRiYkCtrbXM0zeplFuuWXiA-4xiJPXBVcWTXbApWr8oriWQ_r_u2OcDCGwetrYLu-QtIvm-QiBmnWEdcRP0BVEVXd3uOoMa9XszySBw2lf-zxhxv81mNsbC6EWVUsY/s1600/lynus.gif[/img]
Alas, instead of the sweet Kriek of success it's the Ouzo of a missed shot. I don't like liquorice.
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Agent Rorange 5: Did......is the mistake jsut that I flipped clock and didn't bother to count my scoring for a turn???
Anyway, Kraye gets killed brutally.
Hmmmmmm.
Game unpack, the critical point: I tilted, which is lame, now I'm tilting on tilting. I hate my brain. better think of something cool about me.....
.....
.....
.....
One of my rare tasks at work is catching snakes by grabbing their tails and dangling them in the air. Does that count?
Hindsight, I should have selected second to ensure I got the hosue side and get poitns on the board first. I ended up pseudo doing so on top of 3, however that doesn't give me an immediate lead.
Early wise, I'm torn on the Minuteman moving up. I've got to kill the Chimera at some point and it did give me an early clock elad, though not enough of one for that to be a valid win condition in the closing stages. I think I'd do it again, lacking an alternate plan.
I didn't leave a solo on the flag bottom of one, assuming that would get Arlen killed to early when I wanted him as my defensive flag scorer. The way it played out this was wrong, however if he was there it seems likely he becomes an early target of opportunity and gets mulched. Again solved by proper selection of going second.
Sentinel should have been body blocked, then it is more likely to avoid being knocked down and can shield guard a Hypnos shot. It's only a delaying factor, however you need every little bit in a disadvantaged matchup which this definietly is.
Model wise, Junior was actually amazing as a backup scorer and just popping a model every so often. Repo makes him excellent in that roll. Abandoned the idea of hte Sentinel having focus early on, didn't seem to matter. Arcane Shield proved important in the later stages for Kraye to have that last minute assassination. Lynus and Edrea were lucky to kill Eiyrss, however they could make the attempt unlike the other models in the list. Wind Blast situationally good. it horrifies me how much they just do workwhile stuff in games.
This took way to long to write up, next couple reports will liekly be shorties (Though usually when I say that I screw it up and they on forever).












