Thursday, May 10, 2018

Game 313 - Maelok1 (BC) vs Sorscha (JotW)

Game 313 - Maelok1 (BC) vs Sorscha (JotW)
Epic Pit

Once more into stirring tales of ineptitude!

Being poorly manipulated on our end:

Minion Army - 75 / 75 points
[Theme] The Blindwater Congregation
(Maelok 1) Maelok the Dreadbound [+28]
 - Blackhide Wrastler [16]
 - Boneswarm [7]
 - Bull Snapper [0(5)]
 - Gatorman Soul Slave [0(5)]
Bone Shrine [2]
Gatorman Witch Doctor [4]
Thrullg [0(5)]
Thrullg [5]
Boil Master & Spirit Cauldron [5]
Gatorman Posse (max) [16]
Gatorman Posse (max) [16]
Gatorman Posse (max) [16]
Gatorman Posse (max) [16]

Getting Arnold Schwarzenegger'd playing a Batman Villain by:

[Theme] Jaws of the Wolf
(Sorscha 1) Kommander Sorscha [+29]
 - Beast 09 [18]
 - Marauder [11]
Eilish Garrity, the Occultist [5]
Greylord Forge Seer [0(4)]
 - Behemoth [25]
Greylord Forge Seer [0(4)]
Widowmaker Marksman [4]
Cylena Raefyll & Nyss Hunters (max) [19]
 - Koldun Kapitan Valachev [4]
Kayazy Eliminators [5]
Kayazy Eliminators [5]
Widowmaker Scouts [8]

Epic Pit. Fine. Yes. You got me with that unworded accusation. I did in fact roll up Outlast, do a minor eye roll and redo it. It'll be gone soon anyway.

Terrain is slopped around, quite unevenly. This is mostly because I'm lazy. I mean...good.....team event.....practice?

Apparently it was insufficiently lopsided, as I lose the roll and get given choice of table side anyway.
I get a far back forest, a defensive hill on the left and a pretty good obstruction/water blob at my end of the centre circle.
Oh yeah, I already forgot Snoke was a thing.
Khador get a hill in the centre circle, a forest on the right and some not super relevant water and trench out on the left.


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Khador 1: I'd eat a porg. Looked sodding delicous.
Widowmakers and Behemoth come up left, Sorscha with the other jacks in the centre and Nyss on the right. Eliminators range out front.


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Minion 1: Maelok Death Pacts and Soul Harvester's the Gold Posse on the right.
Gatorans run up spread out, assisted by Death Ride from the Witch Doc.
All Posse pop Dirge of Mists for concealment.
Cauldron gets maximum Sauce, so gets to put three Corpse Tokens on the Bone Swarm.


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Khador 2: Mostly conservative forward movement. Sorscha pops up, Freezing Grips the right side Grey Posse then Wind Rushes back.

Left wise, Behemoth aims for the Jack Marshall damage increase, puts a Bone Posse on one box. Second shot aims for the bundle of Purple Posse, misses,  scatters max distance forward and kills the left side Thrullg. Was NOT expecting that.
Widowmakers finish off the injured Posse, one unit of Eliminators come in, scratch up one Gator and contes the left rectangle.

Centrally the Marauder trundles forward and toes the centre zone.

Right wise the Nyss do a  variety of CRA's, put two Posse on four boxes each.
Eliminators on this side also come in, they put a Posse member on 1 box. Heh heh. Member. That's intrisincly funny because thinking you are part of a grouping is just participation in a shared delusion broughtabout by evolutionary needs.


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Minion 2: Plan seems simple enough, rush in and clear the zones and get up four points to none. No way this can be bungled up.

Maelok pops feat and Death Pact after getting the Puppet re-roll off the Cauldron.
He moves forward and throws Mortality on the Marauder, draws a Fury off the Bone Shrine which curses him.

Left wise, the Bone Posse charge around, one goes up and eats a Widowmaker. Two go into the Eliminators, with re-rolled attacks they actually manage to eat one. Last unit bro bounces hard off the objective, doing a mighty two points. Hmm.

Centrally, the Wrastler and Bull Snapper move in front of Maelok, Spiny Growth goes up and Rage is put on the Bone Swarm.
Swarm goes into the Marauder, straight dice damage does not do as much as I hoped.

Between those two areas the Purple Posse unit leader turns to face me. He stares at me, locked forever in his Donkey Kong Villain Underling dance. Alas, being both an inaminate object and fluff wise lacking the appropiate mouth parts to simulate human languages, he is forced to use his shoddy inked in eyes to transmit the intended message. "I got this boss" it declares.

The Purple unit charges in. One hangs behind the obstruction as he didn't have distance nor line of sight avilable and he could be a Revive point. Hypothetically. The unit leader moves up to toe the left and centre zone, stretch that mighty command 7.
One of these Posse goes into the Enemy objective and leaves it on one point. The other two go into the Marauder, spike the damage. Leave it on one box. Purple Posse Bokor was filled with nought but lies.

Out right the remaining Thrullg kills one Eliminator with rear attacks. Tamatoa squad charge up into various spots, one goes into Beast 09. Does a single point and triggers hyper Aggressive to give him an extra bit of forward advance. More on this later. Tamatoa squad also kill the other Eliminator.

Um.....think mistake analysis can be it's own thing after the model movements are listed.


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Khador 3: There's a strange amount of time spent thinking I've laid some ploy or have set up a trap. It's eventually realised that is sadly not the case.

Sorscha moves up, feats. All good think I, I've got tough beasts in front of Maelok anyway.
So Tempest is a spell. One that easily hits the Wrastler to knock down Maelok.

Khador have Sorschas cannon, Behemoths gun shots, some Nyss CRA's and a fully loaded Beast 09 that can go into Maelok with two fury. I concede.


Alright, this needs some break down.

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First things first, being a negative popsicle doesn't help. That just means you've dropped and melted into the new carpet and/or couch and/or mighty fine example of tapestry.  Biggest mistake is conceding, the odds of survival are small however dropping a game in a tournament would be against my principles, that should be lived up to in practice games as well. Plus the point is fun dammit, I play the games and dribble about them to much because I enjoy them and writing them up is a thinly veiled excuse for reliving them.

Do need to get more games in, have slowed up dramatically. The start of the year plan of getting to a tourney every month is utterly shot, however is it really a new years resolution if you don't fuck it up?

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Gilmore girls was horribly over rated and we as a society need to move on from that. On the day of typing is when Brooklyn 99 got cancelled, so that seems to be drawing all the attention instead. Haven't seen it.

List Drop Selection: Not much to relate given inexperience with the list.

Side Selection: I think my choice stands after the fact. The other side makes my deployment less cramped by a forest, however it lacks a spot for Maelok to hide and the opposing list is going to aim for an assassination in the matchup regardless.

Deployment: Mostly happy with. Only real question is if the Bone Shrine needed to be protected or not. Does it get attacked instead of Posse? is it needed for arcing? Ultimately I think it's jsut needed for a Fury generation, probably more games required for an accurate conclusion.
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My turn...1: I'm getting to this less than sober. I'd apologize, but fuck Will Smith.
Two broad errors have occurred here, though there overlap is considerable in the board cicumstances that confront us.
The first is that we've spread out quite fa, positioning enacted without thought to the consequences. This is at odds with keeping models within Death Pact range, in particular our drive to move Posse up towards the rectangles has ensured that we are not as far forward as we ought to be in order to threaten the max scoring that we wanted for future turns.
I'm loving Dschinghis Khan at the moment. Not sure why. Maybe German Disco was the era I was destined for and I'm to late? You know, the bullshit way people think they were perfectly suited for a narrow slot of time whilst ignoring the many difficulties and issues of that particular segment of history?

Dammit motherfucker you're meant to be less mopey. I don't care for Beyonce's music.

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I found it quite strange that the foreword to the latest Asimov collection I read indicated that he tired of Nightfall being considered his best work, given the proliferation of his robotic series. Yes, that includes the bastardisation that was the Will Smith film.

Turn 2: In terms of specific matchup flaws, I've played into Vlad 2 far to often. The thoughts occupying my mind were those of super powered Eliminators, when the real issue was that Sorscha counter positioning involves keeping shit base to base, having a secondary line, not having a larger base near your caster for Tempest line of sight drawing. Truly, when I looked at Sorcha1 previously I was all gung ho for some ranged knocked down ability.
Maelok had no business exposing himself. Previous round positining should have seen the Wrastler threaten the whole zone and had the Spell Slave positioned to Mortality whils tthe Warlock cowered behind the obstruction.