Saturday, March 24, 2018

Game 304 - Bathurst SR Rnd3 - Jaga Jaga1 (WWfF) vs Gaspy3 (DI)

Game 304 - Bathurst SR Rnd3 Final - Jaga Jaga1 (WWfF) vs Gaspy3 (DI)
Outlast

It's Loud Chris' favourite scenario, Epic Pit!

That line has already aged poorly. However, saying the wrong name for your favourite scenario and it then getting deleted in SR2018? The conspiracy is #LookWhatLoudChrisDidToHimselfAndTheRager

Alrighty, surely the unfamiliar Circle was the trickiest game, now to nicely cruise into....Cryx. Fuck. Well, I'm not playing Mercs, so ostensibly we can make a game of it.

It's Skarre1 with Banes and Gaspy3 with Black Industries. Blergh. Arkadius, you don't get a shoe in. Also a problem for a double Will Work for Food pairing, the odds of getting Gaspy3 is immense. Sure enough....

Minion Army - 75 / 75 points
[Theme] Will Work for Food
(Jaga-Jaga 1) Jaga-Jaga, the Death Charmer [+27]
 - Bull Snapper [5]
 - Dracodile [36]
 - Ironback Spitter [14]
 - Targ [0(4)]
Alten Ashley [0(6)]
Bog Trog Mist Speaker [4]
Bone Shrine [2]
Dahlia Hallyr [17]
Gremlin Swarm [3]
Hutchuck, Ogrun Bounty Hunter [0(6)]
Rorsh [15]
Swamp Gobber River Raider [4]
Swamp Gobbers Bellows Crew [2]

Being the good guys against....

Cryx Army - 74 / 75 points
[Theme] Black Industries
(Asphyxious 3) Asphyxious the Hellbringer [+24]
 - Cankerworm [9]
 - Inflictor [13]
 - Ripjaw [0(7)]
 - Ripjaw [0(7)]
 - Seether [13]
 - Slayer [10]
 - Slayer [10]
 - Slayer [10]
 - Slayer [10]
 - Stalker [8]
Iron Lich Overseer [5]
Machine Wraith [2]
Cephalyx Overlords [8]
+Warwitch Siren? In a way Conflict Chamber doesn't allow?

 I lose the die roll, Cryx select first. Not the full 9 Slayers build, still plentiful in the jacks and with some other tools in it. I loathe playing against Overlords. 

I get a fog on my left, a defensive hill on the right and a building in the centre of the board. I selected my side as it looked to allow better scoring of my sides flag whilst being hard to contest.
There's also a burning cloud on the right and some stuff on the Cryx side that doesn't come into it.

I deploy both lessers on the left, thinking the cloud would be good for Skarath and Brine could go forth as a delaying piece and die.
Dracodile is on the right as a bundle of nerves.


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Cryx 1: The Cryx jacks run in a line and I get flashbacks to playing against Magnus2, plus a faint scream of dooooooooooooooooooooooooooooooooom.
One Arcnode goes far left, the other is behind the obstructions back right corner. Stalker and Cankerworm go either side of said building. Inflictor is out left, Seether out right.
All the support models are around the Cryx flag.


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Minions 1: Priorities this turn are kill the Stalker and Cankerworm, get upkeeps out, set up pieces to survive after some Cryx jacks come in.

The three River Raiders run forward into the middle for the cause.

Jaga puts out Gravewind and Signs and Portents, I don't put out Battle Host to boost the feat damage. She moves forward, pops the Raiders, damages the Stalker, centre Arc Node and Cankerworm. Swamp Gobbers make a cloud in front of her, Bull Snapper moves in front and pops Spiny Growth.
Also around Jaga in the centre, the Mist Speaker puts Guidance on Arlen, the Spitter puts up his Animus and shoots the nearest Slayers, boosting blast damage to finish off the Stalker.
Ninja Pig moves to be just outside of Slayer threat ranges, waiting to retaliate when the Ironback gets killed.

Rightwise Alten and the Dracodile kills Cankerworm. One Slayer will be able to melee Princess Saltine, so the Gremlin Swarm moves in front to take up the footprint.

Leftwise Dahlia and Skarath with Gravewind run waaaay left to be late game.


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Cryx 2: Out left, the Ripjaw charges Skarath, boosts to hit, fails to crit, rolls poorly on damage and does a single point. So.....the thing about working out Slayer threat ranges is it doesn't take into account that Inflictor's have 2 inch melee range. Inflictor charges Skarath, thankfully misses and gets Poltergeisted back. As....planned....

One Slayer and Vociferon chill out in the left zone.

Cryx backfield, Gaspy moves up behind the obstruction, arcs a Calamity through the right arc node onto Princess Saltine, hangs out with two of the Overlords and the Machine Wraith. Siren Empowered one of the jacks, sodded if I remember which.

Around Jaga's sphere of influence, the Slayer in range charges the Spitter. Counterblast and Retaliatory strike are less than impressive, Spitter gets put down to a handfull of boxes, body aspect loss.

Rightwise, one Overlord moves up and sprays down the Gremlin Swarm. Dangit, thought I'd stopped the Dracodile getting whacked around when Gaspy didn't arc to kill it. Oh well.
Seether and one Slayer just move forward, whilst their comrade in range goes into the Dracodile. Whacks the Garg a bit, damaging it but not as badly as the buffed Wold Watchers did in the game previous.


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Minion 2: Gaspy's feat proves to be as painful as expected. Each beast activation that triggers it has the joy of being weighed up with the odds of Vociferon or the Arc Node running in and Jaga just getting nuked to death. In hindsight, having read the card properly, Vociferon wasn't a problem and I didn't need to be that concerned with the table positioning at hand.

Out far left, the Inflictor and Ripjaw are well and truly out of control of Gaspy, so the Snake has excellent odds of living on. Hutchuck pops in, misses the Rust Grenade in the rear of the Inflictor. That's not a positive indicator for how things are going to go. Hutchuck and Skarath stab at the Inflictor, take out it's long range melee attack.
Dahlia stays hiding up the back.

Jaga doesn't move far from her position, gives some tokens to Gaspy as she puts up Battle Host and Signs and Portents. There is also a pitiful stab on the Slayer that attacked the Spitter, whose body is healed.
The Ironback shuffles back to max melee, taking it out of Gaspy's control range.Manages to put down the Slayer with room for Counterblast to go up, because Signs and Portents is pretty good even on its mediocre melee stats.
Gobbers cloud in front of Jaga.

Brine charges up into the Slayer in the left zone, a necessity as it could trample to zero camp Jaga.
I end up going to two Fury which feeds Gaspy and is enough to take out the Movement.

Mist Speaker runs to my flag and preps for his inevitable and horrible death.

Targ Ancillaries Princess Saltine, thankfully hitting the Rip Jaw and taking out it's Node.
The Bullsnapper Slams the Seether to stop the Countercharge, knocks him back a couple inches.
Dracodile then advances, Battlehost had to go up so it could walk around the Slayer in front and engage the one behind. Takes out the Cortex of the one in the zone, who is also blind and not in melee range. The other loses an arm and movement, I stop at two fury. Should have just bitten the bullet to max it and do more damage, given the inevitable steps coming forward.

Alten shuffles back, shoots down the Iron Lich Overseer, then reposition's backward.

I can't stop the Siren scoring the Cryx flag, Mistspeaker taps mine, we both go to 1.


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Cryx 3: Gaspy has a glut of focus, upkeeps Calamity and allocates out where he can.

Left wise, the Ripjaw misses Skarath and gets pushed back inch. The Inflictor swivels and trys to stab Hutchuck with its crippled arm, misses. Elects not to take the freestrike to get its good arm in, though it would have been ARM 23 against that attack.
Vociferon charges Hutchuck in the back, does no damage. Machine Wraith shuffles around in the zone.
The Slayer in the zone has issues killing Brine. Poor Piggy.
The Siren moves into the zone and sprays the Mist Speaker, puts him on one box and corroded, so he has a chance! The blinded and Cortex-less Slayer also walks over to him, so he's in for a garbage time anyway.

Right wise, the Arc Node and Overlords kill the Bullsnapper. This frees up the Seether and plastic Slayer to attack and finish off the Dracodile alas.

Nothing was left on the Cryx flag, so they only score the right zone and go up 1-2.


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Minion 3: That lack of flag scoring gives me hope. If I can hold out long enough, maybe a scenario win can be squeezed out, because the attrition is looking garbage. Those heavies are damaged, however they aren't trivially hurt no matter how spindly they look. Accursed Unyielding.
Mist Speaker dies to the corrosion.

Disaster strikes on my opening activation. Jaga goes, she drops Gravewind, cast Signs and Portents, has upkept Battlehost. Pulls a Fury off the Bone Shrine. Heals the Spitter another point.

Goes to move to the left. Can't fit between the Swamp Gobbers and Ironback. Going around the Spitter means she can't get out of the killbox.
She has no choice but to move forward then go as left as she can, Gobbers put up a cloud in front of her. Begin the praying.

Out left, things are going a great deal better, Skarath stays engaging the Arc Node and manages to finish off the Inflictor. Hutchuck then gets to turn around and kill Vociferon.

There's a Slayer right next to Jaga (The killer of Brine), so the Ironback charges it, kills it and puts up Counterblast. I loathe that he is more and more being the MVP.

Rorsh shuffles across, shoots the Seether with his Pig Iron for chip damage.

Alten becomes the sacrifice, moving forward then repositioning into the right zone. He shoots the Rip Jaw as it is the only model he can attack damage with good odds, he takes out it's movement.
Targ runs out to the right, ready to contest after Alten's sacrifice is made.

I score nothing alas, so we remain at 1-2.


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Cryx 4: Well, Jaga is right there sadly. Def 14, arm 18, Ironback is maxed out and to damaged for good transfers anyway.
One Slayer can walk up to Jaga, lacking a Cortex it fails to make an impact.
The Seether can't see through the cloud, so it charges a Swamp Gobber. Hits and kills it, Berserks onto Jaga. Full focus load. It's a 76.7% assassination run. It fails horribly as Gaspy is sadly let down by the need to roll 6's to hit, I get away with 9 boxes. Yikes.

That madness done with, out left the Arcnode just moves up and misses Skarath.

Left zone, the Witch Siren charges the Spitter and misses.
The Machine Wraith then has a go, hits and leaves the Spitter on four boxes. Retaliatory strike kills it. Just....the best of turtles. I'm almost sorry I've called it a Derp a few thousand times.

Right zone wise, Gaspy just chills out behind the house. The Overlords do nothing.
The Ripjaw and the heavily damaged Slayer go in and kill Alten.

Cryx scores the right zone, now 1-3.


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Minions 4: Just realised I completely forgot about Deathrage. Just....the worst. A last swipe from the Dracodile would have been super relevant.

Alright, Jaga has to extricate herself somehow. That's a future turns plan though, as the Ironback needs Signs and Portents to enable his punching.
Jaga pulls a fury off the Shrine, it's an awful moment for the Curse debuff to trigger. Oh well, no Fury is free. She puts Gravewind on herself having dropped Battle Host which was no longer relevant. Stabs the Slayer a bit, it's left on three boxes.

Hutchuck goes, his Wildshot on the Siren auto misses, scatters onto her and manages to kill her. He then charges the Slayer on Jaga and kills it.
Spitter moves over to the Seether, maxes Fury to kill it.

Out left, Skarath kills the Ripjaw that's been hovering around it all game. Dahlia runs up into the left zone, ready to leg it toward a flag in the future.

Rorsh, freed from being the backup to charge into Cryx heavies, shuffles across to shoot down the right side Ripjaw and bounce off the plastic Slayer. Targ charges into the right zone.

Swamp Gobber runs into the natural cloud in the left zone.

I sore the left, now 2-3.


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Cryx 5: The Overlords move up. One misses Targ, the other does the same to Jaga.
Gaspy moves up, double boosts a Hellfire into Jaga. Rolls poor on the damage, leaving her on four boxes.
The damaged Slayer, now with both arms crippled, manages a single hit on Targ after boosting to hit. Leaves him on one box.

I score the left zone, now 3 all.



Minion 5: I had the Spitter and Rorsh in charge range of Gaspy on two camp. That's probably sufficient to kill him, though would require Signs and Portents plus Battle Host up.
However, my clock is low enough and I was suitably entrenched in my previous turns thinking that I mentally veto the option, the scenario game looking sufficiently clenched given Targ somehow survived an albeit near wrecked Cryx heavy.

Jaga flees over into the terrain cloud in the left zone, then has the Gobber put another cloud in front of her.
Dahlia and Skarath move across so that they can be relevant after so long fighting on the left front.

Spitter aims a shot at Gaspy, misses and scatters into nowhere land. Was hoping to pop the Overlords with the blast.
Rorsh moves to my sides flag, shoots down the contesting Overlord, fails to blast damage the other to death. Definitely feeling the lack of Signs and Portents.

Hutchuck runs to the Cryx flag.

Targ contests the right zone.

I score both flags and the left zone, now 6-3.


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Cryx 5: Pic is mid Cryx turn.
Overlord moves over to contest the Cryx flag, spray misses Hutchuck.
Slayer kills Targ.
Gaspy stabs down Rorsh, Blood Boons a Hellfire to kill the Ironback.

I score the left zone, Cryx score the right zone. 7-4.
Looking at it now, we miss that Gaspy should have scored my flag, so that's awkward.


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Skarath could charge Gaspy, however as we were both under the impression that I only need to score two, I operate under the assumption that Dahlia could just run to my flag to score.

I don't even to it that way, as Hutchuck manages to move in and kill the Overlord so she goes to the top flag and the Swamp Gobber runs in to contest the flag Gaspy is on.


Oh well, the unfortunate truth of tracking all your games, even in a vague and wonky manner that I pursue, is that you find these awkward situations. I ended with 5 minutes to burn, so either of the assassination runs were viable. Jaga living was quite nonsensical, dislike winning a game where I don't feel like I played as good as the opposition, alas, that the joy of randomness.