Game 301 - Sturm and Drang1 (TA) vs Wurmwood (Bo)
Breakdown
Did a CID game, wherein I can find my mistakes but Convergence who really knows https://cid.privateerpress.com/forum/battle-reports/battle-reports/battle-reports-crucible-guard-week-2/74011-locke-destruction-initiative-vs-jaga-jaga1-will-work-for-food
I had a list slightly modded from an iteration I cribbed off Facebook somewhere that, and I would like to stress this, I wanted to play for reasons I could not pin down.
Minion Army - 75 / 75 points
[Theme] The Thornfall Alliance
(Sturm 1 & Drang 1) Sturm & Drang [+28]
- Battle Boar [7]
- Battle Boar [7]
- Razor Boar (2) [7]
- Splatter Boar [8]
Efaarit Scouts [0(6)]
Efaarit Scouts [0(6)]
Gudrun the Wanderer [5]
Hutchuck, Ogrun Bounty Hunter [0(6)]
Farrow Bone Grinders (min) [5]
Farrow Commandos (max) [15]
Farrow Slaughterhousers [11]
Farrow Slaughterhousers [11]
Farrow Slaughterhousers [11]
Meat Thresher [16]
Look at that. Everything about that looks awful. If I was to make a list of all the models I didn't particularly want to use in Minions it's basically in this list. Except for the Razorback, thoselooked alright so I swapped in Gudrun. Epic choices were made.
Going into the wood that hears back and spits out splinters:
Circle Army - 75 / 75 points
[Theme] The Bones of Orboros
(Wurmwood 1) Wurmwood, Tree of Fate [+27]
- Megalith [20]
- Wold Guardian [16]
- Woldwarden [14]
- Woldwyrd [9]
- Woldwyrd [9]
- Woldwyrd [9]
Blackclad Stoneshaper [0(3)]
Blackclad Stoneshaper [0(3)]
Blackclad Stoneshaper [3]
Blackclad Wayfarer [0(4)]
Feralgeist [2]
Gallows Grove [2]
Gallows Grove [2]
Sentry Stone & Mannikins [5]
Sentry Stone & Mannikins [5]
Shifting Stones [3]
Shifting Stones [3]
Scenario is Breakdown, so at least Wurmwood won't crush me on scenario with to much immediacy.
I lose the roll and get given second. Hmmph.
I take the side with a hill in the left zone and defensive cloud/trench.
The centre alone has a central blob of water and a pair of obstructions, one blocking off the nook of the left Circle and centre zone, the other in the midst of the right zone.
Circle get a defensive wall and a hill.
Selected my side as the wall just makes my pathfinder difficulties harderand I didn't want the left obstruction which makes access to zone harder, a situation Circle doesn't need help with in the land of forest generation.
The hypothetical means of running the Sturm and Drang list is the Thresher going up the middle giving stealth to the Commandos, then Slaughterhousers behind.
Yeah, Stranglehold says no to that plan. Hutchuck and Commands opt for ambushing instead, I'll have model spacing issues as is.
Proxies:
Farrow Commandos repped by Trenchers
One Efaarit is Stannis Brocker, because it might be mark 3 and a new game but I still don't use that dude.
Wold Guardian/Ram Hands is showing up as Skarath
Megalith is the Cipher (CoC Inverter)
Yes, this means I own three Slaughterhouser units. Nowadays. Used to have six. It was a bad time.
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Circle 1: Sentry Stones and a Gallows Grove pop up either flank.
Ram Hands goes left behind the house, obscured from view.
Wurmwood himself also goes behind the left house, throws out his forest template in front of himself.
Megalith hangs up back, the Warden is a bit further forward and to the right of the Circle defensive wall.
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Minion 1: To feat or not to feat? I opt not to, hoping I'll have enough models survive to have a meaningful long game.
Slaughterhousers spread out, mostly with 3 inch gaps between pairs of models, room constraints are definitely felt. The Efaarits both move forward, one also getting a Telekinises so that they can both shoot the Warden and start stripping the Spirit. Not that Aspect stripping the self healing dudes does much. They both Reposition away afterwards.
Meat Thresher gets Vision and TK'd, then runs the hell away to the left flank where there's less Stranglehold.
Sturm and the Bone Grinder chill up back, he drains his Fury to put up Deceleration.
Beasts runs around, one Razor Boar puts up Still as Death for giggles and charges up.
Positive Charge only has value for the Wold Wyrds, so I basically scribble it off the card.
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Circle 2: Bulk of the Circle models move up the middle.
Out left, the Sentry stone hides behind the house, it's sprays do poorly and only pop a single Slaughterhouser.
Ram Hands sits in front of the Stone, also obtaining coverage from the obstruction.
Centrally, a Wyrd moves up and shoots a Slaughterhouser. Razor Boar with his Animus Shield Guards it, promptly takes a boosted for free damage shot that spikes high. He then does another shot on the Razor boar and kills it, not my best series of decisions on display.
Wurmwood moves up super aggresively into the water terrain, misses a Hellmouth so.....not all bad? Pops feat.
Rightwise the Feralgeist sits around, the zone being basically invulnerable unless Sturm gets into the mix. A Sentry Stone Spray toughs out a dude.
Only lost four Slaughterhousers and the Razor Boar. Plus a tough out. Got out of that a lot better than I should.
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Minion 2: I dislike the design of Wurmwoods feat. The mechanics are fine, however measuring the forest is always poorly managed. How has no one made the relevant templates for this yet? Dodgy home brew iterations commence!
Ostensibly I get first chance to score, realistically I lack the means to clear the zones in any real capacity, plus Wurmwoods feat makes getting into the centre quite difficult.
It's a turn of futzing around and low achievement thresholds, just have to buy time to get into the game in future rounds.
Out left, Hutcuck and Commandos ambush in. Ram Hands gets rusted, then shot at by the various elements. They all do poorly, at least thsi sides Sentry stone Twigmen get popped to slow the accursed Stone of Death unit down momentarily. A Slaughterhouser also gets to charge Ram Hands and does an excellent whck of damage, so that's something.
Centrally, I have a few attacks I can make, I stupidly spend them on Wurmwood.
An Efaarit moves in and shoots, then a TK'd Slaughterhouser bounce off. I recognise the proper move to late, the other TK'd Slaughterhouse taking a swing on Cassius and doing a couple boxes.
Sturm is in an awkward spot, as he also needed to TK himself for Line of sight. Feat is popped to prevent the auto death to boosted Wyrd shots, only beast I didn't get is the Wold Guardian.
A Battle Boar and the Splatter Boar rile and run run in front of him, the Razor Boar moves up behind. Shield Guard and pray time!
Right wise Slaughterhousers futz around and brace, the other Efaarit runs out to teh right board edge and hides amongst the Bears waiting to ambush on the table next to us.
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Circle 3: Evil forest departs, leaving only an evil couple of trees.
Left wise Ram Hands kills the Slaughterhouser on him, then gets a forest popped in front of him.
The Commandos get both Hellmouthed and Sentry Stone sprayed, killing six of them and toughing out two of the survivors. Could have been worse, had the Gallows Grove gotten it's Entropic aura over them there would have been no toughs.
Wurmwood pops back to the left obstruction.
Megalith advances to toe the left zone and hang out in the right one, fails a Strangelehold on the Battle Boar in the cloud.
Wyrds drop back and do some pot shots around the place, killing some more Slaughterhousers.
Efaarit in the trench lucks out and survives some spray attacks from solos.
Warden charges the Splatter Boar in front of Sturm, smacks it pretty good then misses it's next initial stopping the chain attack smite.
Right wise the Sentry Stone sprays down poor piggy infantries.
Circle scores the centre zone, now 0-1.
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Minion 3: Zero camp Sturm has lived! Hoorah! Time to put more thought into this shenanigan, hope can arise again!
Plan is to clear the left zone and otherwise start trying to get a toe into the attrition fight by killing the Warden in front of Sturm.
Left wise, Hutchuck throws Rust on the Warden and the Shifting Stone behind him.
The Ogrun then charges and kills this flanks Gallows Grove.
Commandos charge, they kills the Sentry Stone and chip at the Guardian.
The Efaarit leaves the trench, pings Ram Hands and repositions to get behind the cloud.
One Slaughterhouser can get in, moves up and pops the Guardian.
Meat Thresher advances forward again, tries to crack the other Stone unit and fails dismissaly.
Sturm moves across into the trench, puts Primal on the Battle Boar, heals an aspect on....something....and TK's the left Battle Boar.
That TK gives him an angled Slam, so he can go forward, hit Megalith and shove it back into the Obstruction for some miniscule damage. More importantly it clears the left zone.
A Slaughterhouser kills the Blackclad Wayfarer.
Primalled Battle Boar, the Splatter Boar, a couple Slaughter Housers and charging Gudrun fail to kill the WoldWarden. Ah. Hmm. This is unfortunate.
Grinders spread out in the Background. Right side Efaarit moves into teh Circle deployment zone and kills the remaining Gallows Grove.
Well, I cleared the left zone at least, so 1 all.
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Circle 4: Alas for the drum circle and their sacred tree, they clock out this turn. We play it out a bit anyway to see what goes down.
The broken Shifting Stone unit ports to toe the left zone, Sentry Stone attacks whittle the Commando unit down to three members while the rock itself ports away to safety.
Centrally Megalith trivially kills the Battle Boar that did the Slam.
The three Wyrds all shuffle in the centre zone and kill off Slaughterhousers, two of them remain on the board, one in each Circle zone.
Woldwarden swings on the light beasts engaging him, he Chain Smites the Battle Boar into the right obstruction leaving him on two boxes and takes out two thirds of the Splatter Boar.
The right Sentry stone rolls poorly on various attacks, Razor Boar Def 13 proving pretty good in the context of Mannikin attacks.
Wurmwood ports backward as does the healthy Shifting Stone unit, Cassius also runs back allowing a pair of arced Strangleholds to kill the Efaarit in the Circle backfield. Sadness.
Circle score the centre zone, now 1-2.
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Minion 4: Now that clock is no longer a consideration, it's about winging it to get a round 7 scenario win somehow. I have to push the left and somehow contest the centre zone, with my remaining pieces the enemy heavies surviving is going to be an issue.
Leftwise, Hutchuck and the remaining commandos throw their range attacks including a Rust onto Megalith, they do some damage. Efaarit plinks the Wyrd for a good amount.The remaining Slaughterhosuer on this side goes in and does a fair whack.
The Meat Thresher charges the contesting Shifting Stone. Three dice at -2, I got this. Wait....no I don't....
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Thresher fails to get the job done, can't shoot into melee when it can't knockdown the target.
Proceeds to shoot Megalith a little, I completely forget Volume Fire, so that's just tragic. Wings the rockhead for a little bit.
Gudrun runs to toe the centre zone, the Razor Boar eats one of the support solo guys.
Sturm heals up the Splatter Boars Aspects, boosts a Telekinesis to move the Wold Warden nearer and turn it around. Tries a spray attack on more support dudes that misses.
He does trigger Witch Hunter from the Wyrds on the spell casts, however the Trench keeps him safe.
Splatter Boar moves up, Animi's himself and plinks Megalith and the Wyrd behimd him, Corrodes them. It's actually enough to kill the Wyrd.
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Circle 5: A Wyrd plinks at the Meat Thresher, dropping Vision. Wurmwood then gets to pop over and Stranglehold it, so damn.
The other Wyrd and Megalith kill Gudrun, alas sweet Prince.
The Sentry Stones finish off the Battle Boar, and the last of the Slaughterhousers, however the Splatter Boar and Razor both survive while drawing away the sprays that could have gone on the lined up Bone Grinders.
Circle fails to score.
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Minion 5: Game progression seems pretty simple from here, just have to clear out the left and hold on until turn 7. Stop Wurmwoods mobility after disposing of Megalith.
Leftwise Hutchuck moves up and rusts once more. The Commandos charge and finish off the left side contesting stones.
Meat Thresher opts to advance across, should be able to start using it's gun next turn and will have to be Strangeholded each turn or doooooooom.
Efaarit plinks Megalith, Sturm then TK's him around, heals the Razor Boar and TK's him forward.
Splatter Boar has to just shuffle out of the way, Stranglehold preventing any attacks.
Bone Griders charge, they easily kill the damaged Megalith.
Razor Boar charges Cassius, hits, sadly only does a couple points. My dreams!
Game gets called for real at this point, safe to say that I likely lose the round 7 game. Razor Boar is easily killed, Meat Thresher gummed up and I will lack the pieces to run over to the right, as the Grinders and Splatter Boar also get popped.
Not sure how drastically I'd change my in game decisions, hardly informed on the list.
Sadly list performed far better than it should. Might actually have to get the Commandos.
Not having a Heavy Warbeast felt awful, even if it wouldn't have been particularly helpful in this matchup.











