Thursday, March 15, 2018

Game 300 - Arkadius1 (WWfF) vs Magnus2 (Irr)

Game 300 - Arkadius1 (WWfF) vs Magnus2 (Irr)
Epic Recon

Small plastic/metal/resin peoples bash.
Opposing list is Magnus,so Arkady drops as I think that match up is considerably better for him (In hindsight maybe Jaga has more play than I give her credit, all about what happens to the Dracodile.).

In any event:

Minion Army - 75 / 75 points
[Theme] Will Work for Food
(Arkadius 1) Dr. Arkadius [+32]
 - Battle Boar [7]
 - Gorax Rager [7]
 - Gorax Rager [7]
 - Razor Boar (2) [7]
 - Razor Boar (2) [7]
 - Razor Boar (2) [7]
 - Road Hog [16]
 - Road Hog [16]
 - War Hog [15]
 - War Hog [15]
 - Targ [0(4)]
Gatorman Witch Doctor [0(4)]
Hutchuck, Ogrun Bounty Hunter [0(6)]
Orin Midwinter, Rogue Inquisitor [0(5)]
Swamp Gobber Chef [1]
Swamp Gobbers Bellows Crew [2]

 Getting fiendishly controlled by:

Mercenary Army - 75 / 75 points
[Theme] The Irregulars
(Magnus 2) Magnus the Warlord [+28]
 - Nomad [11]
 - Nomad [11]
 - Nomad [11]
 - Nomad [11]
 - Nomad [11]
 - Sylys Wyshnalyrr, The Seeker [0(4)]
Anastasia di Bray [3]
Harlan Versh, Illuminated One [0(4)]
Hutchuck, Ogrun Bounty Hunter [0(6)]
Horgenhold Forge Guard (max) [16]
Kayazy Eliminators [5]
Kayazy Eliminators [5]
Lady Aiyana & Master Holt [8]
Steelhead Halberdiers (max) [11]
Ragman [0(4)]
Gorman?!

Note: Merc list accidentally illegal, Ragman and Versh don't get along do their different tastes in hats. Also to many free solos by accident. That's why we practice these things (Also mini games are fun, otherwise what would be the point)

I lose the die roll. Such sadness. Get given second, take the table side that gives me a trench that touches my defensive flag. This gives mercs a forest at the end of the right zone, otherwise terrain was not relevantly placed aside from a central building.


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Merc 1: The urge to rush forward is ameliorated by my threat ranges. The Nomads make a line from the building across.
Hammer Dorfs go out on the left with Versh, Steelheads and Ragman pop out on the right.
Eliminators flank.


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Minion 1: Well, not feat turn. Would only be if I thought I was killing 3-4 Nomads.

I put up Guardian Beast. I need practice with it, can produce hilarious anti-Magnus game and there's limited opposing shooting for Aggravator in any event.

Selection is to advance cautiously, putting a Road Hog and a bunch of the Razor Boars in Magnus feat range if he wants to make a mistake. Greater options than anticipated as Mags has caught himself up on a wall he can't charge over.

Razor Boars advance as a line and all pop Counter Charge, no reason not to (Or so I mistakenly thought) and throws some minor questions at the enemy.

The Gobber Chef runs far to the left, intending to contest the Merc flag in a couple rounds.

Forced Evolution goes on the Battle Boar, planning to enable a Hammer Dorf munchline.


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Merc 2: Magnus opts to hold feat for now until scoring is live.

The Steelheads and two of the Nomads run to Jam, one triggers Guardian Beast and gets Knocked down by a War Hog for his troubles, said Piggy staying just shy of Magnus walk and feat range.

Left Eliminators run and engage the Swamp Gobber Chef, alas sweet prince.
Right ones run in and be a nuisance, Hutchuck also ambushes in from this side and knocks out a Razor Boars Mind.

Dwarfs, other Nomads and Support pieces hang back behind the jamming block.
I stupidly forget that Animi count for Purification and Versh shoots down a left Razor Boar.


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Minion 2: I have two potential uses for my feat. One is to move my beasts out of Magnus' Control Range and bypass his feat, the other is to strike hard enough to win out after a multi-turn retaliation.
I opt for the latter, as Magnus lacked sufficient temptation to feat.

Key point of the plan is to throw the left forward Nomad back toward his kind, allowing a War Hog to get up and kill it then Overake and damage/Engage the pair that are ensconced to the right of the building.

Left Gorax Primals the left Road Hog, as he needs the strength buff to reliably throw. He moves up, grabs the Nomad and......fails to throw. Oh dear.

I ponder my options for a moment, however I've sunk enough time that options are poor.
Bit operations happen while I try to get a new plan (DAMN YOU SINGLE POINT OF FAILURE!).
A Razor Boar ducks off to the left, Orin zaps him in the butt with his lightning laser. I sadly roll max bounces, so kill the Gobber Chef as well as both Eliminators. Good enough.
A Bellows Crew Man runs over to the right Eliminator engaging my stuff, the Witch Doc Sac Strikes him to explode said Kayazy. When Gobbers go to war...
My Hutchuck charges in and kills the enemy Hutchuck. There can be only one. Well, there were more Highlander movies than that, each sequel was a greater piece of garbage than the one prior.

I decide I have no choice but to commit and kill as much stuff with my feat as I can.

Arkadius puts Forced Evo on the right War Hog, Crippling Grasps the Steelheads, does....something.....with his two focus....
Feat pops, left Nomad gets knocked down the Road Hog that failed to throw. The bait nomads get chiped, Razor Boars maul the Steelheads. Battle Boar gets sent up the left.

Regular activations now, on the left the Battle Boar Primals himself, pops Berserk, advances and I luckily manage to keep rolls from dipping low so clear out the four Hammer Dorfs and Versh, the only targets he can get to without a Nomad free strike. More importantly he contests the Merc flag.
Targ is over here as I needed the Herding aura up.

Arkadius drops back as much as he can and toe out of Killbox. There's a Nomad in his vicinity, so sadly I have to accept that a War Hog is going to have a bad day after this and has to kill it.

Steelhead land, the right Road Hog Assaults, spraying down four Halberdiers and Aiyanna. Sadly to get Aiyanna I couldn't put myself in Sprint positioning.
Razor Boar regular activation's leave on Steelhead alive and kill Ragman.
Forced Evo'd War Hog spikes hard on the Nomad he was against and munches his way out to the right.

The Dracodile spawns in the water terrain, ready for battle.

Couldn't clear an Eliminator contesting my flag, so no score. Not good.


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Merc 3: Left side, Hammer Dwarfs murder the crap out of the Battle Boar. Nomad moves up and eats Targ, another comes in and removes the Road Hog. Last one comes up into the same area to attack my objective, Guardian Beat triggers my War Hog to come forward where he crit knock downs with his Gore attack. As....expected.....yeah....

Magnus comes up and feats anyway, doesn't feel good about it though.

Right wise Gorman and the Eliminator run to my flag, Holt contests the zone.

Mercs score their flag and zone, now 0-2.


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Minion 3: There's a string of frenzies adroitly managed by Magnus' feat not letting htem charge anywhere. As planned. The last Steelhead dies.

Left wise the Razor Boar over here is able to shuffle in and toe the zone.
Forced Evo goes on the left War Hog, he promptly kills a Nomad. Problematic, should have Primalled him so that he could kill two or least do a proper job of crippling the second (Did take out his Battle Blade, but that's not enough at this stage).

I forget to activate Orin.

Road Hog flames at Magnus,dows five points. Come on Fire! You can do it!

Rightwise another Sac Strike and a Primal Shick kill Gorman and the remaining Eliminator. Huthuck goes to my flag.

Alas, nothing could get to the Merc flag, so we both score our defensive elements. 1-3.


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Merc 4: Hammer Dorfs kill the left Razor Boar, Nomad goes and kills my objective, Anastasia runs to contest my flag, Mercs score another 3 points and win. Damn.


Hmm, fair bit to break down.

Late Game: After early success, Arkadius mis positioned later on. He needed to be compleely within 4" of my objective prior to Magnus feat for more Guardian Beast shenanigans. Not activating Orin to move and and contest was just madness. Needed to save Hutchucks ambush for this period of the game.

Mid Game: Tolerable feat, but obviously off the back of relying on a D6+2 vs D6 strength roll isn't odds I like. Primal Shocking Sylyss might have also been a better overall plan, though hard to engineer meaningfully as no Heavy was getting near him for a reasonably power on the damage roll.
Not scoring the flag is quite the bad news.

Early Game: Putting Forced Evo on the Battle Boar was insanity based on starry eyed dreams of killing all the Hammer Dorfs. That plan actually panned out off the back of lucky dice, ultimately a fulls errand anyway as the Nomads are the forward element ergo the War Hogs need the strength buff.

Magnus does produce interesting games to me. Unless you don't understand his feat and get walked over that is.