Thursday, March 8, 2018

Game 297/8 - Arkadius/Jaga vs Hunters Grim

Game 297/8 - Arkadius/Jaga vs Hunters Grim
Both using Standoff

Alas, real life conspired in it's evil omnipresent way to prevent dollies the previous tiny metal mans bashing date was established. I also lost a fight with a plastic container of donuts and sliced open the top of my primary typing finger, so...yeah.....I'm great at this existing thing.

Anyway, ye local mucker with the tough life was trying out a new proxied Hunters Grim. Also it seems at least three of the local meta are also waiting to jump on secondhand Grymkin, so maybe that was a poor plan. Damn you patience! You're not working at all!

Basically Northkin theme with Hunters Grim, a pair of Bombers, Moses, Raiders, Stone with UA, Hooch Hauler, double Bears. Sodding Bears.Valka Curseborn.

Standoff, so defensive rectangle zones and objectives, flanking circle zones.
I've got a pair of central clouds that lean towards me allowing aggresive placement in theory. because I forgot he had Mage Sight. Sigh.

Otherwise there are hill, forests, a wall on the right. Trolls also get a Trench.

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I drop my Arkadius for a fling. I get first turn, run everything up.
grim walks to far forward, drops magesight and pops feat prematurely. A Razor gets a Hyper Aggressive match.

A few more activations with poor results makes us stop. my top of 2 will see either Grim die, if not that then I'll kill the opposing battlegroup, the jam unit and the Hauler with my feat with little issue then the Trolls are basically screwed. Not a good amtchup for them.


Re-rack, this time I drop in Jaga, the joy of both lists being Will Work for Food being that it's easy to swap lists out.
I hypothetically dislike Jaga into Guns, so it's worth testing. She likes running dry on Fury, and I've taken out the Bone Shrine for a pair of Chef's as that's the build I'm lumped with while the local shop gets it's orders sorted out. Sigh.

Princess Saltine is busy getting a manicure from enslaved Gerbils, so the Dracodile Proxy base is filled with Pig Heavies that just want to be involved.
I lose the roll this time, get second and keep my side. Mage Sight cancels out my various stealth and prowl models, however I can spray through them anyway with self model targeting and it forces the Fury expense. Silver lining and stuff. Plus I do have a Guidance model in the list.

We both take the repair objective.


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Round 1: Bears are ambushing because they are mean.

Trolls move forward, Valka on the left, Raiders up the guts, Hooch Hauler on the right.
Grim and the Stone go up the back of the centre.

The Raiders are in my gun ranges, so I futz around a little bit to get attacks on them.
Left wise, the Gremlin Swarm moves up to a spot so that the Dracodile can assault spray a pair of them without getting to far up the board (Mortality and all the guns seem like a bad fit).

Iron Spitter gets Guidance, toes my zone and does a shot that pops a pair of Raiders.
Brine moves up with the intent of being in smoke + charge range of the Hooch Hauler even if it Repo's back after shooting.

Skarath goes on a hill on the right, has Gravewind on it and puts up Counterblast. I like to think this is a lesson from previous failed games, a def 12 Dracodile is nice but only against a select series of opponents, against guns that don't mind boosting to hit it isn't super relevant.
Dahlia hangs back behind the snake out of ambush Bear charge range, intent being for her and the Snake to deal with them. Historically melee ambushing units aren't a fan of dealing with them.

Various support models chill up back, Jaga herself moving to the left to keep some distance from the Hooch hauler. Alten kills another Raider.


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Troll 2: Corrosion kills a couple more Raiders, they go down to half strength.

Bears ambush in from both sides, they run in and engage Jaga and various support models. Hmm. That's not good.

Grim moves up, Mage Sights twice to kill the Gremlin Swarm and reveal Brine. Big pig placement proves to be sodding awful.
Using the Hooch Hauler and maxing out the two Bombers big Pig gets crisped.

Raiders run forward to jam the Dracodile, Spitter and Skarath. Counter blast kills one of them.


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Minion 2: Well, this is an issue. I'd account for Bears charging, but not for them running to engage. Models getting to Jaga is not within the scope of things she wants to happen to her.

I upkeep both spells.

On the right, the SPitter throws one Raider into the other to free up the Snake.
Skarath and Targ then kill the Bear unit. Dahlia moves basically to my back board edge, she doesn't want to go up the board while Grim still has a feat to pop.

On the left side of my model blob, a Raider runs out of the way. He engages Valka to stop Counter Chargeness.
Jaga pops Signs and Portents, has to do that most awful of things and use her own melee attack. Boosts the damage, with Poison she manages to tough out the Bear engaging her.

Using Alten and Rorsh shots, charging Mist Speaker and even the Gobber Chef the remainder of the Bears are murdered.

Dracodile shuffles to shield Jaga from the Hauler, eats the dudes jamming it.
Bullsnapper goes base to base with and pops Spiny Growth.

I need to contest the Troll rectangle. Time for true clutch plays.
A River Raider moves up, shoots the Hooch Hauler. Places himself just toeing the rectangle off the back of it's Huge base. It was a beautiful moment for me.

The board looks super weird at this point, almost as though we'd half arsed the deployment of a smaller game, it's two central blobs with sod all in the centre.


Troll 3: No pic, just pretend I'm reading this to you in a booming voice that spells doom for all the cats of Winnipeg.

One Bomber frenzies, so the Trolls lose confidence in the ability to kill the Dracodile, who is also an inch out of range for a Mortality. 

Valka uses Righteous Vengeance, a rule he has for some reason, kills the River Raider engaging him.
He then charges zero camp Jaga. Horrendous mistakes have been made.
I luck out as the charge attack misses, the next attack puts her half a dozen health. Eep.

Grim pops feats and gets way up the board so Valka gives the RAT boost.

The Hauler then charges the Spitter, uses Dual attack for it's catapult to target Rorsh to oil Jaga with the splash then double flamethrower her to death.
Or statistically would, accept every attack by the Battle Engine missed. Game is called as Grim is facing down the Dracodile which won't end well.


Right...I do these breakdowns backwards yeah?

Mid Game: Jaga was left exposed and able to nearly die. She had no reason to have Battlehost up at this point, she should have been camping a Fury. More to the point Valka should have been dealt with, if not killed by at least being blinded by the Dracodile.

Early Game: Just the dumbest of Brines. I did feel the issue of not having many pieces that wanted or were content to be pew pewed at, this wasn't exactly Caine3 or anything however it still presented issues.

List choices: Not having the Bone Shrine turned out to be awful, again a lack of Jaga being able to camp one. A Chef did finish off a Bear, doesn't make him have a place in the list once the models come in.