Monday, February 12, 2018

Game 294 - Barnabas1 (WWfF) vs Abyslonia2 (OoA)

Game 294 - Barnabas1 (WWfF) vs Abyslonia2 (OoA)
Spread the Net

Into the hand cranked rapid fire spring loaded gun, minus the "ling".

I't s Abby2 and Lylth1 for the opposing pairing, Jaga is the better drop out of the Gator pairing. I drop Barny anyway, need to try the new list though going it I was fairly sure it was an awful matchup.

Barny1 - 2x Iron Spitter, Wrastler, Wrongeye + Snapjaw, Dahlia + Skarath, Swamp Gobber Chef, 2x Bog Trog Mist Speaker, 2x Gremlin Swarm, Hutchuck, 2x Efaarit, Swamp Gobber Bellows, Kwaak, Lannyssa

Big changes being the Dracodile being dropped and Wrastler going in, plus Wrongeye/Snapjaw.
Getting chewed up and spat out like a soured kraut who had been pickled:

Abby2 - Proteus, 2x Angelius, Seraph, Carnivean, Sorceress on Hellion, Naga, 2x Forsaken, Min Hex Hunters

Ha! So many fewer words in the Legion list! That means I start with an attrition lead!

......right?

Spread the Net, so potentially live scenario. The accursed selection of a Naga means the Gremlin Swarms will pop like a rotten peach thrown at that annoying neighbour kid that one time. Was glorious.

I lose the roll and get given second. Dammit.

The side I pick has a defensive obstruction, a largish hill and some rubble on the right.
Legion get a couple forest, a trench intruding on the central circle zone and a blob of water around their flag.


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Legion 1:Legion move forward and threaten most of the board. That's going to be an issue.
Proteus gets the armour buff that stops pushing and knock down. Basically Barnabas' dry, withered dusty dream. Nightmares are dreams to after all.

Sorceress goes out on the left, Hex Hunters shuffle up on the right.


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Minion 1: Ah, the strife has started. Legion out threats heavily and I'm not super sure how to handle it with so few pieces, I don't really have the stuff to sacrifice to Abby's feat.
I settle for mostly muddling forward, enlivening the turtles optimistically to see if I can get away with an unreasonable optimism.

The Efaarits more around on either flank, the left one fails a shot at the Angelius hiding out in the woods then repoing to the side.
Right side equivalent kills a Hex Hunter.

Left side, Wrongeye/Snapjaw go to contest distance from my flag and submerge.

Barny and his beasts chill out at the bottom of the circle zone.

Dahlia and Snake hover up on the right.

Various support solos dink around in the backfield.


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Legion 2: The blighted nobs start playing coy and toy with me. Everything shuffles back from the forward bait Spitter, outside of it's puny threat range. Hmph. Except for Proteus, who strides forth with his armour on for all to see.

Sorceress on the left tries and fails to spray down that flanks Efaarit.

Hex Hunters run up, half go onto my hill.

Yes, it's *my* hill dammit.


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Minion 2: It's time to throw things at the wall an see what sticks, I'm expecting Barny's entire battlegroup to pop so I have to push some scenario elements and see what happens after that.

Hutchuck stays in reserve for future contesting.

On the right, Skarath moves forward and sprays down a couple Hex Hunters. Lannyssa moves up and magic pew pews down the Hex Hunter hovering on the Legion flag.
This sides Efaarit moves forward, shoots down a Forsaken and repositions to the Legion Flag.
One of the Gremlin Swarms goes 4 inches from said flag to be annoying (Side note: I always forget they have annoyance. One day.).

I forgot to trigger Warpath off the Snake Spray, so the right Spitter spits a gob of acid at the two remaining Hex Hunters. It misses and scatters way to far away.
Will this is bad. Hadn't considered how few attacks I had left after that.
I make maximum shame face as I fall back on Barnabas having to cast his stupid, lame, overly costly shitty nuke. It works, letting the Spitter move forward. Dracodile puts Rage on it, it then charges Proteus and lightly scuffs him.

Around my flag, the Gobber Chef runs to my flag. Wrongeye and Snapjaw hover to Submerged contesting under Star Crossed land.

The Efaarit moves up, hits the Hellion and does five damage, repositions to engage.

I score both flags, the Spitter's failure (aka my poor decision making) means I don't score my rectangle.

2-0.


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Legion 3: Abby feats and Barny starts praying to himself. Alas, he doesn't spontaneously become his epic version and things are looking not so good.

Out on the left, the Efaarit rolls higher than it should and kills the Hellion with a free strike. He is then promptly crit murdered by the Naga.
The Angel on this side moves across and shoots down the Gobber Chef on my flag.

Centrally, one Angel and Abby kill the suicide Turtle. Abby then goes base to base with said Angel and puts the Armour buff on it, puts Spiny Growth on herself.
Carnivean charges into the remaining Spitter, does an alright amount of damage, turtle enlivens away and the Carni rolls the snake eyes to miss the free strike. #flawlessplanning
Proteus then comes in, can't quite get an ideal spot to stab barny, so instead eats the Wrastler to free space and knock Barny down to 11 boxes off not greeat damage rolls.
The remaining Forsaken ducks into the trench.

Rightwise the last hex hunter moves up and engages Skarath, misses Lannyssa.

I score the Legion flag, Legion get their rectangle and the circle zone.
3-1.


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Minion 3: Abby is in charge range of the Snake camping two fury, so we have a chance!

The remaining Efaarit goes into the back end of the Hex Hunter to clear off Skarath.
Lanyssa moves up, misses the Hunters Mark on Abby by 1. Well, that's awkward.
Dahlia runs to get with 8 of Abby, Skarath charges in. When the dust settles, Abby three boxes and one transfer remaining and is Paralysed.

I then have to try to work out how to get the last damage on her.
Barny and the remaining turtle are engaged by Proteus, drag attacks mean free strikes are a no go.
The turtle moves across, throws Proteus away.
Barny then moves up and has to try to cast his lame nuke twice, needing ahrd 8's on teh damage to knock off the transfer.

First one hits, does 5 damage and strips the transfer.
Second one hits, rolls the damage.

Abby lives on 1 box.She's now probably angry.

On the walk to the car I realised barny could have just feated to knock down Proteus and the Carni and freed up a Turtle shot as well. Sod.


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Legion 4: A plan to eat Barny in melee is cut savagely short by the Seraph spiking it's single shot and putting the Croc in the dust.


Yeech. A fair amount to unpack here.

While I botched the assassination run, that's not realy relevant feedback as Abby had the option to just reposition backwards away from the Snake charge range and been perfectly safe.
Thus we back up and I think we sadly establish that I likely lose this match at roughly the lsit selection point, which isn't a shocking revelation but is problematic. Barny lacks the trade pieces or threat range to handle this.

That's not an issue in my regular pairing, for Champions I will need to examine the Legion casters.
I remain unenthused about Midas due to my curent Pig collection (Repairing all those metal Brigands isn't high in my to do list), so I either pursue a dramatically different Barny list or give Maelok an actual go.

Jaga, hypothetically to my mind anyway, wants to avoid guns that can threaten her or things that hard alpha her Dracodile. That means ideally her pairing wants to handle Cygnar and Legion I think.
Champion wise, Swans seem to be Kraye focused, Legion are relatively unknown. Does Maelok with only a modicum of Posse have enough armour and boxes to carry it maybe?