Saturday, February 10, 2018

Game 293 - Barnabas1 (WWfF) vs Bithcer1 (JotW)

Game 293 - Barnabas1 (WWfF) vs Bithcer1 (JotW)
Breakdown (Dumbbell)

There was a lack of games, then a sleepless night, then an answered call for dollies to face off and scream PEW PEW at each other.

Minion Army - 75 / 75 points
[Theme] Will Work for Food
(Barnabas 1) Bloody Barnabas [+28]
 - Dracodile [36]
 - Ironback Spitter [14]
 - Ironback Spitter [14]
 - Targ [0(4)]
Bog Trog Mist Speaker [4]
Bog Trog Mist Speaker [4]
Dahlia Hallyr [17]
Efaarit Scouts [0(6)]
Efaarit Scouts [0(6)]
Gremlin Swarm [3]
Gremlin Swarm [3]
Kwaak Slickspine & Gub, Croak Sorcerers [4]
Lanyssa Ryssyl, Nyss Sorceress [4]

Rough housing in a tough neighborhood against:

Khador Army - 75 / 75 points
[Theme] Jaws of the Wolf
(Butcher 1) Orsus Zoktavir, The Butcher of Khardov [+28]
 - Rager [11]
 - Ruin [17]
Gobber Tinker [2]
Greylord Forge Seer [0(4)]
 - Behemoth [25]
Greylord Forge Seer [0(4)]
Cylena Raefyll & Nyss Hunters (max) [19]
 - Koldun Kapitan Valachev [4]
Kayazy Eliminators [5]
Kayazy Eliminators [5]
Kossite Woodsmen (min) [7]
Widowmaker Scouts [8]


So......I've found the issue that was corrupting photos. Alas, as a flawed being it took missing photo ops of my larger mistakes in an excellent game, which also appears willfully convenient. Self Esteem subconscious defence mechanism?
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj4cMppRHRNFNSudNq2P5RQUQOBkPs-AtoBg-JZj6Fw5lxW88F6SWEjihvI57jlyJSExLSjKnaTu6yaVH6dRj50DdokjbeVYgYR5edCJBhpNC5bPZJd1Gy2e2zq6d78d_eGT0QrlqwzLbo/s1600/gif1.gif[/img]


Anyway, there were hypothetical pairings involved here, however I was inclined to play Barny anyway as Jaga felt like it was clicking pretty well already.
In regular tourney's this list would be replaced by Arkadius, so this is very much constrained as being played for an ADR tourney in a couple months.

Breakdown is an incidental reminder that the list currently has no units, an egregious flaw that has to be addressed in the future. As it is, the centre zone is easy for me to score, the flank circle areas are a problem.

I won the die roll, selected first.
Terrain for me is a defensive hill and a forest.
Centre line of the board, the left zone has a doubled up trench, a central forest that gives Khador a good contesting location behind it, a rightside forest of lesser relevance.
Khador have a small blob of water.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKl85h9CGOmOUe1Fo9RB0QNwJ7GTFQ5obCrOw5XLCmjfhvJ5oM1gk-GfDmbo4OfnteSjBUwk4mI_xf8z-Zi5ged4PjOOv3jEnD0HiRnKTHCXNtqQd5jlouzsQ78i4PDOFiKXXFUm0sC26I/s1600/gif2.gif[/img]
Round 1: Gremlin Swarms run up either side for future contesting shenanigans.
I put a Swamp Pit out front that the Dracodile runs into using the themes speed buff.
Turtles move up in it's vicinity.
Dahlia, Skarath and Lannyssa move around on the right, hovering around my defensive forest to prevent being capped by the Widowmakers facing them.

Khadorans don't do any massive redeploys, so the table ends up with:

Left is random solos against a unit of Eliminators, the Forge Seers and Behemoth.
Central is the Gator beasts opposing Ruin, the Rager and the Nyss. Butcher is up the backfield here.
Right is the Snake versus the Widowmakers and the other unit of Eliminators.

Ruin has Fury, the Nyss have Iron Flesh.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEX2c3OxZQXg8k3MjITb_xH7KO3NFfITK-mI2zd5JMeEdkaSerwfdGHdY8ogOoUw3OyYlrJ9iP1eISdbyn0QT062WWyk4q96IHIwDggLH7SOsUteQGs3omx1DdXziGTEJHy2vNTdNNXgBr/s1600/gif3.gif[/img]
Round 2: Ruin has moved up to be shy of the Dracodile charge range of 10, meaning the Garg is within 11 of him and thus can be squished with ease. Hmmm.

What I really want to do is shoot Ruin, however the Rager is nearby and will absorb an Efaarit shot each round. I decide I need to kill the Rager this round so I don't have to worry about that Shield Guard for the rest of the game, said jack also has the Tinker is blast range so that's a neat bonus.

The other decision point that matter is the Swamp Pit. The forest makes things awkward, as the pit has to be placed not touching models meaning that for the Dracodile to be in it requires said Gard moving nearly it's whole movement to shift around on the board.

I opt to leave the Pit where it is and just accept that the Dracodile will get shot on Butchers feat turn.
I also accept that moving it across to spray the Rager let's the Nyss charge it, I internally justify it with "It only needs one box, then I feat knock down, heal with Targ/Kwaak three times, use a sweep to snack the world".

I mentioned the sleep deprivation right?

Dracodile, Spitters and Efaarits shoot the Rager and kill it.
Gargantuan sure enough shuffles out of the Pit, Spitters and Barny goes into the Swamp with Counterblasts up.

Leftwise is basically tumbleweeds for my stuff. No point running the Gremlin Swarm at this point, leave that until next turn instead of giving it away.

Rightside Dahlia hides behind the forest and a Mist Speaker popping a cloud, Skarath gets Prowl to hang in the forest and sprays down an Eliminator. Pops Counterblast as well.
This sides Gremlin Swarm has no magic weapons to fear so runs up to be behind the rightside forest and contest that circle.


Khadoran response is sadly sensible.
Butcher feats, puts Fury on the Nyss.
Left wise, Behemoth advances, does 23 damage to the Dracodile with Bombards. Hmm. Swamp Pit sure would have been good.
That sides Eliminators just chill around.

Ruin moves up to toe the left crevice of the circle and rectangle zones.

Nyss charge in, two initially die eating up the Counterblasts from the Turtles (They run to engage them, forcing the counterblast. I should have spaced them with a gap to let Barny counter charge one of them). They then start placing around the Dracodile, I get a good Skarath counterblast that kills another two of them.
They then miss a couple times, still manage to put Princess Saltine down to one box.
Right side Eliminator comes in and finishes things off.

Widowmakers move up, shoot down Targ. Wude.
The Kossites ambush on the right side deep in my side, they come up and try to shoot down Dahlia without success. 

Khador then score the centre rectangle and the right zone, now 0-2.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh135tE-ETxHeaWng7afIl7q6L7swKFEU5vFCmn4S9NDTiXOHDPr_fYPQUhK6oyhutALu8X_B69u5aWdGAxnALg6L8sFMc_yGn_Q1j_z3l9NtmmeNEjRQ-0JEY6vSAGUhz2_A-yNgdeBmK/s1600/gif4.gif[/img]
Minion 3: Alright, this is pretty bad, but we can totes recover. We only lost two models, hell the Khadorans lost more than that on their own turn. We can do this. Just don't think about the point disparity on those losses and we'll be fine.

Barny chills in the Swamp Pit, pops feat to knock down all the Nyss, Ruin and the Eliminator on the right.

Left wise, the Efaarits shoot Ruin and drill down on the Cortex.
One of the Spitters gets into Charge distance off a Warpath move, goes into Ruin and reminds me that POW 15 on a "heavy" is kinda bad. Ruin does end up pretty hurt though, having six boxes left with no Cortex or mace.
This sides Gremlin Swarm runs in to contest.

Centrally, Kwaak moves up and sprays down three Nyss with Venoms.
The other Spitter shuffles, toes the centre zone and shoots down three of the Widowmakers.
Both Mist Speakers charge in and stab down another pair of Nyss.

Righwise, Lannyssa stays in the forest and kill the knocked down Eliminator.
Dahlia moves over to the Kossites after Mist Walking Skarath, who slithers across and sprays all bar one Kossite down.
Gremlin Swarm remains contesting the right.

Hmmm. Sharp reminders of the pillow fistness of Gators sans Dracodiles and Wrastlers having Rage.

No counter scoring as well (Became a forlorn dream when Ruin survived), so that ain't good. We remain 0-2.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4WxZQm9EPjdiXiZ31jMoDpfKvUOtIfqj907MHF6fgXc6PfntSeef1_jZWZt2ZJfUuysbL9q1cAhAYM-80q8yL0v-xPTPewX73PB_WOfhRVgORoBCdzdtl1CA4AmmjDo1XDKUkXUZMs-gj/s1600/011+%2528800x450%2529.jpg[/img]
Khador 3: Left wise, I'm expecting Behemoth to move up and handidly kill the Spitter.
Alas the Reds are thinking of the bigger picture, said stompy robot instead moves up after being empowered to scatter a shot and kill the left Gremlin Swarm. Another shot misses an Efaarit on a hill, scatters and hits again, thankfully leaves it on one box.

Ruin and the Eliminators go into the Spitter, they all roll low and fail to even take out an aspect. Ruin is well messed up after all.

Butcher, with Iron Flesh from the last round, moves up behind the centre forest.

Rightwise, the remaining pair of Nyss and Valachev sac movement to avoid the right Spitter getting a Counterblast chance.
They kill one of the Mist Speakers.
I have no recall what the final Widowmaker takes a shot at, the lone Kossite backs up and misses Dahlia.

Spitter survival means no scores, so still in with a chance.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZpvzhJYc1SqIxPiWGoC-JqW15DGQMNP3PR7SsVjvY_jOJtPEDUUBKYzsBHcrU66IWOlVqWjpklsydv3LOL7sd-disI67xKYqz-3eXk2rI_F-Sk9Po6WccAod-LqL4ngtJbIeWWBYTMU7-/s1600/012+%2528800x450%2529.jpg[/img]
Minion 4: What I really want to do is clear off the right zone and score, alas the plan of Barny charging across and do some magic nukes fails due to Flesh Eater just being a bad spell on his card.

Instead I'm left with just going for a clear out of the middle and setting up for the right side scores next round.

Left wise, both Efaarits move up, between them they kill the Forge Seer controlling Behemoth. The injured one repositions to toe the left zone (Mistake. No unit in that zone anyway, he should have just stayed back and made Behemoth try more awkward shots), the other pops back onto his hill.
The Spitter finishes off Ruin.

Centrally, Barny misses Cylena in the woods with his shitty nuke, to my surprise the surviving Mist Speaker gets it done. Revenge for his bro I guess?
The Spitter shoots his twin in the back, boosts the blast damage to kill the remaining Eliminators.

Rightwise, Kwaak hides a bit and kills the most forward Nyss.
Skarath moves into the right zone and kills Valachev.
The Gremlin Swarm runs toward the left, he won't be needed on the right any longer.
Lannysa misses the Kossite with her magic zaperdoosh.

I score the centre rectangle, now 1-2.


Khador 4: And clock pressure makes the photo's stop. Hmmm.

Left wise, Butcher charges the Spitter and easily kills it. The Forge Seer is to far away from Behemoth to take the reins, so he moves up and Hoarfrosts down the one box Efaarit.
Big B moves to contest the centre zone, kills the Mist Speaker and gets a dice spike to kill the remaining Efaarit. Dang.

Right wise the Widowmaker runs back to the Khador hill, the Kossite walks away from Dahlia and fails to roll box cars to hit her.

Charging means Butcher couldn't get to the left zone, so scores remain at 1-2.


Minion 5: I think I'm going to be fine. I just have to make sure Butcher doesn't get near Barny and start scoring the right while trickling over support models to run in and contest the left.

Kwaak runs over to the hill on the left, in range to run into the Khador zone next round.
The Spitter basically stays where it is, shoots Behemoth for a little bit.
Barny runs to get to the right zone.

Right wise Lannyssa kills the Kossite at last.
Dahlia runs up to the right zone, Skarath moves into the middle of the zone and pops Counterblast.

I score the right, now 2-2.
Criminally, I forget to activate the Gremlin Swarm who is just chilling in the centre forest. 


Khador 5: Butcher moves up to toe the left and centre zone, adds Behemoth to his battlegroup. Uses Obliterate on the Gremlin Swarm, auto-misses, hits with the scatter and kills it. Damn.
The Forge Seer moves up and puts a focus on Behemoth.
Big B kills Kwaak, hitting exactly. Damnable base def 12. The Croak explodes like he never was.

As the only fluffy hatted individual on the right, the Widowmaker has to run into the right zone where he unavoidably gets Counterblasted. I land the hard 8 and kill him.

Both sides score their circles, now 3-3.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxL8yhVxFL9LcOqAegUMwmb_i2Jxk7ID5QIP6LaTeQCOe1wXHIrxvGJV1zw032J58laF5ystvp5XrdLxsGVTgQ0BRGsQHzsFWuj2mUiS_qfNSQWtaXRxHFQvc3koLau5pFdmCFwUTyd2j0/s1600/014+%2528800x450%2529.jpg[/img]
Minion 6: Alright, my circle is basically uncontestable, so now it's time to wing Behemoth to try to finish him off and clear the centre.

As the last piece that can do it, Lannyssa runs toward the left near the splattered remains of Kwaak.

Barny puts down a Swamp Pit, given the transfer situation Big B just shoots him down otherwise.
The Spitter pops a shot into Behemoth, doesn't achieve ideal damage. Pops counterblast.
Skarath toes the centre rectangle behind the forest, dahlia chills out in the right zone.

Both sides score their circles, 4 all.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirr7EunCeQEv66MMyL3LUrUdGG_XwPVkNsDnIqLQipfOIo2snZz26m8ytPsW6PrOUs90a4-WNEEmp_FATStI6s7XwgYBJWDugBOFVEU4LXtu4xmvdtIGlumDsPJXnj4_DvwSwmMgYLh1A3/s1600/016+%2528800x450%2529.jpg[/img]
Khador 6: Skarath is well behind the forest, so Khador stuff stays 8 inches away from him.

Forge Seer empowers Behemoth, who shuffles and shoots down Lannyssa.
Butcher camps and toes.

Now 5 all.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7Z0MCc-SIy_ECoyJjcQWBcPGhKpEu8cor2j17SUf_jWxuagXDZTImbOhC49iUg0pan0eziENLSYRIvP9mBlHfSCeo1-xV1SVQxmNH2_5fKynWgOphHB0gqVuCc_6mnkOKyMGoirC2YkCV/s1600/018+%2528800x450%2529.jpg[/img]
Minion 7: Alright, it's struggle town. I just have to somehow score the centre rectangle.

The Spitter has already been proven to be awful at killing Khador heavies, so we go to the other plan.

Skarath moves up with Mist Walker, sprays the Forge Seer, boosts damage. If I spike this hard and kill him I can Warpath the Spitter up, then advance and throw Behemoth out of the zone.

Alas, I fall one box shy. Dammit.

No other choice, Spitter charges Behemoth. In retrospect I could have tried Slamming and hoped for rolling the max distance needed, instead I flail at Big Big and scratch him a little.

We go to 6 all.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisCNUP7E__OylL_q3kKqJVi779QLQjYXAexB4g6W7qN3eQfdg5Ikb8J8NRPp0HrDZIDkjSKhLjADvY27LYoqc-k-3moztII17M6EwjD6RZWYdLcQmWJisifbxT0eeWgdblgnG0AGwSdGTH/s1600/019+%2528800x450%2529.jpg[/img]
Khador 7: Behemoth gets Fury, kills the Spitter trivially.

It's 7 Control points apiece, Behemoth ensures the tiebreaker win to Khador.


Hmmm. Great game, many an error on my part. Opening Swamp Pit wasn't worth it, should have positioned it afterward. Dracodile shouldn't have put itself in danger, should have back pedalled until Barny feats on a committed Khador.

List feels super support bloated. I really like Efaarit's, they probably need to go. At minimum some kind of unit needs to go in. Barny's spell card feels underplayed, however Death March targets in Will Work for Food are not ideal. Need to think through how the list actually succeeds in the matchups it's wants.