Game 292 - Jaga Jaga1 (WWfF) vs Vlad2 (JotW)
Epic Pit
Weebles will descend upon us all and evaporate our entire society. Our remains will be trodden on by our anthropomorphic rat replacements, who will give us no sign nor plaque.
Three games with Jaga in, time to change the list. With the revelation that Lanyssa's shtick works better when a Swamp Pit can be used, she gets dropped alongside a Gremlin Swarm.
I throw in Alten to give him a try and the Mist Speaker.
Maybe this time I'll remember bloody Hutchuck is in the list. Also Jaga has Deathrage.
Minion Army - 75 / 75 points
[Theme] Will Work for Food
(Jaga-Jaga 1) Jaga-Jaga, the Death Charmer [+27]
- Bull Snapper [5]
- Dracodile [36]
- Ironback Spitter [14]
- Targ [0(4)]
Alten Ashley [0(6)]
Bog Trog Mist Speaker [4]
Bone Shrine [2]
Dahlia Hallyr [17]
Gremlin Swarm [3]
Hutchuck, Ogrun Bounty Hunter [0(6)]
Rorsh [15]
Swamp Gobber River Raider [4]
Swamp Gobbers Bellows Crew [2]
Getting viciously gummed by:
Khador Army - 75 / 75 points
[Theme] Jaws of the Wolf
(Vladimir 2) Vladimir Tzepesci, The Dark Champion [+27]
- Behemoth [25]
- Juggernaut [12]
Manhunter [4]
Manhunter [4]
Saxon Orrik [4]
Widowmaker Marksman [4]
Yuri the Axe [0(6)]
Kayazy Assassins (max) [15]
- Kayazy Assassin Underboss [4]
Kayazy Eliminators [5]
Kayazy Eliminators [5]
Lady Aiyana & Master Holt [8]
- Koldun Kapitan Valachev [4]
Widowmaker Scouts [8]
I win the die roll and get first.
I end up with a left side forest and an obstruction poking into the centre zone.
Khador have a left side obstruction that makes them accessing their own objective awkard, a trench, a hill that intrudes on the centre zone and a forest on the right that pokes into that sides rectangle.
The side selection surprised me, I thought the left obstruction and line of sight blocking forest on the right would dictate a side change. I guess the hill was to big a draw?
I remember Hutchuck! He loses ambush to Jaws' theme benefit.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjWfPzVWOJfL9W2JiDbaHMgZRSjXPsNKDYe0lN0XYRHlHXCaNXoy6hwZQzDpaEOPLyUok7ASqLKUmSDg10YnQqrGg7isDsmmOQjKqlcwLhh0Hc9LLOMDZ28zZXvGL-QfFwxLAXJ2DgZeIP/s1600/df.gif[/img]
Vlad feated Eliminators are a real concern, they'll be the primary targets. Ideally I get to run forward Raiders and feat stuff away. Aiyanna's existence is annoying, means the Gremlin Swarm have to be afraid of Behemoth blasts and space appropiately.
No idea on Kayazy Assassins at this point. Can't be that good right?
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOgG-nn98ayNazoAmHYe994Ofhb9WZPeCvwkyyQrzZMmgZ9Bg4DV27VM6IJssUc3wTelorOV-24RvcETnFMbgSrJjQfRXwvAQjSf7nUk3eosLTpzi3khokVfh-eJXhJKcEz1Xf4ADKkSnw/s1600/008+%2528800x450%2529.jpg[/img]
Minion 1: RUN FORTH YOU DEVILS OF MAINE.
I throw up Ninja Pig on the left, who can abuse that flanks house and make a scoring play.
Alten moves up with Guidance from the Mist Speaker, gets a free Manhunter kill then repositions into my defensive forest.
Dracodile goes up and toes the centre zone, at safeties distance from Vlad feated manhunter charges.
Jaga is in an awkward spot in the backfield because I'm a numpty who didn't deploy the Snake in easy range of buff casting.
Dahlia puts up Counterblast, charges up to the back obstruction. Not super tech, it didn't want to run all the way up so not much reason to not throw the Animus up as well.
I've seen Widowmakers get feated on before, from which they could advance and pew pew Dahlia. She opts to hang back, throw up Haunting Melody early and have a small Swamp Gobber cloud plonked in front of her.
Could I, in hindsight, have had her cast Mist Walker and be stealthed? Yes. Yes I could have.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaDCH9u5rACVxaPNayRZNtOgQfmmLAdLn-k06mYsPPUy8lJP5nat_geZK4lqZBRAljEvvBTS87oUuYUQdG8Sx0WCvGgyRO4s-7dFDdXLfcQG9QZpkAgE3X5FgBJrOPrYFui-FGZYhFIilb/s1600/009+%2528800x450%2529.jpg[/img]
Khador 1: Vlad feats on Eliminators, the Manhunter and the Marksman. Said melee models then run forward and jam. I did not see that coming. The Manhunter gets up into the Ironback Spitter, two Eliminators block in the Dracodile, another goes up to Skarath, the last one goes next to my objective.
The Widowmaker moves up, kills the left most River Raider and Swift Hunters back.
After that it's a series of runs, Behemoth sticks on the left, Assassins flood forward into the centre zone, Vlad chills out on the hill, Juggernaught moves up on the right. Widowmakers go extreme right.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJfHHZV4secHYKWKgKIH_mcmdApVJubCXjz3PRaPNnyuZ4MQuOcQDhG8bzXRQ262dxXyaa8HX253mlOuhWuv4Cd1Ush8DHEm_G4YQdK8ZnbBbdmNrP54gCljYM3RgZ6OyrWyFW61RLjXHS/s1600/010+%2528800x450%2529.jpg[/img]
Minion 2: Well, it's simple enough. Left side I don't have to do much given the Reds have basically conceded the battle on that flank, centrally it's a matter of unjamming. Rightside looks somewhat weaker with the Jugger and the Widowers, will jsut have to try to carry that one with the Snake.
River Raiders and Swamp Gobbers run up, the Mist Speaker moves up and puts Guidance on Alten.
Jaga pops Signs and Portents, feats on the Eliminators.
Mostly success, one Eliminator survives on the far right and the Manhunter has to be dealt with.
Left wise, Ninja Pigs just move up and prep to charge the Khador objective then Souie back next turn.
Around the forest, Alten advances and try a crack at the Assassin Underboss, alas he botches the damage roll and leaves him on one box. Oh well, not like Signs and Portents doesn't usually come through.
The Spitter takes a freestrike from the Manhuntress, Carapace doesn't stop it from hurting. It then shoots the previously run Gremlin Swarm to blast damage the Manhunter, boosted damage puts it on one box and corroded. Sure hope that doesn't go out, if he somehow gets to Jaga that'll be reeeeeaaaallllyyy bad.
The Dracodile shuffles back, sprays down some of the Kayazy, rubs sweetly on the building to shield Jaga. Pops Floodwaters to at least make Saxon do his thing instead of getting a shot.
Rightwise, Dahlia runs up, then has Hutchuck move in front of her.
Skarath moves up, sprays down the injured Eliminator and a couple of the Widowmakers. Pops Counterblast. Way to much Fury on the Snake, though I was somewhat expecting the Widowmakers to shoot up Dahlia.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ6uq6iOn-hqWlFGmatvrwY_w_hhRKshv43U-3bQmuRZrJsXWJR6E7c_APG-bjyaOEM0vcuhTAN1GHIQSFaeMKlzh_5dc0zZSWlDrzxFlNjf0CDxwRlyOXQE9omlEJz4c9VsgqF6e0cDOw/s1600/011+%2528800x450%2529.jpg[/img]
Khador 2: Corrosion kills the Manhunter. Flawless planning.
Aiyanna Harms the Dracodile, Holt shoots at Princess Saltine ineffectually.
Behemoth moves forward, shoots the Garg.
Kayazy run around, a pair can reach the Dracodile and stab a bit, I foolishly miss the only opportunity the Spitter gets to Counterblast. Bugger.
The Jugger runs up the right, the Widowmakers move around and shoot Hutchuck down to one box. Grumble.
Yuri charges Skarath, the Snake lands the hard 8 to eat him with Counterblast. Gold.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzYT7TBeFP5OkbJNGKFK4rT5QktTBXkUKzVAg8ixo9oAIyN45wOlNeipg2s5ktthThqKt9P6Y4nNjCNQq1KHc-_MNH_52CvY2NE_HuS6haXT6D6PFgZOwW39y1iZ0t6OVdzCsfW2HLYOX5/s1600/012+%2528800x450%2529.jpg[/img]
Minion 3: Well, it's looking pretty good. The Dracodile has lost about half its health, however I can push scenario and otherwise just kill stuff.
Left side, Brine goes into the objective and kills it to the box with its initials.
Rorsh then trundles up to the corner of the zone.
Alten aims, kills Aiyanna and repo's back into the trees.
The Gremlin Swarm runs to be base to base with Behemoth.
Turtle, Dracodile and an ancillary spray kill most of the kayazy, leaving two in the centre zone and one off to the right out of command.
Jaga stays hiding behind her building, puts up Signs and Portents, throws Ghostly on the Bullsnapper.
Rightwise, Hutchuck moves up and Rusts the Juggernaught, he then gets charged by the Bullsnapper and Skarath walks up for a couple bites, alas none of the damage rolls are particularly thrilling.
I popped the opposing objective and scored the left zone, now 2-0.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9YqqGQR-hI73FeWtz4Yc9VqrSP0a8H-tZUp35NJzEaRUoiS_fpemRLFF4uYZWHiZ6bPR0qXAX6eZloX708riygnO6yNDKnQWFUkzrwzfgcBbKnOdZ2So8lY3zUHYhyphenhyphenQvbsB7AO5BIdn91/s1600/013+%2528800x450%2529.jpg[/img]
Khador 3: Vlad charges off to the left and kills the Gremlin Swarm.
Behemoth gets Hand of Fate, stomps forward, shoots Brine down to three odd boxes. Ouch. Opposing Signs and Portent effects are super lame.
The remaining Kayazy come forward, Turtle Counterblasts and punches a Kayazy to death. Weirdly effective counterblasts here.
The Juggernaught moves across, the Bullsnapper takes out a column on a freestrike, takes no systems alas. Jugger takes out Skaraths sweet serpentine bod.
Snipers kill Hutchuck and make Dahlia to a damage transfer. Saxon moves forward and misses a shot.
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgve_R71gasi4wgV-ZyDLxDsa_YOJEdwOIGmsc58VeGdqEyhkculw498IuYEhbipZ747Vfhfxdl7pg0Cdutksrnfpa5s6xtj4cjecbjkIFhh7Vg_Vsvn0jIIxvMxVQYsv6is9l3B-bUD2u8/s1600/014+%2528800x450%2529.jpg[/img]
Minion 4: Well, Vlad's on offer.
Jaga stays in her spot, pops Signs and Portents and for the first time camps a few.
Dracodile Assaults across, blinds Vlad, punches down Behemoth.
I try to super derp activation's like a moron. Eventually Rorsh moves across, smokes Brine across, heals his aspects. Brine pops his animus, charges Vlad and gets it done.
Hmm, think Jaga lives in fear of opposing ranged attacks. Guess it's a good thing it's paired with Barny for Champs.
Alten was reasonable. Would rather he sucked so I wouldn't have to ponder the situation.







