Thursday, February 1, 2018

Game 289 - Jaga Jaga1 (WWfF) vs Madrak1 (SotN)

Game 289 - Jaga Jaga1 (WWfF) vs Madrak1 (SotN)
Breakdown

Dollies, Thursday, yada yada yada blue cows descend from the moon.

I'd not yet put Barney in the case and Maelok is a snooze button for me in his current list iteration, so Jaga was always going to be thrown down. The Madrak match seems reliant heavily on the Dracodile spray controlling the Champs, or so my 10 second theory went.

Minion Army - 75 / 75 points
[Theme] Will Work for Food
(Jaga-Jaga 1) Jaga-Jaga, the Death Charmer [+27]
 - Bull Snapper [5]
 - Dracodile [36]
 - Ironback Spitter [14]
 - Targ [0(4)]
Bone Shrine [2]
Dahlia Hallyr [17]
Gremlin Swarm [3]
Gremlin Swarm [3]
Hutchuck, Ogrun Bounty Hunter [0(6)]
Lanyssa Ryssyl, Nyss Sorceress [0(4)]
Rorsh [15]
Swamp Gobber Chef [1]
Swamp Gobber River Raider [4]
Swamp Gobbers Bellows Crew [2]

Getting chilly and down with it like gramps with the kids playing in a sandpit with a landmine:

Trollbloods Army - 74 / 75 points
[Theme] Storm of the North
(Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29]
 - Dire Troll Brawler [16]
 - Dire Troll Mauler [15]
 - Trollkin Runebearer [0(5)]
Fell Caller Hero [0(5)]
Kriel Warriors (max) [11]
Krielstone Bearer & Stone Scribes (max) [9]
 - Northkin Elder [3]
Northkin Bear Handle & Battle Bears [10]
Northkin Bear Handle & Battle Bears [10]
Trollkin Champions (min) [10]
 - Skaldi Bonehammer [0(5)]
 - Trollkin Sorcerer (1) [3]
Trollkin Champions (max) [16]

I win the roll and pick first out of a combination of decision making laziness and giddyness at getting the Dracodile sprinting up like a mad git.

I get a trench, a cloud and an obstruction, though none are ideally placed for Jaga to cower behind.
there's a forest occupying the centre of the left zone, trolls get their own forest, a trench and a wall on the right.

Because I'm a scrub, some proxies:
  • Bone Swarm with a Proxy hat is the Shrine
  • Pair of....whelps? Small green guys were borrowed from my excellent partner in dollies for the Swamp Gobbers
  • Trolls had a figure for the Shaman attachment on the larger Champ unit, damned if I can remember what the actual model was, so character solo (Trolls, they all look alike to me. I can only assume all Gators look the same to them)

[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkPFxE5KyIsZqPfkglylUP4oM9rdy076PWoI7n-gJj1elw_hIBQ0OYxgyOQh7dcbkF-CNVx4tR4K0rt7ifbT_XQNkaNwnkvAkCdUPlP3wr9TyVwL7xX2zbeWf62e6aQhUqKVy_WdyjUEXx/s1600/008+%2528800x450%2529.jpg[/img]
Round 1: Battlehost goes up, Dracodile gets Gravewind.
Dahlia and Snake take the left zone, I opt to not cast haunting Melody to get her up the board nice and quick.
Dracodile toes the centre zone, Targ hides behind him. Spitter goes up next to them.
Ninja Pig move up on the right.

The Bone Shrine is deployed super far back because Jaga doesn't exactly charge up the field and I doubt arcing Deadweight is going to be a high priority play.


Trolls send a line of Kriels as a front line, then it's just a blob of blue mans. Mauler is on the left of the brick, Brawler on the right.
Most Troll models are set to scoot to the right of the forest, aside from the min unit of Champs.
Even Ground is on, it's sufficiently good that the effect for the models inside it is probably all:
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhka4GaRbquDTWvB-ronavbKKiIbeIaGdHd8ohJedUg0fMe1UkRnzXyo0GJyMjZ1kyBv1I4YfVfH5o9N3P-dlGal0HvpXZ3lD_XwjIWO9fNVLyIcz4SLkAiUboIpQnxjmytVPD55R-Hj8Vo/s1600/5zb0ouv3uomz.gif[/img]


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPU5wlfZeCqLKa7HWLS90fDE120cxE3MbEgoEvfs_JWatSc7xqzy4yfK2dScU5yk61nNY4tcQ61POhPIaTFXgfKjNVuy2G47oFjQl18WdWCkQ8jqbmVfml1yBMF8Ff1lAZOW7y1YzKIcSA/s1600/009+%2528800x450%2529.jpg[/img]
Minion 2: Thought I'd doubled up photos for a moment, I moved my stuff so little.

Jaga hangs back, casts Signs and Portents. Super hard working caster over here.

Left wise, Dahlia pops Haunting Melody. She stays way left to discourage ambush from the Bears, the Snake wiggles around aggresively and moves a solid inch to spray the three left Kriel Warriors, boosting a couple of them and popping Counterblast to force decisions. Two of the Kriels die.
Dracodile pops its animus and ensures it's at a safe distance from anything to nasty, sprays down a couple more Kriels.

Spitter aims, boosts, I end up killing five of the Kriels and leaving three corroded.

Ninja Pigs hang around on the left. I do a hard math fail and suddenly think Brine can be beared and run Swamp Gobbers to stand in front of him.

River Raiders run and spread throughout, waiting for the chance at......let's be nice to them and call it glory.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbMnjC7w1RcisaswPhZa4s0zLgpmFK3HsG97hqmkNuPmn6Wv2un4wn77U7ObN3jND8uWJbCl2VziSmSd9g5776hVXg0CT9mYMK2gak9QnQ8OQZHjsMpQQ-skIp-rQrZuk1tSutIpVatQa6/s1600/010+%2528800x450%2529.jpg[/img]
Trolls 2: Bears stay chilling out in waiting to ambush land. I suspect they have a villa.

Min Champs run into the left zone, Kriel Warriors run up to jam. Spitter punches one down with Counterblast.
Brawler runs up the right to be behind the house.
Remaining Trolls plod forward as a brick.

No one manages to score.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgre9UPB6FoTrm0_pC1vlhPRs4EhIx0Q8NNwo1i79uNXlWYOLXEzBBJkiCfxGdS_D3_keNMLJUoKNc8_ltXo7oVi-rqYRjdW6HYnSLkBhXnY0OB8-Y1FqSMyhzKe7Y1unne43U0aOCzp_to/s1600/011+%2528800x450%2529.jpg[/img]
Minion 3: That Swamp Gobber screw up burns a little, the left zone is the one I'll clearly be able to make a fight for at this stage however I lack a means of scoring it. Sod.
It's time for #RiverRaiderMomentOfGlory
 
[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRkgYCpLHUa1-4KaHPogCHxtPqQIj0JOzA27FuY1Ol51xZcVjFiY3frjhkKIR0iuOxMAN3VnUzlKfLwWXL0OHgDYgqZz6QDGPWRMrBLIAdFCg6kN1Qkc_Da2pLwTBJpSiOH4JtSh-WJHVP/s1600/tumblr_lek4f9oEaI1qdezf9o1_400.gif[/img]

Two of the Raiders, one within 5" of the stone, the other within 5" of the Max Champs Units Shaman, as that makes Madrak the only piece able to get rid of Gremlin Swarms.

Jaga moves to the left in order to get into the left zone next round.
She casts Signs and Portents, feeats on the Stone and Shaman, the rolls are good and both fail their tough rolls. Feat RFP's, feeling pretty good about the list design at that moment.

Left zone, Dahlia moves up to get her control area over the min Champs, so the Snake goes in without issues on the to hit. Each Champ then fails his tough roll, so Skarath even has enough fury to cast Counterblast without issue.
 Dracodile shuffles to the left a bit, drops Floodwaters, spray kills a Champ off the back of Signs and Portents and double boosts to do about 10 points to the Mauler, taking out its Mind.
Targ Ancillaries him to do another spray for a few more points.

Centrally, the Spitter walks behind the cloud and eats two of the Kriel Warriors, pops animus.
Bull Snapper puts itself in the way of Jaga, puts up Spiny Growth.

Brine finishes off the Kriels and frees up Rorsh to walk backward and pop Souie! to move big pig to safety.
Gremlin Swarms toe both circle zone, the right one also hides behind the house. A River Raider also runs up on the right to draw Troll models away.

Still no scores, in for the long haul.


[img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4jIPsirN6rnB7Uto8JIE41BYjkUioREHCXEWf0OyWEC2u4KU3sLIKgZi1gNQGtAN9AuFjKKH7WjA0ieJkotMs3cG6ezc4mlsQDMmaEetPrEcoU8vLDqtqWwS7y-ZtJL3M60B_zxRsPBXr/s1600/012+%2528800x450%2529.jpg[/img]
Trolls 3: The Bears want nothing to do with Dahlia and ambush in from the right.
The normal Troll force does a hard jink to the right where they kill a brave River Raider, the Brawler runs up to engage things.
Madrak feats, moves up and uses Jackhammer to make the Brawler kill Brine.
Bears rush forward and engage things. By things I mean Rorsh.
Fellcaller runs up the left read to contest the left zone.
I win on clock this turn, we play it out a little longer until I have to head off.



I clear out the middle, it basically would likely be a 7 round game where I come out ahead on points as I can take the left and contest the centre better.

Ayep, Floodwaters is pretty good.