Game 265 - Rask1 (Blindwater Congregation) vs Orion1 (Clockwork Legions)
Epic Pit
It has been 12 days since my last game, and I'm super grumpy about that. Need mah gamez.
Answered the call, once more Legion of dudes with shields and lacking sweet mortal corpse flesh. Sadness. Well, not really, I think this is a perfectly viable drop from Rask. I'm certainly more optimistic of the dickhead Bog Trog in the match than the crazy Doc who hates tow cables.
Rask1 (BC) - Wrastler, 3x Boneswarms, Posse (Max), Croak Raiders (Max), Bokor + Shamblers, Sacral Vault, Bog Trog Mist Speaker, Totem Hunter, 2x Bog Trog Trawler
vs
Orion1 (CL) - Prime Aziom, Corrolary, 4x Enigma Foundies, 2x Obstructors, Reductors, Angels, ADO, Steelsoul Protector, Eilish
I pulled out one of the Croak Raider units and put in some max Posse. More flexible and slightly changes the matchup leanings, plus big Posse units are an actual Fury viable target.
Epic Pit, both sides take the healing/repair objective. I lose the roll and get first, giving me a left side trench with a hill and forest in my centre.
There's a central objective and an awkward forest on the right that intrudes into that flanks rectangle zone.
CoC get there own hill and a wall, though neither terrain piece plays a big part.
Didn't investigate the choice of side, was probably worth examining. I feel that I can play either way, however going first allows better timing for Rasks feat. Though there is certainly an argument that seeking to score first/have the last turn is a good standard choice in SR2017.
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Minion 1: This should be the last game wherein I have Bullsnappers repping Bone Swarms, so woot woot.
Rask throws out Fury and Admonition on a pair of the Swarms, throws down a Veil of Mists for giggles.
Posse go up on the left, with the various Beasts spread out on this flank.
Croak Raiders and Vault move up on the right.
The Totem Hunter, who Preyed the Angels, runs way up. Possibly not the best location for him, however he lacks much value on the flank given the Ambush awareness currently out there. Plus being centre makes Boundless Charge an actual option.
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CoC 1: We play Avenging Force wrong, it's put as an upkeep on the Axiom when it ought to have been on Orion. Ah well.
Axiom runs forward, the Obstructor units Shield Wall and advance either side of it.
The Foundries go behind them.
Angels move up on the right, they CRA and implode a Croak Raider. He ain't going to be raiding no more, poor old Sammy Salmon.
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Minion 2: So the left most Enigma Foundry is in charge of the Bog Trog Trawlers if they ambush in. This doesn't happen because:
a) Abe points out the math isn't ideal, on average damage the stupid thing lives on one box
b)The Trawlers are super handy late game pieces
c) I forgot about them when I started doing simple activation's for the sake of not burning the clock to the ground.
Everything moves up, no radical redeploys. Rask feats, keeps Fury/Admonition around, shoots Avenging Force off the Axiom (In erroneous fashion). The Croak Raider unit moves into can-be-attacked range, I want to get some plinking done on the Colossal. Plus their deaths will fuel up the Vault to let it get some work done. Some small damage happens.
The Totem Hunter charges up, kills an Angel and the ADO, sprints to engage the remaining flying bots in the back.
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CoC 2: Alas, the Gearbods don't advance the Axiom to get work done. This would see it get horribly killed after all. Rasks feat forces a conservative turn, with movement of Enigma Foundries to not be Ambushed on. The slain Angel returns back to play, which I don't particularly agree with. The Angels aren't going to do a super amount of work once the Croaks are gone, whilst that soul could be used to combat the Vault being a meany stone head block.
Obstructors advance and Shield wall, four Croak Raiders get killed by their efforts and Reductor sprays. There's also a couple spray attacks on the Posse, the hill proves to be quite helpful and ultimately a single box of damage gets done.
Eilish and Orion (Repped by Syntherion) stay bravely behind the Axiom (Hum bug. You'll never match Rasks cowardice! You don't even have the concept of a tribe to betray anymore!).
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Minion 3: My feat has put me into the opening scoring position, so that's excellent. The Vault can make clearing out the centre/right zone a practical impossibility, so it's a matter of pushing up on the left and forcing the Axiom to stay back.
Left wise, one of the Trawlers comes in and shoots down the safety Obstructor, hanging out to prevent a full unit wipe. I'm not super married to the idea of getting rid of them, it'd just be a nice bonus if that happens as well as the left zone being cleared.
Wrastler puts Rage on the left Bone Swarm, it walks up and maxes Fury to pop the objective.
Posse of Tamatoa land charge in, with their 10 attacks they kill the 9 remaining Obstructors in the left unit. Neat.
Right wise, the Vault edges forward and clears out the infantry contesting the right zone,claiming their Souls. The Croak Raiders futz around, kill another pair of right side Obstructors and more importantly popping a blocking Reductor to the left of the Obstruction.
The Totem Hunter Charges a Foundry, takes off half it's health, uses its shield to kill a Reductor and Sprint back to engaging two of the Angels.
Centrally, Rask fall back with Shamblers and the Admonitioned Bone Swarm in front of him. A Tow Cable would be the end of him, so there have to be sufficient bodies/distractions in the way.
The Axiom stayed shy of the Wrastler murder range, however it disregarded the Fury'ed Bone Swarm. Said Swarm gets Rage and Boundless Charge from Rask, goes into the Axiom as the Croaks had cleared the lane, it does a decent whack of damage taking out the left side.
Overall, I go to 3-0 on CP (Both rectangle zones, opposing objective) with an unexpected attrition success. A great turn for me.
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CoC 3: Dammit camera.
Convergence is in a tricky spot, clearing out the zones is hard however without counter scoring I have a clear and simple path to victory.
The appropriate steps do get made, Orion feats and the Enigma Foundries run in to contest.
The Axiom has a super dreadful time, managing to drag in and kill the Admonitioned Bone Swarm but absolutely flubbing on the Fury'ed beast.
The Recipricators have a go at kill the Furyed Swarm, end up leaving it on one box and missing a Posse with nearly every attack. The Swarm does die at some point, however the Axiom is awkwardly back little Board Space has been earnt.
Two Angels fail to kill the Totem hunter, one of its fellows contests the right zone.
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Minion 4: The left Bone Swarm and Posse have little difficulty clearing out the left zone.
Between Croaks, the Vault, the second Trawler, the Totem Hunter and a last Rask shot the right gets cleared out and I get the 5 CP.
Good to roll dice again. Love the Vault in this matchup, even losing the control model text. Soul Stealing against Clockwork Legions is pretty good. If CoC pairings end up being one Clockwork list and one Destruction Initiative that'll be an annoying choice for me, as Rask's ability to deal with TEP's isn't the best.






